如何通过单击正方形在使用 for 循环创建的板上显示 X
How to display an X on a board created using for loops by clicking on a square
我是初学者所以请手下留情:)
我正在尝试使用 html、css 和纯 JS 制作井字游戏。我一直在尝试显示一个 "X" 符号(或 "O" ),同时单击我板上的一个正方形(我用它来循环,就像我之前在俄罗斯方块游戏中使用它一样)。我尝试了事件侦听器但无法让它工作,可能是我做错了什么 :P 所以无论如何我的问题是:如何通过单击在板上显示符号?
<html lang="en">
<head>
<meta charset="utf-8"/>
<link rel="stylesheet" href="tic-tac-toe.css">
<title>TIC TAC TOE IN JS</title>
<h1 class='header'>TIC TAC TOE in JS</h1>
</head>
<body>
<div class='canvas'>
<canvas id="canvas" width='300px' height="300px"></canvas>
</div>
<div class='scores'>
<div>Player 1 Wins: <span id="score-x">0</span></div>
<div>Ties: <span id="score-tie">0</span> </div>
<div>Player 2 Wins: <span id="score-o">0</span> </div>
</div>
<script src="./tictactoe.js"></script>
</body>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
//CONSTS
const row = 3;
const col = 3;
const vacant = "white";
const sq = 100;
let w = canvas.clientWidth/3;
let h = canvas.clientHeight/3;
//draw a square
function drawSquare(x, y, color) {
ctx.fillStyle = color;
ctx.fillRect(x*sq, y*sq, sq, sq);
ctx.strokeStyle = 'black';
ctx.strokeRect(x*sq, y*sq, sq, sq);
}
//Create board
let board = [ ];
for(let r = 0; r < row; r++){
board[r] = [ ];
for(let c = 0; c < col; c++) {
board[r][c] = vacant;
}
}
//Draw Board
function drawBoard() {
for(r = 0; r < row; r++) {
for(c = 0; c < col; c++){
drawSquare(c, r, board[r][c]);
}
}
}
drawBoard();
//players
const players = ['X', 'O']
const player1 = players[0];
const player2 = players[1];
//let the starting player be selected at random
const spot = board[r-1][c-1];
function setup() {
let randomPlayer = Math.floor(Math.random() *2 );
let currentPlayer = "";
if (randomPlayer == 0){
currentPlayer = player1;
alert('Player 1 starts the game !')
}else {
currentPlayer = player2;
alert('Player 2 starts the game !')
};
}
function drawSymbol () {
let x = w * r + w/2;
let y = h * c + h/2;
let xr = w/4;
spot.addEventListener('click', (x, y, xr) => {
line(x-xr, y-xr, x+xr, y+xr);
line(x+xr, y-xr, x-xr, y+xr);
})
}
setup();
//Check if player clicked on the board
//Place X
//Place O
更新代码
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
//Variables
let row = 3;
let col = 3;
const vacant = "white";
let sq = 100;
let w = canvas.clientWidth/3;
let h = canvas.clientHeight/3;
let currentPlayer = "";
//players
const players = ['X', 'O']
const player1 = players[0];
const player2 = players[1];
//draw a square
function drawSquare(x, y, color) {
ctx.fillStyle = color;
ctx.fillRect(x*sq, y*sq, sq, sq);
ctx.strokeStyle = 'black';
ctx.strokeRect(x*sq, y*sq, sq, sq);
}
//Create board
let board = [ ];
for(let r = 0; r < row; r++){
board[r] = [ ];
for(let c = 0; c < col; c++) {
board[r][c] = vacant;
}
}
//Draw Board
function drawBoard() {
for(r = 0; r < row; r++) {
for(c = 0; c < col; c++){
drawSquare(c, r, board[r][c]);
}
}
}
drawBoard();
// sets up the game
function setup() {
//let the starting player be selected at random
let randomPlayer = Math.floor(Math.random() *2 );
if (randomPlayer == 0){
currentPlayer = player1;
alert('Player 1 starts the game !')
}else {
currentPlayer = player2;
alert('Player 2 starts the game !')
