CATextLayer 位置和转换问题
CATextLayer position and Transformation issue
我正在尝试构建一个控件,例如附加的圆形图像,其中每个部分的多个片段 space 相等。段数可以根据提供的数组更改。
到目前为止,我已经使用 CAShapeLayer 和 UIBezierPath 开发了这个。还在每个形状层的中心添加了文本。
到目前为止,我已经添加了用于生成此控件的代码。
let circleLayer = CALayer()
func createCircle(_ titleArray:[String]) {
update(bounds: bounds, titleArray: titleArray)
containerView.layer.addSublayer(circleRenderer.circleLayer)
}
func update(bounds: CGRect, titleArray: [String]) {
let position = CGPoint(x: bounds.width / 2.0, y: bounds.height / 2.0)
circleLayer.position = position
circleLayer.bounds = bounds
update(titleArray: titles)
}
func update(titleArray: [String]) {
let center = CGPoint(x: circleLayer.bounds.size.width / 2.0, y: circleLayer.bounds.size.height / 2.0)
let radius:CGFloat = min(circleLayer.bounds.size.width, circleLayer.bounds.size.height) / 2
let segmentSize = CGFloat((Double.pi*2) / Double(titleArray.count))
for i in 0..<titleArray.count {
let startAngle = segmentSize*CGFloat(i) - segmentSize/2
let endAngle = segmentSize*CGFloat(i+1) - segmentSize/2
let midAngle = (startAngle+endAngle)/2
let shapeLayer = CAShapeLayer()
shapeLayer.fillColor = UIColor.random.cgColor
let bezierPath = UIBezierPath(arcCenter: center, radius: radius, startAngle: startAngle, endAngle: endAngle, clockwise: true)
bezierPath.addLine(to: center)
shapeLayer.path = bezierPath.cgPath
let height = titleArray[i].height(withConstrainedWidth: radius-20, font: UIFont.systemFont(ofSize: 15))
let frame = shapeLayer.path?.boundingBoxOfPath ?? CGRect.zero
let textLayer = TextLayer()
textLayer.frame = CGRect(x: 0, y: 0, width: 70, height: height)
textLayer.position = CGPoint(x: frame.center.x, y: frame.center.y)
textLayer.fontSize = 15
textLayer.contentsScale = UIScreen.main.scale
textLayer.alignmentMode = .center
textLayer.string = titleArray[i]
textLayer.isWrapped = true
textLayer.backgroundColor = UIColor.black.cgColor
textLayer.foregroundColor = UIColor.white.cgColor
textLayer.transform = CATransform3DMakeRotation(midAngle, 0.0, 0.0, 1.0)
shapeLayer.addSublayer(textLayer)
circleLayer.addSublayer(shapeLayer)
}
}
circleLayer
添加为 superlayer
,包含整个 UIView 区域。
我的要求是在带角度的形状内添加垂直和水平居中的文本。我遇到了在形状内居中文本而角度没问题的问题。
谢谢
编辑:
如果我删除 textLayer 旋转代码,那么它看起来像这个图像。
你的标签不是 "centered" 因为你使用的是楔形的几何中心 bounding-box:
您需要做的是计算一个 "inner" 圆,其半径为全半径的 1/2,然后找到该圆上的点来放置您的标签。
所以,首先我们计算圆:
然后平分每个角,求圆上的点:
然后计算标签的bounding-box(我用的是radius * 0.6
的max-width),把那个框的中心放在圆上的点上,然后旋转文字图层:
结果,没有 "guides":
注意:对于这些图像,我使用 radius * 0.55
- 或者比半径的 1/2 稍微远一些 - 作为 "inner circle"。这给了我稍微好一点的外观,因为当我们到达圆心时楔子变窄了。将其更改为 radius * 0.6
可能看起来更好。
下面是生成这个视图的代码:
struct Wedge {
var color: UIColor = .cyan
var label: String = ""
}
class WedgeView: UIView {
var wedges: [Wedge] = []
override init(frame: CGRect) {
super.init(frame: frame)
commonInit()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
commonInit()
}
func commonInit() -> Void {
}
override func layoutSubviews() {
super.layoutSubviews()
layer.sublayers?.forEach { [=10=].removeFromSuperlayer() }
