C SDL VS 代码图像未显示
C SDL VS Code image is not displaying
我最近开始用C语言学习游戏编程。我在linux Ubuntu上使用虚拟工作室代码,并且图像star.png没有显示在屏幕上,有vs 代码没有报告任何错误或问题。我试过重新安装 sdl2-dev 和 sdl2-image-dev 库。可能是 SDL 的问题,也可能是我的代码(2013 年写的)。
代码应该在蓝色屏幕上绘制一个我可以四处移动的白色矩形,并在 window 的左上角放置一个星号。除了放置一颗星星,它什么都做。
代码:(没有显示 "Cannot dinf star.png!" 所以我猜不是那样)
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <stdio.h>
typedef struct
{
int x, y;
short life;
char *name;
}Man;
typedef struct
{
//players
Man man;
//image
SDL_Texture *star;
} GameState;
/////////////////////////////////////////////////////////////////////processEvents
int processEvents(SDL_Window *window , GameState *game)
{
SDL_Event event;
int done = 0;
//Check for events
while (SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_WINDOWEVENT_CLOSE:
{
if (window)
{
SDL_DestroyWindow(window);
window = NULL;
done = 1;
}
}
break;
case SDL_KEYDOWN:
{
switch (event.key.keysym.sym)
{
case SDLK_ESCAPE:
done = 1;
break;
}
}
break;
case SDL_QUIT:
done = 1;
break;
}
}
const Uint8 *state = SDL_GetKeyboardState(NULL);
if(state[SDL_SCANCODE_LEFT])
{
game->man.x -= 1;
}
if(state[SDL_SCANCODE_RIGHT])
{
game->man.x += 1;
}
if(state[SDL_SCANCODE_UP])
{
game->man.y -= 1;
}
if(state[SDL_SCANCODE_DOWN])
{
game->man.y += 1;
}
SDL_Delay(10);
return done;
}
/////////////////////////////////////////////////////////////////////////////////////doRender
void doRedner(SDL_Renderer *renderer, GameState *game)
{
SDL_SetRenderDrawColor(renderer , 0, 0, 255, 255); //blue
//screen clean up into blue
SDL_RenderClear(renderer);
//set color
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_Rect rect = {game->man.x, game->man.y, 80, 80};
SDL_RenderFillRect(renderer, &rect);
//draw a star
SDL_Rect starRect = { 50, 50, 64, 64 };
SDL_RenderCopy(renderer, game->star, NULL, &starRect);
SDL_RenderPresent(renderer);
}
/////////////////////////////////////////////////////////////////////////////////////main funkction
int main(int argc, char *argv[])
{
GameState gameState;
SDL_Window *window = NULL;
SDL_Renderer *renderer = NULL;
SDL_Surface *starSurface = NULL;
SDL_Init(SDL_INIT_VIDEO);
gameState.man.x = 340-40;
gameState.man.y = 240-40;
window = SDL_CreateWindow("Game Widnow",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
640,
480,
0
);
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
//load image
starSurface = IMG_Load("star.png");
if(starSurface = NULL)
{
printf("Cannot find star.png!\n\n");
SDL_Quit();
return 1;
}
gameState.star = SDL_CreateTextureFromSurface(renderer, starSurface);
SDL_FreeSurface(starSurface);
int done = 0;
while(!done)
{
//check events
done = processEvents(window, &gameState);
//render
doRedner(renderer, &gameState);
}
SDL_Delay(1000);
//exit game and free memory
SDL_DestroyTexture(gameState.star);
//destroy and close window
SDL_DestroyWindow(window);
SDL_DestroyRenderer(renderer);
SDL_Quit();
return 0;
}
TL;DR:您的意图是执行比较,但您使用的是 赋值运算符 (即 =
)而不是比较运算符 ==
.
您的 if
语句中的条件表达式:
if(starSurface = NULL)
{
...