};
function calculatePos () {
// checks for click position
canvas.addEventListener('click', event => {
// get the position of the board relative to the page
let {left, top} = canvas.getBoundingClientRect();
// get the position of the click relative to the page
let mouseX = event.clientX - left;
let mouseY = event.clientY - top;
// calculate which square is being clicked
let newRow = Math.floor(mouseY / sq);
let newCol = Math.floor(mouseX / sq);
drawSymbol(newRow, newCol)
})
}
calculatePos();
}
setup();
// listens for clicks on the canvas to draw the symbol
function drawSymbol (newRow, newCol) {
let x = w * newRow + w/2;
let y = h * newCol + h/2;
let xr = w/4;
if(currentPlayer == players[0]) {
canvas.addEventListener('click', () => {
ctx.lineWidth = 5;
ctx.strokeStyle = 'black';
ctx.beginPath();
ctx.moveTo(x-xr, y-xr);
ctx.lineTo(x+xr, y+xr);
ctx.moveTo(x+xr, y-xr);
ctx.lineTo(x-xr, y+xr);
ctx.stroke();
})
} else {
canvas.addEventListener('click', () => {
ctx.lineWidth = 5;
ctx.strokeStyle = 'black';
ctx.beginPath();
ctx.arc(x , y, 40, 0, 2 * Math.PI);
ctx.stroke();
}
)}
}
drawSymbol(r, c);
您似乎从未向 canvas 本身添加事件侦听器?
从这样的事件侦听器中,您可以获得点击的 X 和 Y 坐标以确定点击了哪个单元格。如果该单元格为空,则为当前玩家画一个符号。
所以您需要让 drawSymbol 获取有关要在哪个单元格中绘制的信息。
您创建了一个点变量,我不明白它的作用,并在 drawSymbol 中添加了一个事件侦听器,但这可能不是一个元素?而且 drawSymbol 函数从未被调用,因此代码不会被执行,因此您也不会收到错误。
到目前为止看起来还不错!实现此目的的一种方法是将事件侦听器添加到 整个 canvas 元素 。添加它的合适位置是在您的 setup
函数中;这样,一旦设置好电路板,您的 canvas 就会监听点击。
现在,如果整个 canvas 都在监听点击,您将需要一种方法来确定点击了哪个方块。这并不太难,但是有一些障碍。让我们想象一下尝试为“一维板”确定这一点:
"The board"
+---------+---------+---------+
假设点击某处发生:
+---------+---------+---------+
^click
|------------| <-clickPos = the distance between the click and the edge of the board
我们如何确定它发生在哪个单元格中?如果我们知道每个单元格的大小,以及点击的位置,就可以用除法来完成:
const clickedCell = Math.floor(clickPos / cellSize);
我们将这个值取底以产生一个整数值(第一个单元格为 0,第二个单元格为 1,依此类推)。
这里是 "gotcha" 出现的地方:当点击事件发生时,很容易提取点击的位置 相对于页面 ,但这不一定是你想要的。
这是反映这一点的新 "board":
| +---------+---------+---------+
^ edge ^click
of page |
|-------------------------| <-this distance is easy to extract from the event
|------------| <-this is the distance you want
|------------| <-this is the distance between the edge of the board and the edge of the page
如图所示,我们关心的点击位置其实并不是事件中记录的位置。为了确定这一点,我们需要从板的左边缘位置减去点击的位置。
这是 JavaScript 中的样子:
canvas.addEventListener('mouseup', event => {
const { left, top } = canvas.getBoundingClientRect();
// ^^^^ ^^^ These give us the position of the board relative to the page
const mouseX = event.clientX - left;
const mouseY = event.clientY - top;
// ^^^^^^^ These give us the position of the click relative to the page
const row = Math.floor(mouseY / sq);
const col = Math.floor(mouseX / sq);
// Now draw your "X" or "O" here, using the `row` and `col` values
// calculated above to determine where to place it
});
提醒一下,您只需要添加一次该事件监听器;添加后,它会在每次点击时调用我们提供的函数。将位置计算工作分解成一个单独的函数等可能是有意义的,但是您会在进行时弄明白这一点。希望这可以帮助;坚持下去!
