Opengl黑屏
Pyopengl Blackscreen
虽然 运行 this sample code 在支持 OpenGL 3.1 的 GPU 上,Pyopengl 3.1.5(Python 3.8 和 Windows10 Pro-64 位)window 显示 黑屏 。
示例代码中缺少一些内容。
1. fragcolor没有指定颜色
2. 提供整数值作为 glVetex2f()
的输入,而不是浮点数。
在纠正上述问题和 运行 代码后,屏幕仍然是黑色。
# 脚本
import OpenGL
from OpenGL.GL import *
from OpenGL.GLUT import *
from OpenGL.GLU import *
import io
print("Imports successful!")
w, h = 500,500
def poly_shape():
glBegin(GL_QUADS)
glColor4f(1.0,0.0,0.0,1.0)
glVertex2f(100.0, 100.0)
glVertex2f(200.0, 100.0)
glVertex2f(200.0, 200.0)
glVertex2f(100.0, 200.0)
glEnd()
def showScreen():
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) # Remove everything from screen (i.e. displays all white)
glLoadIdentity() # Reset all graphic/shape's position
poly_shape() # Draw function call
glutSwapBuffers()
#------
glutInit()
glutInitDisplayMode(GLUT_RGBA) # Set the display mode to be colored
glutInitWindowSize(500, 500) # Set the w and h of your window
glutInitWindowPosition(0, 0) # Set the position at which this windows should appear
wind = glutCreateWindow("OpenGL Coding Practice") # Set a window title
glutDisplayFunc(showScreen)
glutIdleFunc(showScreen) # Keeps the window open
glutMainLoop() # Keeps the above created window displaying/running in a loop
在 sample code 中,缺少 Mvp(模型-视图-投影)矩阵的代码。在 ShowScreen() 函数下添加它时,绘制调用(在本例中为方形)渲染在视口。
import OpenGL
from OpenGL.GL import *
from OpenGL.GLUT import *
from OpenGL.GLU import *
import io
print("Imports successful!")
w, h = 500,500
def draw_shape():
glBegin(GL_QUADS)
glColor4f(1.0,0.0,0.0,1.0)
glVertex2f(100.0, 100.0)
glVertex2f(200.0, 100.0)
glVertex2f(200.0, 200.0)
glVertex2f(100.0, 200.0)
glEnd()
glFlush()
def showScreen():
glViewport(0, 0, 500, 500)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
glOrtho(0, 500, 500, 0, -1, 1)
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) # Remove everything from screen (i.e. displays all white)
glLoadIdentity() # Reset all graphic/shape's position
draw_shape() # Draw function
glutSwapBuffers()
#---Section 3---
glutInit()
glutInitDisplayMode(GLUT_RGBA) # Set the display mode to be colored
glutInitWindowSize(500, 500) # Set the w and h of your window
glutInitWindowPosition(0, 0) # Set the position at which this windows should appear
wind = glutCreateWindow("OpenGL Coding Practice") # Set a window title
glutDisplayFunc(showScreen)
glutIdleFunc(showScreen) # Keeps the window open
glutMainLoop() # Keeps the above created window displaying/running in a loop*
虽然 运行 this sample code 在支持 OpenGL 3.1 的 GPU 上,Pyopengl 3.1.5(Python 3.8 和 Windows10 Pro-64 位)window 显示 黑屏 。
示例代码中缺少一些内容。
1. fragcolor没有指定颜色
2. 提供整数值作为 glVetex2f()
的输入,而不是浮点数。
在纠正上述问题和 运行 代码后,屏幕仍然是黑色。
import OpenGL
from OpenGL.GL import *
from OpenGL.GLUT import *
from OpenGL.GLU import *
import io
print("Imports successful!")
w, h = 500,500
def poly_shape():
glBegin(GL_QUADS)
glColor4f(1.0,0.0,0.0,1.0)
glVertex2f(100.0, 100.0)
glVertex2f(200.0, 100.0)
glVertex2f(200.0, 200.0)
glVertex2f(100.0, 200.0)
glEnd()
def showScreen():
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) # Remove everything from screen (i.e. displays all white)
glLoadIdentity() # Reset all graphic/shape's position
poly_shape() # Draw function call
glutSwapBuffers()
#------
glutInit()
glutInitDisplayMode(GLUT_RGBA) # Set the display mode to be colored
glutInitWindowSize(500, 500) # Set the w and h of your window
glutInitWindowPosition(0, 0) # Set the position at which this windows should appear
wind = glutCreateWindow("OpenGL Coding Practice") # Set a window title
glutDisplayFunc(showScreen)
glutIdleFunc(showScreen) # Keeps the window open
glutMainLoop() # Keeps the above created window displaying/running in a loop
在 sample code 中,缺少 Mvp(模型-视图-投影)矩阵的代码。在 ShowScreen() 函数下添加它时,绘制调用(在本例中为方形)渲染在视口。
import OpenGL
from OpenGL.GL import *
from OpenGL.GLUT import *
from OpenGL.GLU import *
import io
print("Imports successful!")
w, h = 500,500
def draw_shape():
glBegin(GL_QUADS)
glColor4f(1.0,0.0,0.0,1.0)
glVertex2f(100.0, 100.0)
glVertex2f(200.0, 100.0)
glVertex2f(200.0, 200.0)
glVertex2f(100.0, 200.0)
glEnd()
glFlush()
def showScreen():
glViewport(0, 0, 500, 500)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
glOrtho(0, 500, 500, 0, -1, 1)
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) # Remove everything from screen (i.e. displays all white)
glLoadIdentity() # Reset all graphic/shape's position
draw_shape() # Draw function
glutSwapBuffers()
#---Section 3---
glutInit()
glutInitDisplayMode(GLUT_RGBA) # Set the display mode to be colored
glutInitWindowSize(500, 500) # Set the w and h of your window
glutInitWindowPosition(0, 0) # Set the position at which this windows should appear
wind = glutCreateWindow("OpenGL Coding Practice") # Set a window title
glutDisplayFunc(showScreen)
glutIdleFunc(showScreen) # Keeps the window open
glutMainLoop() # Keeps the above created window displaying/running in a loop*