从 ViewRouter 和 ObservableObjects 或 environmentObject 指向 SwiftUI 内的所有三个视图

Pointing to All Three views inside SwiftUI from a ViewRouter and ObservableObjects or environmentObject's

我最近一直在使用SwiftUI,并且我设法在ContentView.swift中写入了我的rootView,包括2个按钮可以更改为其他"pages"或"screens" 在一个应用程序中。目前,我可以在我的代码中的两个视图之间移动。我在每个 "screen" swift 文件中使用了 ObservableObjects(viewRouter : ViewRouter) 。我决定编写第三个屏幕弹出供用户查看。在包含相同的结构和方式来调出该视图之后:第三个视图的按钮操作不是 运行。 编译没有错误,应用程序将构建!但是,当点击 FirstScreen 中的按钮时,ThirdScreen 不可见。

这是主视图 ContentView:


import SwiftUI

struct ContentView: View {
    @State var screen: String = "FirstScreen" //Declares the first state
    @EnvironmentObject var viewRouter : ViewRouter //References our other swift file.

    var body : some View {
        VStack {
            if viewRouter.currentScreen == "FirstScreen" {
                FirstScreen()
                    } else if viewRouter.currentScreen == "SecondScreen" {
                SecondScreen()
                    .transition(.slide)
            } else if viewRouter.currentScreen == "ThirdScreen" {
                ThirdScreen()
                    .transition(.opacity)
            }
struct ContentView_Previews: PreviewProvider { //Looks fine, its the previews
    static var previews: some View {
        ContentView().environmentObject(ViewRouter())}}

这是 FirstScreen 文件,其结构如下:

import Foundation
import UIKit
import SwiftUI
struct FirstScreen : View {
    @EnvironmentObject var viewRouter : ViewRouter
    var body : some View {
    VStack {
    Button(action: {
            print("The info button has been clicked.")
        self.viewRouter.currentScreen = "SecondScreen" //Heres an action
           }) {
               Image(systemName: "info")
                   .padding()
                   .background(Color.green)
                   .font(.largeTitle)
                   .foregroundColor(Color.orange)
                   .frame(width: 300, height: 600)           
           }     
           Button(action: {
               print("You have erased it.")
            self.viewRouter.currentScreen = "ThirdScreen" //This action does not happen.
           }) {
               Image(systemName: "trash")
               .padding()
                   .background(Color.red)
                   .font(.largeTitle)
                   .foregroundColor(Color.white)
                   .frame(width: 426, height: 620)
}}}}
struct FirstScreen_previews : PreviewProvider {
    static var previews: some View {
        FirstScreen().environmentObject(ViewRouter())
    }
}

这是我的 ThirdScreen 的代码,它应该从 ViewRouter 加载,并通过单击 FirstScreen 的 Swift 文件中的按钮进行更改。

import Foundation
import UIKit
import SwiftUI
struct ThirdScreen : View {
    @EnvironmentObject var viewRouter : ViewRouter
    var body : some View {
        VStack {
            Text("You step a bit off balance")
                .font(.largeTitle)
                .foregroundColor(Color.red)
            Text("You stand up, shaking, under a pass")
                .font(.callout)
            Text("It looks to be a wrong step. Maybe you head back?")
                .font(.caption)
                .foregroundColor(Color.gray)
            Button(action :{self.viewRouter.currentScreen = "FirstScreen"}){
                Image(systemName: "capslock" )
                    .frame(width: 209, height: 308)
                    .foregroundColor(Color.green)
}}}}
struct Third_preview : PreviewProvider {
    static var previews: some View {
        ThirdScreen().environmentObject(ViewRouter())
    }
}

这里是 ViewRouter.swift,可以很好地管理屏幕。

import Foundation
import Combine
import SwiftUI
class ViewRouter: ObservableObject {
    let objectWillChange = PassthroughSubject<ViewRouter, Never>()
    var currentScreen : String = "FirstScreen" {
        didSet {
            withAnimation(){
            objectWillChange.send(self)
        }
    }
}
}

最后,我的工作正常 SecondScreen.swift。这个文件可能是多余的,但我把它包括在内是因为这个文件中有一些好的东西在工作。当按钮在内部工作以更改视图时。

import Foundation
import UIKit
import SwiftUI
struct SecondScreen : View {
    @EnvironmentObject var viewRouter : ViewRouter

    var body : some View {
    VStack { 
 Button(action: {self.viewRouter.currentScreen = "FirstScreen"}) {
            Image(systemName: "arrowshape.turn.up.left" )
            .padding()
            .cornerRadius(18)
                .frame(width: 180, height: 400)
}}}}
struct SecondScreen_previews : PreviewProvider{
    static var previews : some View {
        SecondScreen().environmentObject(ViewRouter())
    }
}

非常感谢你在这里帮助我。我很乐意继续制作如下所示的屏幕文件,我只是想知道为什么我的第三个屏幕没有被拉起。在我继续解决此问题时,我会迅速做出回应。谢谢!

!解决了 运行 对代码使用其他按钮操作类型的更多测试,并且能够查看下一个屏幕。