setup()
}
func setup() -> Void {
// initialize local variables
var startAngle: CGFloat = 0
var outerRadius: CGFloat = 0.0
var halfRadius: CGFloat = 0.0
// initialize local constants
let viewCenter: CGPoint = CGPoint(x: bounds.midX, y: bounds.midY)
let diameter = bounds.width
let fontHeight: CGFloat = ceil(12.0 * (bounds.height / 300.0))
let textLayerFont = UIFont.systemFont(ofSize: fontHeight, weight: .light)
outerRadius = diameter * 0.5
halfRadius = outerRadius * 0.55
let labelMaxWidth:CGFloat = outerRadius * 0.6
startAngle = -(.pi * (1.0 / CGFloat(wedges.count)))
for i in 0..<wedges.count {
let endAngle = startAngle + 2 * .pi * (1.0 / CGFloat(wedges.count))
let shape = CAShapeLayer()
let path: UIBezierPath = UIBezierPath()
path.addArc(withCenter: viewCenter, radius: outerRadius, startAngle: startAngle, endAngle: endAngle, clockwise: true)
path.addLine(to: viewCenter)
path.close()
shape.path = path.cgPath
shape.fillColor = wedges[i].color.cgColor
shape.strokeColor = UIColor.black.cgColor
self.layer.addSublayer(shape)
let textLayer = CATextLayer()
textLayer.font = textLayerFont
textLayer.fontSize = fontHeight
let string = wedges[i].label
textLayer.string = string
textLayer.foregroundColor = UIColor.white.cgColor
textLayer.backgroundColor = UIColor.black.cgColor
textLayer.isWrapped = true
textLayer.alignmentMode = CATextLayerAlignmentMode.center
textLayer.contentsScale = UIScreen.main.scale
let bisectAngle = startAngle + ((endAngle - startAngle) * 0.5)
let p = CGPoint.pointOnCircle(center: viewCenter, radius: halfRadius, angle: bisectAngle)
var textLayerframe = CGRect(x: 0, y: 0, width: labelMaxWidth, height: 0)
let h = string.getLableHeight(labelMaxWidth, usingFont: textLayerFont)
textLayerframe.size.height = h
textLayerframe.origin.x = p.x - (textLayerframe.size.width * 0.5)
textLayerframe.origin.y = p.y - (textLayerframe.size.height * 0.5)
textLayer.frame = textLayerframe
self.layer.addSublayer(textLayer)
textLayer.transform = CATransform3DMakeRotation(bisectAngle, 0.0, 0.0, 1.0)
// uncomment this block to show the dashed-lines
/*
let biLayer = CAShapeLayer()
let dash = UIBezierPath()
dash.move(to: viewCenter)
dash.addLine(to: p)
biLayer.strokeColor = UIColor.yellow.cgColor
biLayer.lineDashPattern = [4, 4]
biLayer.path = dash.cgPath
self.layer.addSublayer(biLayer)
*/
startAngle = endAngle
}
// uncomment this block to show the half-radius circle
/*
let tempLayer: CAShapeLayer = CAShapeLayer()
tempLayer.path = UIBezierPath(ovalIn: bounds.insetBy(dx: outerRadius - halfRadius, dy: outerRadius - halfRadius)).cgPath
tempLayer.fillColor = UIColor.clear.cgColor
tempLayer.strokeColor = UIColor.green.cgColor
tempLayer.lineWidth = 1.0
self.layer.addSublayer(tempLayer)
*/
}
}
class WedgesWithRotatedLabelsViewController: UIViewController {
let wedgeView: WedgeView = WedgeView()
var wedges: [Wedge] = []
let colors: [UIColor] = [
UIColor(red: 1.00, green: 0.00, blue: 0.00, alpha: 1.0),
UIColor(red: 0.00, green: 0.50, blue: 0.00, alpha: 1.0),
