使用 UIBezierPath 的圆形线的开始和结束
Round start and end of the line for a circle with UIBezierPath
我有一个案例与Draw circle with UIBezierPath非常相似
我有这个 path
和 UIBezierPath
只关注灰色圆圈:
grayView = UIView(frame: CGRect(x: screenWidth * 0.15,
y: 150,
width: screenWidth * 0.7,
height: screenWidth * 0.7 ))
let layer = CAShapeLayer()
layer.strokeColor = UIColor.gray.cgColor
layer.fillColor = UIColor.clear.cgColor
layer.lineWidth = 32
let path = UIBezierPath()
path.addCircle(center: CGPoint(x: grayView.bounds.width / 2,
y: grayView.bounds.height / 2),
radius: screenWidth/3.5,
startAngle: 125,
circlePercentage: 0.8)
layer.path = path.cgPath
grayView.layer.addSublayer(layer)
grayView.setNeedsLayout()
我想要做的是修改灰色曲线的起点和终点并制作一个圆角 start/end,如下所示:
有人可以帮助我吗?
我有一个案例与Draw circle with UIBezierPath非常相似
我有这个 path
和 UIBezierPath
只关注灰色圆圈:
grayView = UIView(frame: CGRect(x: screenWidth * 0.15,
y: 150,
width: screenWidth * 0.7,
height: screenWidth * 0.7 ))
let layer = CAShapeLayer()
layer.strokeColor = UIColor.gray.cgColor
layer.fillColor = UIColor.clear.cgColor
layer.lineWidth = 32
let path = UIBezierPath()
path.addCircle(center: CGPoint(x: grayView.bounds.width / 2,
y: grayView.bounds.height / 2),
radius: screenWidth/3.5,
startAngle: 125,
circlePercentage: 0.8)
layer.path = path.cgPath
grayView.layer.addSublayer(layer)
grayView.setNeedsLayout()
我想要做的是修改灰色曲线的起点和终点并制作一个圆角 start/end,如下所示:
有人可以帮助我吗?