}
不检查 starSurface
是否为 NULL
。表达式 starSurface = NULL
将 NULL
赋值给 starSurface
并求得 NULL
。因此,条件评估为 false,并且不显示任何错误消息。
相反,您应该这样写(注意下面的双 =
):
if (starSurface == NULL)
或者只是:
if (!starSurface)
我最近开始用C语言学习游戏编程。我在linux Ubuntu上使用虚拟工作室代码,并且图像star.png没有显示在屏幕上,有vs 代码没有报告任何错误或问题。我试过重新安装 sdl2-dev 和 sdl2-image-dev 库。可能是 SDL 的问题,也可能是我的代码(2013 年写的)。
代码应该在蓝色屏幕上绘制一个我可以四处移动的白色矩形,并在 window 的左上角放置一个星号。除了放置一颗星星,它什么都做。
代码:(没有显示 "Cannot dinf star.png!" 所以我猜不是那样)
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <stdio.h>
typedef struct
{
int x, y;
short life;
char *name;
}Man;
typedef struct
{
//players
Man man;
//image
SDL_Texture *star;
} GameState;
/////////////////////////////////////////////////////////////////////processEvents
int processEvents(SDL_Window *window , GameState *game)
{
SDL_Event event;
int done = 0;
//Check for events
while (SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_WINDOWEVENT_CLOSE:
{
if (window)
{
SDL_DestroyWindow(window);
window = NULL;
done = 1;
}
}
break;
case SDL_KEYDOWN:
{
switch (event.key.keysym.sym)
{
case SDLK_ESCAPE:
done = 1;
break;
}
}
break;
case SDL_QUIT:
done = 1;
break;
}
}
const Uint8 *state = SDL_GetKeyboardState(NULL);
if(state[SDL_SCANCODE_LEFT])
{
game->man.x -= 1;
}
if(state[SDL_SCANCODE_RIGHT])
{
game->man.x += 1;
}
if(state[SDL_SCANCODE_UP])
{
game->man.y -= 1;
}
if(state[SDL_SCANCODE_DOWN])
{
game->man.y += 1;
}
SDL_Delay(10);
return done;
}
/////////////////////////////////////////////////////////////////////////////////////doRender
void doRedner(SDL_Renderer *renderer, GameState *game)
{
SDL_SetRenderDrawColor(renderer , 0, 0, 255, 255); //blue
//screen clean up into blue
SDL_RenderClear(renderer);
//set color
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_Rect rect = {game->man.x, game->man.y, 80, 80};
SDL_RenderFillRect(renderer, &rect);
//draw a star
SDL_Rect starRect = { 50, 50, 64, 64 };
SDL_RenderCopy(renderer, game->star, NULL, &starRect);
SDL_RenderPresent(renderer);
}
/////////////////////////////////////////////////////////////////////////////////////main funkction
int main(int argc, char *argv[])
{
GameState gameState;
SDL_Window *window = NULL;
SDL_Renderer *renderer = NULL;
SDL_Surface *starSurface = NULL;
SDL_Init(SDL_INIT_VIDEO);
gameState.man.x = 340-40;
gameState.man.y = 240-40;
window = SDL_CreateWindow("Game Widnow",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
640,
480,
0
);
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
//load image
starSurface = IMG_Load("star.png");
if(starSurface = NULL)
{
printf("Cannot find star.png!\n\n");
SDL_Quit();
return 1;
}
gameState.star = SDL_CreateTextureFromSurface(renderer, starSurface);
SDL_FreeSurface(starSurface);
int done = 0;
while(!done)
{
//check events
done = processEvents(window, &gameState);
//render
doRedner(renderer, &gameState);
}
SDL_Delay(1000);
//exit game and free memory
SDL_DestroyTexture(gameState.star);
//destroy and close window
SDL_DestroyWindow(window);
SDL_DestroyRenderer(renderer);
SDL_Quit();
return 0;
}
TL;DR:您的意图是执行比较,但您使用的是 赋值运算符 (即 =
)而不是比较运算符 ==
.
您的 if
语句中的条件表达式:
if(starSurface = NULL)
{
...
}
不检查 starSurface
是否为 NULL
。表达式 starSurface = NULL
将 NULL
赋值给 starSurface
并求得 NULL
。因此,条件评估为 false,并且不显示任何错误消息。
相反,您应该这样写(注意下面的双 =
):
if (starSurface == NULL)
或者只是:
if (!starSurface)