Windows 上的 SKIA 渲染(来自 HDC 的 SkCanvas)

SKIA Rendering on Windows(SkCanvas from HDC)

我正在尝试使用 SKIA 在 Windows 上绘图。

有没有办法从HDC启动SkCanvas?

Windows 上有几种方法 "to use" skia。 skia 文件夹中 skia\src\views\win 的 SkOSWindow_win.cpp 中描述了这些方法。

例如:

  1. 您可以将 OpenGL 视口附加到您的 window,因为它已在函数 SkOSWindow::attachGL

    中完成
    HDC dc = GetDC((HWND)fHWND);
    if (NULL == fHGLRC) {
        fHGLRC = SkCreateWGLContext(dc, msaaSampleCount,
            kGLPreferCompatibilityProfile_SkWGLContextRequest);
        if (NULL == fHGLRC) {
            return false;
        }
        glClearStencil(0);
        glClearColor(0, 0, 0, 0);
        glStencilMask(0xffffffff);
        glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
    }
    if (wglMakeCurrent(dc, (HGLRC)fHGLRC)) {
        // use DescribePixelFormat to get the stencil bit depth.
        int pixelFormat = GetPixelFormat(dc);
        PIXELFORMATDESCRIPTOR pfd;
        DescribePixelFormat(dc, pixelFormat, sizeof(pfd), &pfd);
        info->fStencilBits = pfd.cStencilBits;
    
        // Get sample count if the MSAA WGL extension is present
        SkWGLExtensions extensions;
        if (extensions.hasExtension(dc, "WGL_ARB_multisample")) {
            static const int kSampleCountAttr = SK_WGL_SAMPLES;
            extensions.getPixelFormatAttribiv(dc,
                pixelFormat,
                0,
                1,
                &kSampleCountAttr,
                &info->fSampleCount);
        }
        else {
            info->fSampleCount = 0;
        }
    
        glViewport(0, 0,
            SkScalarRoundToInt(this->width()),
            SkScalarRoundToInt(this->height()));
        return true;
    }
    
  2. 您可以像在 SkOSWindow::doPaint 中所做的那样,通过执行 BitBlt 操作将 SkCanvas 的内容复制到 HDC

    HDC hdc = (HDC)ctx;
    const SkBitmap& bitmap = this->getBitmap();
    
    BITMAPINFO bmi;
    memset(&bmi, 0, sizeof(bmi));
    bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
    bmi.bmiHeader.biWidth = bitmap.width();
    bmi.bmiHeader.biHeight = -bitmap.height(); // top-down image
    bmi.bmiHeader.biPlanes = 1;
    bmi.bmiHeader.biBitCount = 32;
    bmi.bmiHeader.biCompression = BI_RGB;
    bmi.bmiHeader.biSizeImage = 0;
    
    //
    // Do the SetDIBitsToDevice.
    //
    // TODO(wjmaclean):
    //       Fix this call to handle SkBitmaps that have rowBytes != width,
    //       i.e. may have padding at the end of lines. The SkASSERT below
    //       may be ignored by builds, and the only obviously safe option
    //       seems to be to copy the bitmap to a temporary (contiguous)
    //       buffer before passing to SetDIBitsToDevice().
    SkASSERT(bitmap.width() * bitmap.bytesPerPixel() == bitmap.rowBytes());
    bitmap.lockPixels();
    int ret = SetDIBitsToDevice(hdc,
        0, 0,
        bitmap.width(), bitmap.height(),
        0, 0,
        0, bitmap.height(),
        bitmap.getPixels(),
        &bmi,
        DIB_RGB_COLORS);
    (void)ret; // we're ignoring potential failures for now.
    bitmap.unlockPixels();