改变 gltf 对象颜色的问题

Problems with changing color of gltf object

参考这个答案,我已经成功更改了gltf模型的颜色。 () 但是,模型纹理将消失。 为什么?

<!-- A FRAME -->
<script src="https://aframe.io/releases/1.0.0/aframe.min.js"></script>
<script src="https://unpkg.com/aframe-orbit-controls@1.2.0/dist/aframe-orbit-controls.min.js"></script>

<script>
  AFRAME.registerComponent('carman', {
      init: function(){
          let el = this.el;
          let self = this;
          self.cars = [];
          el.addEventListener("model-loaded", e => {
              let car3D = el.getObject3D('mesh');
              if (!car3D){return;}    
             //console.log('car', car3D);
              car3D.traverse(function(node){
                  if (node.isMesh){
                      // console.log(node);
                      self.cars.push(node);
                      if(node.name == "meta02t"){
                          self.carMat = node.material;
                      }
                      node.material.map = null;
                  }
             });
         });
         el.addEventListener('changecolor', e => {
           let colorp = e.detail.color;
           let colorHex = Number(colorp.replace('#', '0x'));
           let color3D = new THREE.Color(colorHex);
           self.carMat.color = color3D;
         });
     }
});
AFRAME.registerComponent('click-listener', {
   init: function () {
       // Listen for click event
       let self = this;
       let el = this.el;
       this.el.addEventListener('click', function (evt) {
         // Call the Octahedron and trigger it's scalewave animation
         let car = document.querySelector('#car');
         let color = el.getAttribute('material', 'color');
        car.emit('changecolor', color);
       });
   }
});
</script>

我的小故障项目https://glitch.com/~0421

没有纹理,因为加载模型后,您将遍历节点并将其删除:

node.material.map = null; // removes the texture

此外-即使换了颜色,这辆车看起来也是黑色的。 "metal" 部分是粗糙的而不是金属的(粗糙度:0.5,金属度:0)。如果你改变它,汽车会改变它的颜色(视觉上来说):

el.addEventListener('changecolor', e =>{             
   // set the new color
   let colorp = e.detail.color;
   let colorHex = Number(colorp.replace('#', '0x'));
   let color3D = new THREE.Color(colorHex);
   // apply for the "metal" materials 
   for (var i = 0; i < self.cars.length; i++) {
      if (!self.cars[i].material) return
      if (self.cars[i].name.includes("meta")) {
        self.cars[i].material.metalness = 0.7
        self.cars[i].material.roughness = 0.2
        self.cars[i].material.color = color3D;
      }
   }
});

this 故障中查看。