如何在 SwiftUI 中正确设置可调整的拆分视图?

How to correctly do up an adjustable split view in SwiftUI?

这是我第一次尝试 SwiftUI,我正在尝试创建一个充当拆分视图的 SwiftUI 视图,在两个视图的中心有一个可调节的手柄。

这是我当前的代码实现示例:

struct ContentView: View {

    @State private var gestureTranslation = CGSize.zero
    @State private var prevTranslation = CGSize.zero

    var body: some View {

        VStack {
            Rectangle()
                .fill(Color.red)
                .frame(height: (UIScreen.main.bounds.height / 2) + self.gestureTranslation.height)
            RoundedRectangle(cornerRadius: 5)
            .frame(width: 40, height: 3)
            .foregroundColor(Color.gray)
            .padding(2)
            .gesture(DragGesture()
                    .onChanged({ value in
                        self.gestureTranslation = CGSize(width: value.translation.width + self.prevTranslation.width, height: value.translation.height + self.prevTranslation.height)

                    })
                    .onEnded({ value in
                        self.gestureTranslation = CGSize(width: value.translation.width + self.prevTranslation.width, height: value.translation.height + self.prevTranslation.height)

                        self.prevTranslation = self.gestureTranslation
                    })
            )
            Rectangle()
                .fill(Color.green)
                .frame(height: (UIScreen.main.bounds.height / 2) - self.gestureTranslation.height)
        }
    }
}

现在的样子: [

这个还可以,但是拖动手柄的时候非常卡顿,好像要拖很多次才能到某个点。

请告诉我哪里出了问题。谢谢。

据我观察,问题似乎出在手柄被拖动时被重新定位。为了抵消这一点,我在手柄上设置了一个反向偏移,所以它保持在原位。我试图通过将其隐藏在其他视图 (zIndex) 下方来尽可能地掩盖持久句柄位置。

我希望其他人对这个问题有更好的解决方案。目前,这就是我所得到的:

import PlaygroundSupport
import SwiftUI

struct SplitView<PrimaryView: View, SecondaryView: View>: View {

    // MARK: Props

    @GestureState private var offset: CGFloat = 0
    @State private var storedOffset: CGFloat = 0

    let primaryView: PrimaryView
    let secondaryView: SecondaryView


    // MARK: Initilization

    init(
        @ViewBuilder top: @escaping () -> PrimaryView,
        @ViewBuilder bottom: @escaping () -> SecondaryView)
    {
        self.primaryView = top()
        self.secondaryView = bottom()
    }


    // MARK: Body

    var body: some View {
        GeometryReader { proxy in
            VStack(spacing: 0) {
                self.primaryView
                    .frame(height: (proxy.size.height / 2) + self.totalOffset)
                    .zIndex(1)

                self.handle
                    .gesture(
                        DragGesture()
                            .updating(self.$offset, body: { value, state, _ in
                                state = value.translation.height
                            })
                            .onEnded { value in
                                self.storedOffset += value.translation.height
                            }
                    )
                    .offset(y: -self.offset)
                    .zIndex(0)

                self.secondaryView.zIndex(1)
            }
        }
    }


    // MARK: Computed Props

    var handle: some View {
        RoundedRectangle(cornerRadius: 5)
            .frame(width: 40, height: 3)
            .foregroundColor(Color.gray)
            .padding(2)
    }

    var totalOffset: CGFloat {
        storedOffset + offset
    }
}


// MARK: - Playground

let splitView = SplitView(top: {
    Rectangle().foregroundColor(.red)
}, bottom: {
    Rectangle().foregroundColor(.green)
})

PlaygroundPage.current.setLiveView(splitView)

只需将代码粘贴到 XCode Playground / Swift Playgrounds

如果您找到改进我的代码的方法,请告诉我。

有关更简单的解决方案,请参阅

我的版本:

let MIN_HEIGHT = CGFloat(50)

struct DragViewSizeView: View {
    @State var height: CGFloat = MIN_HEIGHT

    var body: some View {
        VStack {
            Rectangle()
                .fill(Color.red)
                .frame(width: .infinity, height: height)

            HStack {
                Spacer()
                Rectangle()
                    .fill(Color.gray)
                    .frame(width: 100, height: 10)
                    .cornerRadius(10)
                    .gesture(
                        DragGesture()
                            .onChanged { value in
                                height = max(MIN_HEIGHT, height + value.translation.height)
                            }
                    )
                Spacer()
            }

            VStack {
                Text("my o my")
                Spacer()
                Text("hoo hah")
            }
        }
    }
}

struct DragTestView: View {

    var body: some View {
        VStack {
            DragViewSizeView()

            Spacer() // If comment this line the result will be as on the bottom GIF example
        }
    }
}

struct DragTestView_Previews: PreviewProvider {
    static var previews: some View {
        DragTestView()
    }
}