如何使用动画移动 canvas 上的元素?
How do I move an element on a canvas around with an animation?
我一直在寻找如何使用 JavaScript 在 canvas 上移动某个方块,但没有找到太多。我已经完成了一个它在每一帧中删除自身并替换自身的方法,但我希望它更平滑和动画。这是我的代码:
<canvas id="myCanvas" width="200" height="100" style="border:1px solid grey;"></canvas><br />
<button onclick="#">Move Up</button>
<script>
canvas = document.getElementById("myCanvas");
ctx = canvas.getContext("2d");
ctx.fillStyle = "#FF0000";
ctx.fillRect(20, 60, 20, 20);
</script>
到目前为止,该按钮没有任何作用,是否有我可以添加的功能来移动方块? (在这种情况下)
要制作流畅的动画,请检查 requestAnimationFrame
函数 (https://developer.mozilla.org/fr/docs/Web/API/Window/requestAnimationFrame)。
这里是您的代码示例:
canvas = document.getElementById('myCanvas');
ctx = canvas.getContext('2d');
var squareY = 60;
var isButtonPressed = false;
ctx.fillStyle = '#FF0000';
ctx.fillRect(20, squareY, 20, 20);
function moveUp() {
window.requestAnimationFrame(moveUp);
if (isButtonPressed) {
squareY -= 10 / 16;
}
squareY = Math.max(squareY, 5);
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = '#FF0000';
ctx.fillRect(20, squareY, 20, 20);
}
function onMouseUp() {
isButtonPressed = false;
}
function onMouseDown() {
isButtonPressed = true;
}
canvas = document.getElementById('myCanvas');
ctx = canvas.getContext('2d');
var squareY = 60;
var isButtonPressed = false;
ctx.fillStyle = '#FF0000';
ctx.fillRect(20, squareY, 20, 20);
function moveUp() {
window.requestAnimationFrame(moveUp);
if (isButtonPressed) {
squareY -= 10 / 16;
}
squareY = Math.max(squareY, 5);
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = '#FF0000';
ctx.fillRect(20, squareY, 20, 20);
}
function onMouseUp() {
isButtonPressed = false;
}
function onMouseDown() {
isButtonPressed = true;
}
window.addEventListener('keydown', function (e) {
if (e.key == 'ArrowUp') {
// if the arrow key is pressed
squareY -= 10 / 16;
}
});
moveUp();
<canvas id="myCanvas" width="200" height="100" style="border:1px solid grey;"></canvas><br />
<button onmousedown="onMouseDown()" onmouseup="onMouseUp()">Move Up</button>
<script>
</script>
我一直在寻找如何使用 JavaScript 在 canvas 上移动某个方块,但没有找到太多。我已经完成了一个它在每一帧中删除自身并替换自身的方法,但我希望它更平滑和动画。这是我的代码:
<canvas id="myCanvas" width="200" height="100" style="border:1px solid grey;"></canvas><br />
<button onclick="#">Move Up</button>
<script>
canvas = document.getElementById("myCanvas");
ctx = canvas.getContext("2d");
ctx.fillStyle = "#FF0000";
ctx.fillRect(20, 60, 20, 20);
</script>
到目前为止,该按钮没有任何作用,是否有我可以添加的功能来移动方块? (在这种情况下)
要制作流畅的动画,请检查 requestAnimationFrame
函数 (https://developer.mozilla.org/fr/docs/Web/API/Window/requestAnimationFrame)。
这里是您的代码示例:
canvas = document.getElementById('myCanvas');
ctx = canvas.getContext('2d');
var squareY = 60;
var isButtonPressed = false;
ctx.fillStyle = '#FF0000';
ctx.fillRect(20, squareY, 20, 20);
function moveUp() {
window.requestAnimationFrame(moveUp);
if (isButtonPressed) {
squareY -= 10 / 16;
}
squareY = Math.max(squareY, 5);
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = '#FF0000';
ctx.fillRect(20, squareY, 20, 20);
}
function onMouseUp() {
isButtonPressed = false;
}
function onMouseDown() {
isButtonPressed = true;
}
canvas = document.getElementById('myCanvas');
ctx = canvas.getContext('2d');
var squareY = 60;
var isButtonPressed = false;
ctx.fillStyle = '#FF0000';
ctx.fillRect(20, squareY, 20, 20);
function moveUp() {
window.requestAnimationFrame(moveUp);
if (isButtonPressed) {
squareY -= 10 / 16;
}
squareY = Math.max(squareY, 5);
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = '#FF0000';
ctx.fillRect(20, squareY, 20, 20);
}
function onMouseUp() {
isButtonPressed = false;
}
function onMouseDown() {
isButtonPressed = true;
}
window.addEventListener('keydown', function (e) {
if (e.key == 'ArrowUp') {
// if the arrow key is pressed
squareY -= 10 / 16;
}
});
moveUp();
<canvas id="myCanvas" width="200" height="100" style="border:1px solid grey;"></canvas><br />
<button onmousedown="onMouseDown()" onmouseup="onMouseUp()">Move Up</button>
<script>
</script>