iOS 12 收到但未在 iOS 13 收到的 Firebase 通知

Firebase notifications received on iOS 12 but not received on iOS 13

Firebase 推送通知已发送但未在 iOS 13 收到并在 iOS 12

收到

我的 xcode 版本 11.4 和 Swift 5

我在 iOS 12.4.2、13.4 和 13.4.1

上进行了测试

在任何应用程序状态(前台、后台和关闭)下未收到的通知

我为我的项目添加了一个 firebase 项目,并使用 APNs 授权密钥和 APNs 证书两种方式连接到 APNS

我尝试了 firebase notification composer 并得到了相同的结果

这是我的 AppDelegate class 代码:

import UIKit
import UserNotifications
import Firebase
import NMAKit

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {

    var window: UIWindow?

    let gcmMessageIDKey = "gcm.message_id"

    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {

        // Override point for customization after application launch.

        //Firebase
        FirebaseApp.configure()

        // [START set_messaging_delegate]
        Messaging.messaging().delegate = self
        // [END set_messaging_delegate]

        // Register for remote notifications. This shows a permission dialog on first run, to
        // show the dialog at a more appropriate time move this registration accordingly.
        // [START register_for_notifications]
        if #available(iOS 10.0, *) {
            // For iOS 10 display notification (sent via APNS)
            UNUserNotificationCenter.current().delegate = self

            let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound]
            UNUserNotificationCenter.current().requestAuthorization(
                options: authOptions,
                completionHandler: {_, _ in })
        } else {
            let settings: UIUserNotificationSettings =
                UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
            application.registerUserNotificationSettings(settings)
        }

        application.registerForRemoteNotifications()

        // [END register_for_notifications]

        return true
    }

    func applicationWillResignActive(_ application: UIApplication) {
        // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
        // Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.

    }

    func applicationDidEnterBackground(_ application: UIApplication) {
        // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
        // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.            
    }

    func applicationWillEnterForeground(_ application: UIApplication) {
        // Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
    }

    func applicationDidBecomeActive(_ application: UIApplication) {
        // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
    }

    func applicationWillTerminate(_ application: UIApplication) {
        // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
    }


    // MARK: UISceneSession Lifecycle

    @available(iOS 13.0, *)
    func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
        // Called when a new scene session is being created.
        // Use this method to select a configuration to create the new scene with.
        return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
    }

    @available(iOS 13.0, *)
    func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
        // Called when the user discards a scene session.
        // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
        // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
    }

    // [START receive_message]
    func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any]) {
        // If you are receiving a notification message while your app is in the background,
        // this callback will not be fired till the user taps on the notification launching the application.
        // TODO: Handle data of notification

        // With swizzling disabled you must let Messaging know about the message, for Analytics
        // Messaging.messaging().appDidReceiveMessage(userInfo)

        // Print message ID.
        if let messageID = userInfo[gcmMessageIDKey] {
            print("Message ID: \(messageID)")
        }

        // Print full message.
        print(userInfo)
    }

    func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any],
                     fetchCompletionHandler completionHandler: @escaping (UIBackgroundFetchResult) -> Void) {
        // If you are receiving a notification message while your app is in the background,
        // this callback will not be fired till the user taps on the notification launching the application.
        // TODO: Handle data of notification

        // With swizzling disabled you must let Messaging know about the message, for Analytics
        // Messaging.messaging().appDidReceiveMessage(userInfo)

        // Print message ID.
        if let messageID = userInfo[gcmMessageIDKey] {
            print("Message ID: \(messageID)")
        }

        // Print full message.
        print(userInfo)

        completionHandler(UIBackgroundFetchResult.newData)
    }
    // [END receive_message]

    func application(_ application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: Error) {
        print("Unable to register for remote notifications: \(error.localizedDescription)")
    }

    // This function is added here only for debugging purposes, and can be removed if swizzling is enabled.
    // If swizzling is disabled then this function must be implemented so that the APNs token can be paired to
    // the FCM registration token.
    func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {

        var token = ""

        for i in 0..<deviceToken.count {
            token += String(format: "%02.2hhx", arguments: [deviceToken[i]])
        }

        print("Token: ", token)

        print("APNs token retrieved: \(token)")
        //print("content---\(token)");

        //APNS token // not firebase token
        UserDefaults.standard.set(token, forKey: kAPNSToken)
        UserDefaults.standard.synchronize()

        print(deviceToken)

        // With swizzling disabled you must set the APNs token here.
        //Messaging.messaging().apnsToken = deviceToken
    }
}

