无法使用 Dev-C++ 编译简单的 SDL 程序

Can't compile simple SDL program with Dev-C++

在您阅读之前就知道我不是英语,所以希望我不会在这里拼写错误。 反正。我试图编译我的第一个 SDL 程序,所以我按照在线教程安装了 SDL2 库。我使用的代码(从 here min 13:00 复制)是这样的:

#include <iostream>
#include <SDL2/SDL.h>
using namespace std;

int main(void){

    if(SDL_Init(SDL_INIT_VIDEO) < 0) {
        cout << "SDL init failed.\n";
        return 1;
    }

    cout << "SDL init succeeded";
    SDL_Quit();


    return 0;
} 

我得到的错误是这个

C:\Users\raffaele.ciotola\Desktop\Marco & Lory\Lorenzo\Dev-Cpp\SDL2-2.0.12\x86_64-w64-mingw32\lib\libSDL2main.a(SDL_windows_main.o) In function `main_getcmdline':
71      s:\rs\valve\release\SDL\SDL2-2.0.12-source\src\main\windows\SDL_windows_main.c  undefined reference to `SDL_main'
C:\Users\raffaele.ciotola\Desktop\Marco & Lory\Lorenzo\Dev-Cpp\Programs\SDL_\collect2.exe   [Error] ld returned 1 exit status
25      C:\Users\raffaele.ciotola\Desktop\Marco & Lory\Lorenzo\Dev-Cpp\Programs\SDL_\Makefile.win   recipe for target 'SDL_.exe' failed

我尝试 运行 我的 Dev-Cpp.exe 管理员,因为安装文件夹在桌面上,但这并没有解决问题。

Makefile(不管它是什么,我没有最起码的想法)就是这个。如果需要的话¯_(ツ)_/¯.

# Project: Progetto3
# Makefile created by Dev-C++ 5.11

CPP      = g++.exe
CC       = gcc.exe
WINDRES  = windres.exe
OBJ      = SDL_.o
LINKOBJ  = SDL_.o
LIBS     = -L"C:/Users/raffaele.ciotola/Desktop/Marco & Lory/Lorenzo/Dev-Cpp/MinGW64/lib" -L"C:/Users/raffaele.ciotola/Desktop/Marco & Lory/Lorenzo/Dev-Cpp/MinGW64/x86_64-w64-mingw32/lib" -L"C:/Users/raffaele.ciotola/Desktop/Marco & Lory/Lorenzo/Dev-Cpp/SDL2-2.0.12/x86_64-w64-mingw32/lib" -static-libgcc -mwindows -lmingw32 -lSDL2main -lSDL2 -lopengl32 -lglu32
INCS     = -I"C:/Users/raffaele.ciotola/Desktop/Marco & Lory/Lorenzo/Dev-Cpp/MinGW64/include" -I"C:/Users/raffaele.ciotola/Desktop/Marco & Lory/Lorenzo/Dev-Cpp/MinGW64/x86_64-w64-mingw32/include" -I"C:/Users/raffaele.ciotola/Desktop/Marco & Lory/Lorenzo/Dev-Cpp/MinGW64/lib/gcc/x86_64-w64-mingw32/4.9.2/include"
CXXINCS  = -I"C:/Users/raffaele.ciotola/Desktop/Marco & Lory/Lorenzo/Dev-Cpp/MinGW64/include" -I"C:/Users/raffaele.ciotola/Desktop/Marco & Lory/Lorenzo/Dev-Cpp/MinGW64/x86_64-w64-mingw32/include" -I"C:/Users/raffaele.ciotola/Desktop/Marco & Lory/Lorenzo/Dev-Cpp/MinGW64/lib/gcc/x86_64-w64-mingw32/4.9.2/include" -I"C:/Users/raffaele.ciotola/Desktop/Marco & Lory/Lorenzo/Dev-Cpp/MinGW64/lib/gcc/x86_64-w64-mingw32/4.9.2/include/c++" -I"C:/Users/raffaele.ciotola/Desktop/Marco & Lory/Lorenzo/Dev-Cpp/SDL2-2.0.12/x86_64-w64-mingw32/include"
BIN      = SDL_.exe
CXXFLAGS = $(CXXINCS) 
CFLAGS   = $(INCS) 
RM       = rm.exe -f

.PHONY: all all-before all-after clean clean-custom

all: all-before $(BIN) all-after

clean: clean-custom
    ${RM} $(OBJ) $(BIN)

$(BIN): $(OBJ)
    $(CPP) $(LINKOBJ) -o $(BIN) $(LIBS)

SDL_.o: SDL_.cpp
    $(CPP) -c SDL_.cpp -o SDL_.o $(CXXFLAGS)

如果您需要任何其他信息,请询问。谢谢。

SDL 用自己的函数劫持 main 函数以进行一些初始设置。然后它调用您编写的任何内容作为 main 函数。因为它正在调用您的 main 函数,所以它希望以特定方式定义它。

试试这个,它应该可以解决您遇到的错误:

int main(int argc, char* args[])
{
    // whatever
    return 0;
}