UIColor(red: 0.00, green: 0.00, blue: 1.00, alpha: 1.0),
UIColor(red: 1.00, green: 0.50, blue: 0.50, alpha: 1.0),
UIColor(red: 0.00, green: 0.75, blue: 0.00, alpha: 1.0),
UIColor(red: 0.50, green: 0.50, blue: 1.00, alpha: 1.0),
]
let labels: [String] = [
"This is long text for Label 1",
"Label 2",
"Longer Label 3",
"Label 4",
"Label 5",
"Label 6",
]
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = UIColor(white: 0.95, alpha: 1.0)
for (c, s) in zip(colors, labels) {
wedges.append(Wedge(color: c, label: s))
}
wedgeView.wedges = wedges
view.addSubview(wedgeView)
wedgeView.translatesAutoresizingMaskIntoConstraints = false
let g = view.safeAreaLayoutGuide
NSLayoutConstraint.activate([
wedgeView.widthAnchor.constraint(equalTo: g.widthAnchor, multiplier: 0.8),
wedgeView.heightAnchor.constraint(equalTo: wedgeView.widthAnchor),
wedgeView.centerXAnchor.constraint(equalTo: g.centerXAnchor),
wedgeView.centerYAnchor.constraint(equalTo: g.centerYAnchor),
])
}
}
上面代码中使用的几个 "helper" 扩展:
// get a random color
extension UIColor {
static var random: UIColor {
return UIColor(red: .random(in: 0...1),
green: .random(in: 0...1),
blue: .random(in: 0...1),
alpha: 1.0)
}
}
// get the point on a circle at specific radian
extension CGPoint {
static func pointOnCircle(center: CGPoint, radius: CGFloat, angle: CGFloat) -> CGPoint {
let x = center.x + radius * cos(angle)
let y = center.y + radius * sin(angle)
return CGPoint(x: x, y: y)
}
}
// get height of word-wrapping string with max-width
extension String {
func getLableHeight(_ forWidth: CGFloat, usingFont: UIFont) -> CGFloat {
let constraintRect = CGSize(width: forWidth, height: .greatestFiniteMagnitude)
let boundingBox = self.boundingRect(with: constraintRect, options: .usesLineFragmentOrigin, attributes: [NSAttributedString.Key.font: usingFont], context: nil)
return ceil(boundingBox.height)
}
}
我正在尝试构建一个控件,例如附加的圆形图像,其中每个部分的多个片段 space 相等。段数可以根据提供的数组更改。
到目前为止,我已经使用 CAShapeLayer 和 UIBezierPath 开发了这个。还在每个形状层的中心添加了文本。 到目前为止,我已经添加了用于生成此控件的代码。
let circleLayer = CALayer()
func createCircle(_ titleArray:[String]) {
update(bounds: bounds, titleArray: titleArray)
containerView.layer.addSublayer(circleRenderer.circleLayer)
}
func update(bounds: CGRect, titleArray: [String]) {
let position = CGPoint(x: bounds.width / 2.0, y: bounds.height / 2.0)
circleLayer.position = position
circleLayer.bounds = bounds
update(titleArray: titles)
}
func update(titleArray: [String]) {
let center = CGPoint(x: circleLayer.bounds.size.width / 2.0, y: circleLayer.bounds.size.height / 2.0)
let radius:CGFloat = min(circleLayer.bounds.size.width, circleLayer.bounds.size.height) / 2
let segmentSize = CGFloat((Double.pi*2) / Double(titleArray.count))
for i in 0..<titleArray.count {
let startAngle = segmentSize*CGFloat(i) - segmentSize/2
let endAngle = segmentSize*CGFloat(i+1) - segmentSize/2
let midAngle = (startAngle+endAngle)/2
let shapeLayer = CAShapeLayer()
shapeLayer.fillColor = UIColor.random.cgColor