// [START ios_10_message_handling]
@available(iOS 10, *)
extension AppDelegate : UNUserNotificationCenterDelegate {

    // Receive displayed notifications for iOS 10 devices.
    func userNotificationCenter(_ center: UNUserNotificationCenter,
                                willPresent notification: UNNotification,
                                withCompletionHandler completionHandler: @escaping (UNNotificationPresentationOptions) -> Void) {

        let userInfo = notification.request.content.userInfo

        // With swizzling disabled you must let Messaging know about the message, for Analytics
        // Messaging.messaging().appDidReceiveMessage(userInfo)

        // Print message ID.
        if let messageID = userInfo[gcmMessageIDKey] {
            print("Message ID: \(messageID)")
        }

        // Print full message.
        print(userInfo)


        // Change this to your preferred presentation option
        completionHandler([])
    }

    func userNotificationCenter(_ center: UNUserNotificationCenter,
                                didReceive response: UNNotificationResponse,
                                withCompletionHandler completionHandler: @escaping () -> Void) {

        let userInfo = response.notification.request.content.userInfo

        // Print message ID.
        if let messageID = userInfo[gcmMessageIDKey] {
            print("Message ID: \(messageID)")
        }

        // Print full message.
        print(userInfo)

        completionHandler()
    }
}
// [END ios_10_message_handling]

extension AppDelegate : MessagingDelegate {

    // [START refresh_token]
    func messaging(_ messaging: Messaging, didReceiveRegistrationToken fcmToken: String) {

        print("Firebase registration token: \(fcmToken)")

        let dataDict:[String: String] = ["token": fcmToken]

        UserDefaults.standard.set(fcmToken, forKey: kFCMToken)
        UserDefaults.standard.synchronize()

        NotificationCenter.default.post(name: CustomNotification.fcmToken, object: nil, userInfo: dataDict)

    }
    // [END refresh_token]


    // [START ios_10_data_message]
    // Receive data messages on iOS 10+ directly from FCM (bypassing APNs) when the app is in the foreground.
    // To enable direct data messages, you can set Messaging.messaging().shouldEstablishDirectChannel to true.
    func messaging(_ messaging: Messaging, didReceive remoteMessage: MessagingRemoteMessage) {
        print("Received data message: \(remoteMessage.appData)")
    }
    // [END ios_10_data_message]
}

...

以下是我的应用功能:

...

我阅读了这篇关于 iOS 13 项推送通知更改的文章:

OS 13 and Xcode 11 Changes That Affect Push Notifications

(关于优先级和 apns-push-type)

我尝试了以下有效载荷(并尝试了许多不同的有效载荷形式)但没有成功:

{
    "to": "d2qB-YP_c0B0giLCUFKf1A:APA91bEe....",
    "message": {
        "notification": {
            "title": "Match update",
            "body": "Arsenal goal in added time, score is now 3-0"
        },
        "android": {
            "ttl": "86400s",
            "notification": {
                "click_action": "OPEN_ACTIVITY_1"
            }
        },
        "apns": {
            "headers": {
                "apns-priority": "5",
                "apns-push-type": "background"
            },
            "payload": {
                "aps": {
                    "category": "NEW_MESSAGE_CATEGORY"
                }
            }
        },
        "webpush": {
            "headers": {
                "TTL": "86400"
            }
        }
    }
}

我还使用了以下有效载荷:

{
    "to": "d2qB-YP_c0B0giLCUFKf1A:APA91bEe....",
    "notification": {
        "title": "Match update",
        "body": "Arsenal goal in added time, score is now 3-0"
    }
}

{
    "to": "eyjFrVn6iEagjBHdxb9sDN.....",
    "notification": {
        "title": "my title here",
        "text": "body here here",
        "sound": "default",
        "badge": 1
    },
    "data": {
        "custom": "my custom message"
    }
}

不幸的是,我得到了同样的结果。

Firebase 中似乎存在问题 - 使用 auth 密钥方法的 APNS 集成(至少对于我的案例而言具有以下信息)

在 XCode 版本 11.4、iOS 12.4.2、13.4 和 13.4.1

上进行的测试

使用授权密钥时 Firebase 推送通知中存在问题,应改用 p12 证书

我检查了直接 APNS 推送通知(没有 firebase)它工作正常

我还使用 2 种方法检查了 APNS 授权密钥和 p12 证书,它适用于 p12 证书但不适用于授权密钥