React-Native 更新状态数组

React-Native Updating state array

我有一个状态,其中包含我从 API 中检索到的对象(玩家)数组,然后我使用地图函数

在屏幕上呈现用户头像
   {players.map(player => {
      return (
        <TouchableOpacity
          key={player._id}
          style={selectedPlayers.inclues(player) ? styles.userAvatarContainerSelected : styles.userAvatarContainer}
          onPress={() => handlePlayerAvatarClick(player)}
        >
          <Image
            source={{
              uri: player.avatar_url
            }}
            style={styles.userAvatar}
          />
        </TouchableOpacity>
      );
    })}

我的问题是,当我点击按钮时,我想更新一个名为 selectedPlayers 的状态,这样我就可以相应地更新样式,然后将状态恢复到 API。 我将状态初始化为 const [playersAvatars, setPlayersAvatars] = useState([]);

handlePlayerAvatarClick 函数是:

function handlePlayerAvatarClick(newPlayer) {

    if (newPlayer in selectedPlayers) {
      const arrayWithRemovedPlayer = selectedPlayers.filter(player => player._id.equals(newPlayer._id));

      setSelectedPlayers(arrayWithRemovedPlayer);
    }

    setSelectedPlayers(...selectedPlayers, newPlayer);
  }

我收到一条错误消息,提示 selectedPlayers.includes() 不是一个函数 我不明白这个问题,如果我 运行 Array.isArray(selectedPlayers) 它 returns true 所以,理论上,我可以使用像 includes() 这样的数组函数。

知道问题出在哪里吗?

感谢您的宝贵时间!

您没有将正确的值传递给 setSelectedPlayers,应该这样做 setSelectedPlayers([...selectedPlayers, newPlayer])

这是一个优化版本,我使用状态的回调版本 setter setSomeState(oldvalue=>newValue:

//using React.memo will make Player a pure
//  component and won't re render if props didn't change
const Player = React.memo(function Player({
  player,
  isSelected,
  handlePlayerAvatarClick,
}) {
  const r = React.useRef(0);
  r.current++;
  return (
    <li
      onClick={handlePlayerAvatarClick(player)}
      style={{ cursor: 'pointer' }}
    >
      rendered:{r.current} times, name: {player.name}, is
      selected:
      {isSelected.toString()}
    </li>
  );
});
const players = [
  { id: 1, name: '1', completed: false },
  { id: 2, name: '2', completed: false },
];

function App() {
  const [
    selectedPlayers,
    setSelectedPlayers,
  ] = React.useState([]);
  //use callback so the handler never changes
  const handlePlayerAvatarClick = React.useCallback(
    (player) => () =>
      setSelectedPlayers((selectedPlayers) =>
        selectedPlayers.includes(player)
          ? selectedPlayers.filter((p) => p !== player)
          : [...selectedPlayers, player]
      ),
    []
  );
  return (
    <ul>
      {players.map((player) => (
        <Player //player is pure and won't re render if nothing changed
          key={player.id}
          player={player}
          isSelected={selectedPlayers.includes(player)}
          handlePlayerAvatarClick={handlePlayerAvatarClick}
        />
      ))}
    </ul>
  );
}
ReactDOM.render(<App />, document.getElementById('root'));
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/16.8.4/umd/react.production.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/react-dom/16.8.4/umd/react-dom.production.min.js"></script>


<div id="root"></div>