不确定异步处理文件的正确方法

Not sure is the correct way in handling file asynchronously

我正在使用此代码在磁盘上写入一组文件:

var savingTasks = games.Games.Select(t=>{
                var path = Path.ChangeExtension(Path.Combine(savePath,Path.GetFileName(t.Url)),"pgn");
                Log.Information($"trying to save game in:{path}");
                var fs = new FileStream(path,FileMode.CreateNew,FileAccess.ReadWrite);
                opened.Add(fs);
                var sr = new StreamWriter(fs);
                writers.Add(sr);
                var tsk =  sr.WriteAsync(t.Pgn);
                return tsk;
                });
try
{
    await Task.WhenAll(savingTasks);
    var flushing = writers.Select(u=>u.FlushAsync());
    await Task.WhenAll(flushing);
}
catch(Exception e)
{
     Log.Fatal($"Cannot write to file:{e}");
     throw e;
}
finally
{
     opened.ForEach(s => s.Close());
}

在某些步骤中,我不相信自己做得最好,即使代码工作得很好。 不能说服我的部分是我如何处理关闭:我在 Select 中创建了一组任务,但我必须跟踪打开的文件才能关闭它们(参见 finally ),以及类似的方式,我必须管理 StreamWriter 的集合(参见 writers )。 这不能说服我,有没有更好的方法?

你把事情复杂化了。

你应该为你的 FileStreamStreamWriter 使用一个 using 块,它负责在处理它们时刷新/关闭。

通过等待 WriteAsync 而不是返回它生成的 Task,将确保您的 FileStreamStreamWriter 不会被过早处理:

var savingTasks = games.Games
    .Select(async t =>
    {
        var path = Path.ChangeExtension(Path.Combine(savePath,Path.GetFileName(t.Url)),"pgn");
        Log.Information($"trying to save game in:{path}");

        using (var fs = new FileStream(path, FileMode.CreateNew, FileAccess.ReadWrite, FileShare.None, bufferSize: 4096, useAsync: true))
        using (var sr = new StreamWriter(fs))
        {
            await sr.WriteAsync(t.Pgn);
        }
    });

try
{
    await Task.WhenAll(savingTasks);
}
catch (Exception e)
{
    Log.Fatal($"Cannot write to file:{e}");
    throw;
}

我会将 FlushAsync 移动到 finally 因为如果在执行任务期间发生异常跳转,它们将不会被清除。 此外,为了清洁,我建议使用一种方法完成所有操作,如下一种:

var savingTasks = games.Games.Select(t=>ExecuteGameMethod(t));
try
{
     await Task.WhenAll(savingTasks);
}
catch(Exception e)
{
        Log.Fatal($"Cannot write to file:{e}");
        throw;
}


public async Task ExecuteGameMethod(Game game)
{
    var path = Path.ChangeExtension(Path.Combine(savePath,Path.GetFileName(game.Url)),"pgn");
    Log.Information($"trying to save game in:{path}");
    using(var fs = new FileStream(path,FileMode.CreateNew,FileAccess.ReadWrite,bufferSize:4096, isAsync:true ))
    using(var sr = new StreamWriter(fs))
    {
        await sr.WriteAsync(game.Pgn);
        await sr.FlushAsync();
    }

}