我是初学者所以请手下留情:) 我正在尝试使用 html、css 和纯 JS 制作井字游戏。我一直在尝试显示一个 "X" 符号(或 "O" ),同时单击我板上的一个正方形(我用它来循环,就像我之前在俄罗斯方块游戏中使用它一样)。我尝试了事件侦听器但无法让它工作,可能是我做错了什么 :P 所以无论如何我的问题是:如何通过单击在板上显示符号?
<html lang="en">
<head>
<meta charset="utf-8"/>
<link rel="stylesheet" href="tic-tac-toe.css">
<title>TIC TAC TOE IN JS</title>
<h1 class='header'>TIC TAC TOE in JS</h1>
</head>
<body>
<div class='canvas'>
<canvas id="canvas" width='300px' height="300px"></canvas>
</div>
<div class='scores'>
<div>Player 1 Wins: <span id="score-x">0</span></div>
<div>Ties: <span id="score-tie">0</span> </div>
<div>Player 2 Wins: <span id="score-o">0</span> </div>
</div>
<script src="./tictactoe.js"></script>
</body>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
//CONSTS
const row = 3;
const col = 3;
const vacant = "white";
const sq = 100;
let w = canvas.clientWidth/3;
let h = canvas.clientHeight/3;
//draw a square
function drawSquare(x, y, color) {
ctx.fillStyle = color;
ctx.fillRect(x*sq, y*sq, sq, sq);
ctx.strokeStyle = 'black';
ctx.strokeRect(x*sq, y*sq, sq, sq);
}
//Create board
let board = [ ];
for(let r = 0; r < row; r++){
board[r] = [ ];
for(let c = 0; c < col; c++) {
board[r][c] = vacant;
}
}
//Draw Board
function drawBoard() {
for(r = 0; r < row; r++) {
for(c = 0; c < col; c++){
drawSquare(c, r, board[r][c]);
}
}
}
drawBoard();
//players
const players = ['X', 'O']
const player1 = players[0];
const player2 = players[1];
//let the starting player be selected at random
const spot = board[r-1][c-1];
function setup() {
let randomPlayer = Math.floor(Math.random() *2 );
let currentPlayer = "";
if (randomPlayer == 0){
currentPlayer = player1;
alert('Player 1 starts the game !')
}else {
currentPlayer = player2;
alert('Player 2 starts the game !')
};
}
function drawSymbol () {
let x = w * r + w/2;
let y = h * c + h/2;
let xr = w/4;
spot.addEventListener('click', (x, y, xr) => {
line(x-xr, y-xr, x+xr, y+xr);
line(x+xr, y-xr, x-xr, y+xr);
})
}
setup();
//Check if player clicked on the board
//Place X
//Place O
更新代码
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
//Variables
let row = 3;
let col = 3;
const vacant = "white";
let sq = 100;
let w = canvas.clientWidth/3;
let h = canvas.clientHeight/3;
let currentPlayer = "";
//players
const players = ['X', 'O']
const player1 = players[0];
const player2 = players[1];
//draw a square
function drawSquare(x, y, color) {
ctx.fillStyle = color;
ctx.fillRect(x*sq, y*sq, sq, sq);
ctx.strokeStyle = 'black';
ctx.strokeRect(x*sq, y*sq, sq, sq);
}
//Create board
let board = [ ];
for(let r = 0; r < row; r++){
board[r] = [ ];
for(let c = 0; c < col; c++) {
board[r][c] = vacant;
}
}
//Draw Board
function drawBoard() {
for(r = 0; r < row; r++) {
for(c = 0; c < col; c++){
drawSquare(c, r, board[r][c]);
}
}
}
drawBoard();
// sets up the game
function setup() {
//let the starting player be selected at random
let randomPlayer = Math.floor(Math.random() *2 );
if (randomPlayer == 0){
currentPlayer = player1;
alert('Player 1 starts the game !')
}else {
currentPlayer = player2;
alert('Player 2 starts the game !')
