SWIFTUI 和 Core Motion
SWIFTUI and Core Motion
我正在尝试在 SWIFTUI 视图中显示加速度计数据。这段代码可以打印到控制台,但我不明白如何将它放入视图中,以便我可以在 SWIFTUI 中使用它。
import SwiftUI
import CoreMotion
struct AccelerometerView: View {
let motionManager = CMMotionManager()
let queue = OperationQueue()
var body: some View {
VStack{
Text("accelerate:").onAppear {
print("ON APPEAR")
self.motionManager.startDeviceMotionUpdates(to: self.queue) { (data: CMDeviceMotion?, error: Error?) in
guard let data = data else {
print("Error: \(error!)")
return
}
let attitude: CMAttitude = data.attitude
print("pitch: \(attitude.pitch)")
print("yaw: \(attitude.yaw)")
print("roll: \(attitude.roll)")
}
}//.onappear
//Text("Pitch:\(attitude.pitch)")
}//Vstack
}//view
}//struct
struct AccelerometerView_Previews: PreviewProvider {
static var previews: some View {
AccelerometerView()
}
}
这是可能的解决方案
struct AccelerometerView: View {
let motionManager = CMMotionManager()
let queue = OperationQueue()
@State private var pitch = Double.zero
@State private var yaw = Double.zero
@State private var roll = Double.zero
var body: some View {
VStack{
Text("Pitch: \(pitch)")
Text("Yaw: \(yaw)")
Text("Roll: \(roll)")
}//Vstack
.onAppear {
print("ON APPEAR")
self.motionManager.startDeviceMotionUpdates(to: self.queue) { (data: CMDeviceMotion?, error: Error?) in
guard let data = data else {
print("Error: \(error!)")
return
}
let attitude: CMAttitude = data.attitude
print("pitch: \(attitude.pitch)")
print("yaw: \(attitude.yaw)")
print("roll: \(attitude.roll)")
DispatchQueue.main.async {
self.pitch = attitude.pitch
self.yaw = attitude.yaw
self.roll = attitude.roll
}
}
}//.onappear
}//view
}//struct
我正在尝试在 SWIFTUI 视图中显示加速度计数据。这段代码可以打印到控制台,但我不明白如何将它放入视图中,以便我可以在 SWIFTUI 中使用它。
import SwiftUI
import CoreMotion
struct AccelerometerView: View {
let motionManager = CMMotionManager()
let queue = OperationQueue()
var body: some View {
VStack{
Text("accelerate:").onAppear {
print("ON APPEAR")
self.motionManager.startDeviceMotionUpdates(to: self.queue) { (data: CMDeviceMotion?, error: Error?) in
guard let data = data else {
print("Error: \(error!)")
return
}
let attitude: CMAttitude = data.attitude
print("pitch: \(attitude.pitch)")
print("yaw: \(attitude.yaw)")
print("roll: \(attitude.roll)")
}
}//.onappear
//Text("Pitch:\(attitude.pitch)")
}//Vstack
}//view
}//struct
struct AccelerometerView_Previews: PreviewProvider {
static var previews: some View {
AccelerometerView()
}
}
这是可能的解决方案
struct AccelerometerView: View {
let motionManager = CMMotionManager()
let queue = OperationQueue()
@State private var pitch = Double.zero
@State private var yaw = Double.zero
@State private var roll = Double.zero
var body: some View {
VStack{
Text("Pitch: \(pitch)")
Text("Yaw: \(yaw)")
Text("Roll: \(roll)")
}//Vstack
.onAppear {
print("ON APPEAR")
self.motionManager.startDeviceMotionUpdates(to: self.queue) { (data: CMDeviceMotion?, error: Error?) in
guard let data = data else {
print("Error: \(error!)")
return
}
let attitude: CMAttitude = data.attitude
print("pitch: \(attitude.pitch)")
print("yaw: \(attitude.yaw)")
print("roll: \(attitude.roll)")
DispatchQueue.main.async {
self.pitch = attitude.pitch
self.yaw = attitude.yaw
self.roll = attitude.roll
}
}
}//.onappear
}//view
}//struct