IOS |无法更改应用程序委托中的根视图控制器
IOS | Unable to change root view controller in app delegate
我正在构建一个应用程序,如果用户已登录,则必须更改其根视图控制器。如果用户已登录,如果用户未登录,我必须将选项卡栏控制器显示为主屏幕,我必须展示一个身份验证控制器。我的两个控制器都是故事板控制器。现在在我的应用程序委托中,我输入了以下代码
window = UIWindow(frame: UIScreen.main.bounds)
if UserDefaults.standard.bool(forKey: Constants.UserDefaultsKeys.isLoggedIn){
initialViewController = storyboard.instantiateViewController(identifier: Constants.StoryBoards.homeViewController) as! TabController
}else{
initialViewController = storyboard.instantiateViewController(identifier: Constants.StoryBoards.authenticationController)
}
window?.rootViewController = initialViewController
window?.makeKeyAndVisible()
根据代码,如果用户已登录,TabController
必须是 showed.But 它不是 shown.I 已尝试调试并且 TabController
的 viewDidLoad
正在被调用,但我的 authenticationController
仍在显示,这可能是因为 authenticationController
被设置为情节提要中的初始 viewcontroller。谁能帮我解决这个问题
如果您只定位 iOS 13+
,您唯一需要做的更改是添加一行:
window?.rootViewController = initialViewController
// add this line
self.window = window
window?.makeKeyAndVisible()
如果你想支持更早的 iOS 版本,这里是一个完整的 SceneDelegate / AppDelegate 实现:
SceneDelegate.swift
//
// SceneDelegate.swift
// Created by Don Mag on 3/27/20.
//
import UIKit
// entire class is iOS 13+
@available(iOS 13.0, *)
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
print("Scene Delegate willConnectTo", UserDefaults.standard.bool(forKey: "isLoggedIn"))
guard let windowScene = (scene as? UIWindowScene) else { return }
let window = UIWindow(frame: windowScene.coordinateSpace.bounds)
window.windowScene = windowScene
if UserDefaults.standard.bool(forKey: "isLoggedIn") {
guard let vc = UIStoryboard(name: "Main", bundle: nil).instantiateViewController(withIdentifier: "HomeVC") as? TabController else {
fatalError("Could not instantiate HomeVC!")
}
window.rootViewController = vc
} else {
guard let vc = UIStoryboard(name: "Main", bundle: nil).instantiateViewController(withIdentifier: "AuthVC") as? AuthViewController else {
fatalError("Could not instantiate HomeVC!")
}
window.rootViewController = vc
}
self.window = window
window.makeKeyAndVisible()
}
}
AppDelegate.swift
//
// AppDelegate.swift
// Created by Don Mag on 3/27/20.
//
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window : UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey : Any]?) -> Bool {
if #available(iOS 13, *) {
// do only pure app launch stuff, not interface stuff
} else {
print("App Delegate didFinishLaunching... isLoggedIn:", UserDefaults.standard.bool(forKey: "isLoggedIn"))
self.window = UIWindow()
if UserDefaults.standard.bool(forKey: "isLoggedIn") {
guard let vc = UIStoryboard(name: "Main", bundle: nil).instantiateViewController(withIdentifier: "HomeVC") as? TabController else {
fatalError("Could not instantiate HomeVC!")
}
window?.rootViewController = vc
} else {
guard let vc = UIStoryboard(name: "Main", bundle: nil).instantiateViewController(withIdentifier: "AuthVC") as? AuthViewController else {
fatalError("Could not instantiate HomeVC!")