};
function calculatePos () {
// checks for click position
canvas.addEventListener('click', event => {
// get the position of the board relative to the page
let {left, top} = canvas.getBoundingClientRect();
// get the position of the click relative to the page
let mouseX = event.clientX - left;
let mouseY = event.clientY - top;
// calculate which square is being clicked
let newRow = Math.floor(mouseY / sq);
let newCol = Math.floor(mouseX / sq);
drawSymbol(newRow, newCol)
})
}
calculatePos();
}
setup();
// listens for clicks on the canvas to draw the symbol
function drawSymbol (newRow, newCol) {
let x = w * newRow + w/2;
let y = h * newCol + h/2;
let xr = w/4;
if(currentPlayer == players[0]) {
canvas.addEventListener('click', () => {
ctx.lineWidth = 5;
ctx.strokeStyle = 'black';
ctx.beginPath();
ctx.moveTo(x-xr, y-xr);
ctx.lineTo(x+xr, y+xr);
ctx.moveTo(x+xr, y-xr);
ctx.lineTo(x-xr, y+xr);
ctx.stroke();
})
} else {
canvas.addEventListener('click', () => {
ctx.lineWidth = 5;
ctx.strokeStyle = 'black';
ctx.beginPath();
ctx.arc(x , y, 40, 0, 2 * Math.PI);
ctx.stroke();
}
)}
}
drawSymbol(r, c);
您似乎从未向 canvas 本身添加事件侦听器? 从这样的事件侦听器中,您可以获得点击的 X 和 Y 坐标以确定点击了哪个单元格。如果该单元格为空,则为当前玩家画一个符号。
所以您需要让 drawSymbol 获取有关要在哪个单元格中绘制的信息。
您创建了一个点变量,我不明白它的作用,并在 drawSymbol 中添加了一个事件侦听器,但这可能不是一个元素?而且 drawSymbol 函数从未被调用,因此代码不会被执行,因此您也不会收到错误。
到目前为止看起来还不错!实现此目的的一种方法是将事件侦听器添加到 整个 canvas 元素 。添加它的合适位置是在您的 setup
函数中;这样,一旦设置好电路板,您的 canvas 就会监听点击。
现在,如果整个 canvas 都在监听点击,您将需要一种方法来确定点击了哪个方块。这并不太难,但是有一些障碍。让我们想象一下尝试为“一维板”确定这一点:
"The board"
+---------+---------+---------+
假设点击某处发生:
+---------+---------+---------+
^click
|------------| <-clickPos = the distance between the click and the edge of the board
我们如何确定它发生在哪个单元格中?如果我们知道每个单元格的大小,以及点击的位置,就可以用除法来完成:
const clickedCell = Math.floor(clickPos / cellSize);
我们将这个值取底以产生一个整数值(第一个单元格为 0,第二个单元格为 1,依此类推)。
这里是 "gotcha" 出现的地方:当点击事件发生时,很容易提取点击的位置 相对于页面 ,但这不一定是你想要的。
这是反映这一点的新 "board":
| +---------+---------+---------+
^ edge ^click
of page |
|-------------------------| <-this distance is easy to extract from the event
|------------| <-this is the distance you want
|------------| <-this is the distance between the edge of the board and the edge of the page
如图所示,我们关心的点击位置其实并不是事件中记录的位置。为了确定这一点,我们需要从板的左边缘位置减去点击的位置。
这是 JavaScript 中的样子:
canvas.addEventListener('mouseup', event => {
const { left, top } = canvas.getBoundingClientRect();
// ^^^^ ^^^ These give us the position of the board relative to the page
const mouseX = event.clientX - left;
const mouseY = event.clientY - top;
// ^^^^^^^ These give us the position of the click relative to the page
const row = Math.floor(mouseY / sq);
const col = Math.floor(mouseX / sq);
// Now draw your "X" or "O" here, using the `row` and `col` values
// calculated above to determine where to place it
});
提醒一下,您只需要添加一次该事件监听器;添加后,它会在每次点击时调用我们提供的函数。将位置计算工作分解成一个单独的函数等可能是有意义的,但是您会在进行时弄明白这一点。希望这可以帮助;坚持下去!