使用 aspectj 的银行账户程序

bank account program using aspectj

我想编写一个 java 程序来跟踪银行账户

现在我有以下简单的程序:

public class account
{
    private double balance;
    private String owner;
    public account(double x, String s) { balance=x; owner=s; }
    public String owner() { return owner; }
    public void withdraw(double a) { balance -= a; }
    public void deposit(double a) { balance += a; }
    public void printbalance() { System.out.println(balance); }

    // main for testing:
public static void main(String[] argv)
{
      account a1 = new account(2000,"you boss");
      account a2 = new account(1000,"me nerd");
      a1.deposit(400);
      a2.withdraw(300000);   // not enough money!
      a2.withdraw(-500000); // trying to cheat!
      a1.printbalance();
      a2.printbalance();
}//main
} // account

我想使用 aspectj 添加到这个程序中:

1-我想防止账户从当前余额中提取更大的金额,提取负数。

2-我也想要它来防止存入负数。

3-我需要添加一个图形界面,(按钮)

4- 添加客户进行交易前需要输入的密码。

5- 跟踪帐户上的所有交易(取款和存款),并在需要时打印报告。

非常感谢您的帮助。谢谢。

privileged aspect newAccount
{
  //withdraw (prevent withdraw negative numbers and number greater than the   //current balance) 
    void around(account a, double x) : execution(void account.withdraw(double)) && target(a) && args(x){
        if(x > a.balance){
            System.out.println("not enough money!");
            return;
        }else if(x < 0){
            System.out.println("trying to cheat!");
            return;
        }
        proceed(a, x);
    }

//Deposit: prevent deposit negative number
    void around(double x) : execution(void account.deposit(double)) && args(x){
        if(x < 0){
            System.out.println("trying to  deposit negtive money!");
            return;
        }
        proceed(x);
    } 

    after() : execution(public static void *.main(String[])){
        account.a3 = new account(3000,"he nerd");
        a3.deposit(-100);
        a3.printbalance();

    }

//To Do: pin secret password 
//To Do: Transaction Record
}

我看你还在学习Java因为你不知道诸如此类的基本编程约定

  • class 名称应以大写字母开头,
  • 变量、参数和字段的名称应该易于理解,而不是单个字母。

您还从特权方面使用直接字段访问,而不是仅仅为您的 class 字段创建 public getter 方法并使用它们。 toString 方法也很有用,因为这样您就可以轻松打印对象,而无需访问 getters 并制作您自己的输出。

此外,main 方法之后的建议 运行 是一个很好的实验,但没有多大意义。因为帐户所有者与您的应用程序中的其中一位帐户所有者同名,所以您似乎想黑入该帐户。我在那里评论了代码,以解释为什么它不能那样工作。

我还重构了您的应用程序 class 和方面,现在看起来像这样而不改变功能:

package de.scrum_master.app;

public class Account {
  private String owner;
  private double balance;

  public Account(String owner, double balance) {
    this.owner = owner;
    this.balance = balance;
  }

  public void withdraw(double amount) {
    balance -= amount;
  }

  public void deposit(double amount) {
    balance += amount;
  }

  public String getOwner() {
    return owner;
  }

  public double getBalance() {
    return balance;
  }

  @Override
  public String toString() {
    return "Account[owner=" + owner + ", balance=" + balance + "]";
  }

  public static void main(String[] argv) {
    Account bossAccount = new Account("Boss", 2000);
    Account nerdAccount = new Account("Nerd", 1000);
    bossAccount.deposit(400);
    nerdAccount.withdraw(200);
    bossAccount.withdraw(300000);    // Cannot withdraw more than account balance
    nerdAccount.withdraw(-500000);   // Cannot withdraw a negative amount
    bossAccount.deposit(-123456);    // Cannot deposit a negative amount
    System.out.println(bossAccount);
    System.out.println(nerdAccount);
  }
}
package de.scrum_master.aspect;

import de.scrum_master.app.Account;

public aspect AccountAspect {

  // Withdrawal
  void around(Account account, double amount) :
    execution(void Account.withdraw(double)) &&
    target(account) &&
    args(amount)
  {
    if (amount > account.getBalance()) {
      System.out.println("Cannot withdraw more than account balance");
      return;
    }
    if (amount < 0) {
      System.out.println("Cannot withdraw a negative amount");
      return;
    }
    proceed(account, amount);
  }

  // Deposit
  void around(double amount) :
    execution(void Account.deposit(double)) &&
    args(amount)
  {
    if (amount < 0) {
      System.out.println("Cannot deposit a negative amount");
      return;
    }
    proceed(amount);
  }

  // This does not make any sense because
  //   1. it happens after the application ends (after leaving main method)
  //   2. Even though the account owner is the same as in the main method,
  //      it does not mean that by creating a new object with the same name
  //      the "Nerd" can manipulate the original account balance. You have to
  //      intercept the original Account object and manipulate it directly.
  after() : execution(public static void *.main(String[])) {
    System.out.println("--- after end of main program ---");
    Account account = new Account("Nerd", 3000);
    account.deposit(-100);
    System.out.println(account);
  }

  // TODO: PIN secret password
  // TODO: transaction record
}

控制台日志将是:

Cannot withdraw more than account balance
Cannot withdraw a negative amount
Cannot deposit a negative amount
Account[owner=Boss, balance=2400.0]
Account[owner=Nerd, balance=800.0]
--- after end of main program ---
Cannot deposit a negative amount
Account[owner=Nerd, balance=3000.0]

我不会给你做作业,但给你一些提示:

  • PIN(密码):Account class 需要一个可以在构造函数中设置的字段 pin 并且不应该有 public getter 方法以避免任何人都可以访问 PIN。如果作业要求您不编辑基础 class 而是通过 AOP 解决问题,则可以使用类型间定义 (ITD) 来添加私有字段和 public setter,甚至可能是 class 的附加构造函数。接下来,您将添加一条建议,如果用户首次尝试访问某个帐户的任何交易方法,例如 depositwithdraw,则要求用户在控制台上输入 PIN。正确输入 PIN 后,他就可以继续,否则会出现错误消息,交易将被禁止。方面本身可以保留所有 Account 对象的缓存(临时存储) - 可能你想使用 Set<Account> - 在 运行 会话期间已成功验证,以避免用户必须再次输入同一帐户的 PIN。

  • 每个帐户的交易记录:同样,您可以使用 ITD 将类似 List<TransactionRecord> 的内容作为字段添加到 Account,用空列表对其进行初始化然后为每笔存款或取款添加交易记录。您还可以保持简单的概念证明,而不是创建 TransactionRecord 助手 class,而只是使用 List<Double> 进行交易,记录存款的正数和取款的负数。带有 "deposit 123.45" 或 "withdrawal 67.89" 等元素的 List<String> 也是一个可行的替代方案。重要的是你的老师可以看到正确的方面逻辑。