二进制格式化程序从内存流冻结中反序列化

binary formatter deserialize from memory stream freezing

我正在尝试做一个通过套接字进行通信的客户端-服务器应用程序,它们的消息是序列化的,并使用 BinaryFormatter 反序列化。我的代码冻结并且在反序列化时完全没有做任何事情,我不明白为什么,因为我没有例外。我也无法进入调试器,一切都冻结了。这是我的代码:

 public class Serializer
    {
        public static MemoryStream ToStream(object obj)
        {
            var stream = new MemoryStream();
            var formatter = new BinaryFormatter();
            formatter.Serialize(stream, obj);
            return stream;
        }

        public static object FromStream(MemoryStream stream)
        {
            Console.WriteLine("Starting from stream");
            var formatter = new BinaryFormatter();
            stream.Seek(0, SeekOrigin.Begin);
            object rez = formatter.Deserialize(stream); //NEVER GOES OVER THIS
            Console.WriteLine("Starting deserialization" + rez);
            return formatter.Deserialize(stream);
        }
    }
public class Connection
    {
        private Socket socket;
        public Connection(Socket socket)
        {
            this.socket = socket;
            Console.WriteLine($"Connected to client: {socket.RemoteEndPoint}");
            Task.Factory.StartNew(() => Execute(socket));
        }

        private void Execute(Socket socket)
        {
            while (true)
            {
                var buffer = new byte[2048];
                var bytesCount = socket.Receive(buffer);
                if(bytesCount != 0)
                {
                    var msgReceived = (Message)Serializer.FromStream(new MemoryStream(buffer, 0, buffer.Length));
                    Console.WriteLine($"Received msg: {msgReceived.Content}");
                }
               /* var msg = new Message { Content = "Hello World2!" };
                Console.WriteLine($"Sending msg with content: {msg.Content}");
                MemoryStream stream = Serializer.ToStream(msg);
                var bytesSent = socket.Send(stream.GetBuffer());*/

                Console.WriteLine("Trying again");
                Thread.Sleep(500);
            }
        }

客户代码:

  var host = Dns.GetHostEntry("localhost");
            var ipAddress = host.AddressList.First();
            var serverEndpoint = new IPEndPoint(ipAddress, 9000);

            Socket serverSocket = new Socket(ipAddress.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
            serverSocket.Connect(serverEndpoint);

            Console.WriteLine($"Successfully connected to server on: {serverSocket.RemoteEndPoint}");

            while (true)
            {
                var msg = new Message { Content = "Hello World!" };
                Console.WriteLine($"Sending msg with content: {msg.Content}");
                MemoryStream stream = Serializer.ToStream(msg);
                var bytesSent = serverSocket.Send(stream.GetBuffer());
                Console.WriteLine("Waiting to receive");

                var buffer = new byte[2048];
                int bytesReceived = serverSocket.Receive(buffer);
                if (bytesReceived != 0)
                {
                    var receivedMessage = (Message)Serializer.FromStream(new MemoryStream(buffer));
                    Console.WriteLine($"Received message: {receivedMessage.Content}");
                }

                Console.WriteLine("Received done");

            }

服务器代码:

var host = Dns.GetHostEntry("localhost");
            var ipAddress = host.AddressList.First();
            var localEndPoint = new IPEndPoint(ipAddress, 9000);
            var serverSocket = new Socket(ipAddress.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
            serverSocket.Bind(localEndPoint);
            serverSocket.Listen(1);

            while (true)
            {
                Console.WriteLine("Waiting for client");
                Socket clientSocket = serverSocket.Accept();
                var connection = new Connection(clientSocket);
            }

我也检查了 byteCount 并且它们正在到达服务器,缓冲区也不是空的,我不明白为什么反序列化什么都不做..

只有一段代码可以同时运行。虽然无限循环 while (true) 运行s,但没有其他代码能够 运行.

您需要向该项目添加一些多任务处理。每个文字处理器所需的最低数量。但是,您似乎也在控制台中进行编程。根据我的经验,控制台和多任务处理不能很好地结合。您需要让程序保持活动状态,而不阻塞输入。

我对学习多任务处理的建议是 Windows Forms 中的 BackgroundWorker。 BGW 已过时,使用这些线程在这里是不必要的,不应在生产代码中使用。但它可能是我所知道的最好的多任务处理和多线程处理 "Training Wheels"。

你调用了两次 Deserialize,我认为问题在这里:

object rez = formatter.Deserialize(stream); //NEVER GOES OVER THIS
Console.WriteLine("Starting deserialization" + rez);
return formatter.Deserialize(stream);

我想你可以使用这样的方法:

    private byte[] SerializeMessage(Message msg)
    {
        var formatter = new BinaryFormatter();
        byte[] buf;
        using (MemoryStream stream = new MemoryStream())
        {
            formatter.Serialize(stream, msg);
            buf = new byte[stream.Length];
            return stream.ToArray();
        }
    }

     private Message DeserializeMessage(byte[] buff)
     {
            var formatter = new BinaryFormatter();
            ConnectingMessage msg;
            using (Stream stream = new MemoryStream(buff))
            {
                msg = formatter.Deserialize(stream) as Message;
            }

            return msg;           
     }

方法 Send/Receive 也是同步的,它们会阻止线程执行。

异步选项的描述在这里https://docs.microsoft.com/en-us/dotnet/framework/network-programming/using-an-asynchronous-client-socket