}
window?.rootViewController = vc
}
window?.makeKeyAndVisible()
}
return true
}
// MARK: UISceneSession Lifecycle
// iOS 13+ only
@available(iOS 13.0, *)
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
// iOS 13+ only
@available(iOS 13.0, *)
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
}
}
这是一种将 UIWindow(以及对 rootViewController 的访问权限)扩展到视图控制器的方法,可以更轻松地在整个应用程序中更改 rootviewcontroller:
extension UIViewController {
var appDelegate: AppDelegate {
return UIApplication.shared.delegate as! AppDelegate
}
var sceneDelegate: SceneDelegate? {
guard let windowScene = UIApplication.shared.connectedScenes.first as? UIWindowScene,
let delegate = windowScene.delegate as? SceneDelegate else { return nil }
return delegate
}}
extension UIViewController {
var window: UIWindow? {
if #available(iOS 13, *) {
guard let windowScene = UIApplication.shared.connectedScenes.first as? UIWindowScene,
let delegate = windowScene.delegate as? SceneDelegate, let window = delegate.window else { return nil }
return window
}
guard let delegate = UIApplication.shared.delegate as? AppDelegate, let window = delegate.window else { return nil }
return window
}
}
我正在构建一个应用程序,如果用户已登录,则必须更改其根视图控制器。如果用户已登录,如果用户未登录,我必须将选项卡栏控制器显示为主屏幕,我必须展示一个身份验证控制器。我的两个控制器都是故事板控制器。现在在我的应用程序委托中,我输入了以下代码
window = UIWindow(frame: UIScreen.main.bounds)
if UserDefaults.standard.bool(forKey: Constants.UserDefaultsKeys.isLoggedIn){
initialViewController = storyboard.instantiateViewController(identifier: Constants.StoryBoards.homeViewController) as! TabController
}else{
initialViewController = storyboard.instantiateViewController(identifier: Constants.StoryBoards.authenticationController)
}
window?.rootViewController = initialViewController
window?.makeKeyAndVisible()
根据代码,如果用户已登录,TabController
必须是 showed.But 它不是 shown.I 已尝试调试并且 TabController
的 viewDidLoad
正在被调用,但我的 authenticationController
仍在显示,这可能是因为 authenticationController
被设置为情节提要中的初始 viewcontroller。谁能帮我解决这个问题
如果您只定位 iOS 13+
,您唯一需要做的更改是添加一行:
window?.rootViewController = initialViewController
// add this line
self.window = window
window?.makeKeyAndVisible()
如果你想支持更早的 iOS 版本,这里是一个完整的 SceneDelegate / AppDelegate 实现:
SceneDelegate.swift
//
// SceneDelegate.swift
// Created by Don Mag on 3/27/20.
//
import UIKit
// entire class is iOS 13+
@available(iOS 13.0, *)
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
print("Scene Delegate willConnectTo", UserDefaults.standard.bool(forKey: "isLoggedIn"))
guard let windowScene = (scene as? UIWindowScene) else { return }
let window = UIWindow(frame: windowScene.coordinateSpace.bounds)
window.windowScene = windowScene
if UserDefaults.standard.bool(forKey: "isLoggedIn") {
guard let vc = UIStoryboard(name: "Main", bundle: nil).instantiateViewController(withIdentifier: "HomeVC") as? TabController else {
fatalError("Could not instantiate HomeVC!")
}
window.rootViewController = vc
} else {
guard let vc = UIStoryboard(name: "Main", bundle: nil).instantiateViewController(withIdentifier: "AuthVC") as? AuthViewController else {
fatalError("Could not instantiate HomeVC!")
}
window.rootViewController = vc
}
self.window = window
window.makeKeyAndVisible()
}
}
AppDelegate.swift
//
// AppDelegate.swift
// Created by Don Mag on 3/27/20.
//
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window : UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey : Any]?) -> Bool {
if #available(iOS 13, *) {
// do only pure app launch stuff, not interface stuff
} else {
print("App Delegate didFinishLaunching... isLoggedIn:", UserDefaults.standard.bool(forKey: "isLoggedIn"))
self.window = UIWindow()
if UserDefaults.standard.bool(forKey: "isLoggedIn") {
guard let vc = UIStoryboard(name: "Main", bundle: nil).instantiateViewController(withIdentifier: "HomeVC") as? TabController else {
fatalError("Could not instantiate HomeVC!")
}
window?.rootViewController = vc
} else {
guard let vc = UIStoryboard(name: "Main", bundle: nil).instantiateViewController(withIdentifier: "AuthVC") as? AuthViewController else {
fatalError("Could not instantiate HomeVC!")
}
window?.rootViewController = vc
}
window?.makeKeyAndVisible()
}
return true
}
// MARK: UISceneSession Lifecycle
// iOS 13+ only
@available(iOS 13.0, *)
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
// iOS 13+ only
@available(iOS 13.0, *)
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
}
}
这是一种将 UIWindow(以及对 rootViewController 的访问权限)扩展到视图控制器的方法,可以更轻松地在整个应用程序中更改 rootviewcontroller:
extension UIViewController {
var appDelegate: AppDelegate {
return UIApplication.shared.delegate as! AppDelegate
}
var sceneDelegate: SceneDelegate? {
guard let windowScene = UIApplication.shared.connectedScenes.first as? UIWindowScene,
let delegate = windowScene.delegate as? SceneDelegate else { return nil }
return delegate
}}
extension UIViewController {
var window: UIWindow? {
if #available(iOS 13, *) {
guard let windowScene = UIApplication.shared.connectedScenes.first as? UIWindowScene,
let delegate = windowScene.delegate as? SceneDelegate, let window = delegate.window else { return nil }
return window
}
guard let delegate = UIApplication.shared.delegate as? AppDelegate, let window = delegate.window else { return nil }
return window
}
}