再次调用同一函数时,如何停止 canvas 动画?

How do I stop a canvas animation when the same function is called again?

我目前正在编写一个网站,点击导航 link,HTML canvas 会在相关内容框上画一条线 (我使用了 markE 的这里的精彩答案 作为动画教程)。我正在制作这些线条的动画,我 运行 进入以下问题:

如何在单击另一个 link 时阻止第一个动画完成?

我试过多次创建标志和 cancelAnimationFrame,但都没有成功。

这是一些简化的代码,目前使用了一个标志:

HTML

<div class="container">
    <nav>
        <ul>
            <li>
                <a href="#about" id="about" onclick="draw(this.id);">About</a>
            </li>
            <li>
                <a href="#contact" id="contact" onclick="draw(this.id);">Work</a>
            </li>
        </ul>
    </nav>
</div>
<canvas id="canvas"  width="500" height="500"></canvas>

JavaScript

var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
var isRunning = false;
function draw(contentId) {
    if (isRunning) return;
    isRunning = true;
    var t = 1;
    var vertices = [];
    function calcWaypoints(vertices) {
        var waypoints = [];
        for (var i = 1; i < vertices.length; i++) {
            var pt0 = vertices[i - 1];
            var pt1 = vertices[i];
            var dx = pt1.x - pt0.x;
            var dy = pt1.y - pt0.y;
            for (var j = 0; j < 100; j++) {
                var x = pt0.x + dx * j / 100;
                var y = pt0.y + dy * j / 100;
                waypoints.push({
                    x: x,
                    y: y
                });
            }
        }
        return (waypoints);
    }

    function animate() {
        if (t < points.length - 1) {
            window.requestAnimationFrame(animate);
        }

        ctx.beginPath();
        ctx.moveTo(points[t - 1].x, points[t - 1].y);
        ctx.lineTo(points[t].x, points[t].y);
        ctx.stroke();
        t++;
        isRunning = false;
    }

// Clear the canvas before drawing
    ctx.clearRect(0, 0, canvas.width, canvas.height);
// Assign coordinates
    if (contentId == 'about') {
        vertices.push({x: 50, y: 0}, {x: 50, y: 50});
        vertices.push({x: 40, y: 60}, {x: 0, y: 60});
// Animate lines
        ctx.lineCap = "round";
        ctx.lineWidth = border;
        ctx.strokeStyle = "green";
        var points = calcWaypoints(vertices);
        animate(points);
    }
    if (contentId == 'contact') {
        vertices.push({x: 150, y: 0}, {x: 150, y: 50});
        vertices.push({x: 160, y: 60}, {x: 300, y: 60});
        vertices.push({x: 300, y: 70}, {x: 310, y: 70});
        ctx.lineCap = "round";
        ctx.lineWidth = border;
        ctx.strokeStyle = "green";
        var points = calcWaypoints(vertices);
        animate(points);
    }
}

重申一下,以防我不清楚:当我点击 'about' 然后直接点击 'contact' 时,我想要我第一次初始化时初始化的绘制动画单击 'about' 完全停止(包括清除 canvas),然后 'contact' 动画开始。目前,'contact' 动画确实开始了,但 'about' 动画也坚持要结束。当我点击 'about' 两次时发生同样的事情 - 动画同时运行两次...

如果它对任何人有帮助,我设法解决了它(逻辑上有一些错误,cancelAnimationFrame 最终做了我需要的而不是使用标志):

HTML

<div class="container">
    <nav>
        <ul>
            <li>
                <a href="#about" id="about" onclick="checkDraw(this.id);">About</a>
            </li>
            <li>
                <a href="#contact" id="contact" onclick="checkDraw(this.id);">Work</a>
            </li>
        </ul>
    </nav>
</div>
<canvas id="canvas"  width="500" height="500"></canvas>

JavaScript

var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
var requestId;
function checkDraw(contentId) {
    stopAnimation();
    draw(contentId);
}

function stopAnimation(e) {
    cancelAnimationFrame(requestId);
}

function draw(contentId) {
    currentID = contentId;
    var t = 1;
    var vertices = [];
    function calcWaypoints(vertices) {
        var waypoints = [];
        for (var i = 1; i < vertices.length; i++) {
            var pt0 = vertices[i - 1];
            var pt1 = vertices[i];
            var dx = pt1.x - pt0.x;
            var dy = pt1.y - pt0.y;
            for (var j = 0; j < 100; j++) {
                var x = pt0.x + dx * j / 100;
                var y = pt0.y + dy * j / 100;
                waypoints.push({
                    x: x,
                    y: y
                });
            }
        }
        return (waypoints);
    }

    function animate() {
        if (t < points.length - 1) {
            requestId = requestAnimationFrame(animate);
        }

        ctx.beginPath();
        ctx.moveTo(points[t - 1].x, points[t - 1].y);
        ctx.lineTo(points[t].x, points[t].y);
        ctx.stroke();
        t++;
    }

// Clear the canvas before drawing
    ctx.clearRect(0, 0, canvas.width, canvas.height);
// Assign coordinates
    if (contentId == 'about') {
        vertices.push({x: 50, y: 0}, {x: 50, y: 50});
        vertices.push({x: 40, y: 60}, {x: 0, y: 60});
// Animate lines
        ctx.lineCap = "round";
        ctx.lineWidth = border;
        ctx.strokeStyle = "green";
        var points = calcWaypoints(vertices);
        animate(points);
    }
    if (contentId == 'contact') {
        vertices.push({x: 150, y: 0}, {x: 150, y: 50});
        vertices.push({x: 160, y: 60}, {x: 300, y: 60});
        vertices.push({x: 300, y: 70}, {x: 310, y: 70});
        ctx.lineCap = "round";
        ctx.lineWidth = border;
        ctx.strokeStyle = "green";
        var points = calcWaypoints(vertices);
        animate(points);
    }
}

我希望这是有道理的!