SDL_LoadBMP() 成功,但 window 变成全黑
SDL_LoadBMP() is successful, but the window becomes entirely black
如果这个问题已经被问到,我深表歉意,但我已经研究了大约一个星期了,但在任何地方都找不到答案。
我遇到的问题是,虽然 SDL_LoadBMP() 成功加载图像,但 window 根本不渲染图像,而是渲染全黑屏幕。但是我确实知道正在加载某些东西(不仅仅是因为 SDL_LoadBMP() 没有返回错误,而且)因为当我 运行 带有 SDL_LoadBMP() 调用的程序评论时window 保持完全白色。
如果有帮助,我一直在编写下面的 the Lazyfoo tutorial located here. 代码...
来自Main.cpp
int main(int argc, char* args[])
{
//the surface that we will be applying an image on
SDL_Surface* ImageSurface = NULL;
//try to initalize SDL
try
{
initSDL();
}
//if an error is caught
catch (string Error)
{
//print out the error
cout << "SDL error occurred! SDL Error: " << Error << endl;
//return an error
return -1;
}
//try loading an image on to the ImageSurface
try
{
loadMedia(ImageSurface, "ImageTest.bmp");
}
//if an error is caught
catch(string Error)
{
//print the error out
cout << "SDL error occurred! SDL Error: " << Error << endl;
//return an error
SDL_Delay(6000);
return -1;
}
//Apply Image surface to the main surface
SDL_BlitSurface(ImageSurface, NULL, Surface, NULL);
//upadte the surface of the main window
SDL_UpdateWindowSurface(Window);
//wait for 2 seconds (2000 miliseconds)
SDL_Delay(10000);
//close SDL
close();
//return
return 0;
}
来自SDLBackend.cpp(我只会发布与图片加载过程相关的代码)
void loadMedia(SDL_Surface* surface, string path)
{
cout << "Attempting to load an image!" << endl;
//load the image at path into our surface
surface = SDL_LoadBMP(path.c_str());
//if there was an error in the loading procdure
if(surface == NULL)
{
//make a string to store our error in
string Error = SDL_GetError();
//throw our error
throw Error;
}
cout << "Successfully loaded an image!" << endl;
cout << "Pushing surface into the Surface List" << endl;
//Put the surface in to our list
SurfaceList.push_back(surface);
return;
}
我正在使用 visual studio 2013 进行编译,图像 ImageTest.bmp
与 vcxproj 文件位于同一目录中。
问题出在loadMedia()
。加载的表面被分配给局部变量。您需要使用对指针的引用,
void loadMedia(SDL_Surface*& surface, string path)
{
surface = SDL_LoadBMP(path.c_str());
}
或双指针(可能是首选,澄清意图),
void loadMedia(SDL_Surface** surface, string path)
{
*surface = SDL_LoadBMP(path.c_str());
}
或者,您可以 return 甚至从 SurfaceList.back()
中提取它。
如果这个问题已经被问到,我深表歉意,但我已经研究了大约一个星期了,但在任何地方都找不到答案。
我遇到的问题是,虽然 SDL_LoadBMP() 成功加载图像,但 window 根本不渲染图像,而是渲染全黑屏幕。但是我确实知道正在加载某些东西(不仅仅是因为 SDL_LoadBMP() 没有返回错误,而且)因为当我 运行 带有 SDL_LoadBMP() 调用的程序评论时window 保持完全白色。
如果有帮助,我一直在编写下面的 the Lazyfoo tutorial located here. 代码...
来自Main.cpp
int main(int argc, char* args[])
{
//the surface that we will be applying an image on
SDL_Surface* ImageSurface = NULL;
//try to initalize SDL
try
{
initSDL();
}
//if an error is caught
catch (string Error)
{
//print out the error
cout << "SDL error occurred! SDL Error: " << Error << endl;
//return an error
return -1;
}
//try loading an image on to the ImageSurface
try
{
loadMedia(ImageSurface, "ImageTest.bmp");
}
//if an error is caught
catch(string Error)
{
//print the error out
cout << "SDL error occurred! SDL Error: " << Error << endl;
//return an error
SDL_Delay(6000);
return -1;
}
//Apply Image surface to the main surface
SDL_BlitSurface(ImageSurface, NULL, Surface, NULL);
//upadte the surface of the main window
SDL_UpdateWindowSurface(Window);
//wait for 2 seconds (2000 miliseconds)
SDL_Delay(10000);
//close SDL
close();
//return
return 0;
}
来自SDLBackend.cpp(我只会发布与图片加载过程相关的代码)
void loadMedia(SDL_Surface* surface, string path)
{
cout << "Attempting to load an image!" << endl;
//load the image at path into our surface
surface = SDL_LoadBMP(path.c_str());
//if there was an error in the loading procdure
if(surface == NULL)
{
//make a string to store our error in
string Error = SDL_GetError();
//throw our error
throw Error;
}
cout << "Successfully loaded an image!" << endl;
cout << "Pushing surface into the Surface List" << endl;
//Put the surface in to our list
SurfaceList.push_back(surface);
return;
}
我正在使用 visual studio 2013 进行编译,图像 ImageTest.bmp
与 vcxproj 文件位于同一目录中。
问题出在loadMedia()
。加载的表面被分配给局部变量。您需要使用对指针的引用,
void loadMedia(SDL_Surface*& surface, string path)
{
surface = SDL_LoadBMP(path.c_str());
}
或双指针(可能是首选,澄清意图),
void loadMedia(SDL_Surface** surface, string path)
{
*surface = SDL_LoadBMP(path.c_str());
}
或者,您可以 return 甚至从 SurfaceList.back()
中提取它。