let bezierPath = UIBezierPath(arcCenter: center, radius: radius, startAngle: startAngle, endAngle: endAngle, clockwise: true)
bezierPath.addLine(to: center)
shapeLayer.path = bezierPath.cgPath
let height = titleArray[i].height(withConstrainedWidth: radius-20, font: UIFont.systemFont(ofSize: 15))
let frame = shapeLayer.path?.boundingBoxOfPath ?? CGRect.zero
let textLayer = TextLayer()
textLayer.frame = CGRect(x: 0, y: 0, width: 70, height: height)
textLayer.position = CGPoint(x: frame.center.x, y: frame.center.y)
textLayer.fontSize = 15
textLayer.contentsScale = UIScreen.main.scale
textLayer.alignmentMode = .center
textLayer.string = titleArray[i]
textLayer.isWrapped = true
textLayer.backgroundColor = UIColor.black.cgColor
textLayer.foregroundColor = UIColor.white.cgColor
textLayer.transform = CATransform3DMakeRotation(midAngle, 0.0, 0.0, 1.0)
shapeLayer.addSublayer(textLayer)
circleLayer.addSublayer(shapeLayer)
}
}
circleLayer
添加为 superlayer
,包含整个 UIView 区域。
我的要求是在带角度的形状内添加垂直和水平居中的文本。我遇到了在形状内居中文本而角度没问题的问题。
谢谢
编辑:
如果我删除 textLayer 旋转代码,那么它看起来像这个图像。
你的标签不是 "centered" 因为你使用的是楔形的几何中心 bounding-box:
您需要做的是计算一个 "inner" 圆,其半径为全半径的 1/2,然后找到该圆上的点来放置您的标签。
所以,首先我们计算圆:
然后平分每个角,求圆上的点:
然后计算标签的bounding-box(我用的是radius * 0.6
的max-width),把那个框的中心放在圆上的点上,然后旋转文字图层:
结果,没有 "guides":
注意:对于这些图像,我使用 radius * 0.55
- 或者比半径的 1/2 稍微远一些 - 作为 "inner circle"。这给了我稍微好一点的外观,因为当我们到达圆心时楔子变窄了。将其更改为 radius * 0.6
可能看起来更好。
下面是生成这个视图的代码:
struct Wedge {
var color: UIColor = .cyan
var label: String = ""
}
class WedgeView: UIView {
var wedges: [Wedge] = []
override init(frame: CGRect) {
super.init(frame: frame)
commonInit()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
commonInit()
}
func commonInit() -> Void {
}
override func layoutSubviews() {
super.layoutSubviews()
layer.sublayers?.forEach { [=10=].removeFromSuperlayer() }
setup()
}
func setup() -> Void {
// initialize local variables
var startAngle: CGFloat = 0
var outerRadius: CGFloat = 0.0
var halfRadius: CGFloat = 0.0
// initialize local constants
let viewCenter: CGPoint = CGPoint(x: bounds.midX, y: bounds.midY)
let diameter = bounds.width
let fontHeight: CGFloat = ceil(12.0 * (bounds.height / 300.0))
let textLayerFont = UIFont.systemFont(ofSize: fontHeight, weight: .light)
outerRadius = diameter * 0.5
halfRadius = outerRadius * 0.55
let labelMaxWidth:CGFloat = outerRadius * 0.6
startAngle = -(.pi * (1.0 / CGFloat(wedges.count)))
for i in 0..<wedges.count {
let endAngle = startAngle + 2 * .pi * (1.0 / CGFloat(wedges.count))
let shape = CAShapeLayer()
let path: UIBezierPath = UIBezierPath()
path.addArc(withCenter: viewCenter, radius: outerRadius, startAngle: startAngle, endAngle: endAngle, clockwise: true)
path.addLine(to: viewCenter)
path.close()
shape.path = path.cgPath
shape.fillColor = wedges[i].color.cgColor
shape.strokeColor = UIColor.black.cgColor
self.layer.addSublayer(shape)
let textLayer = CATextLayer()
textLayer.font = textLayerFont
textLayer.fontSize = fontHeight
let string = wedges[i].label
textLayer.string = string
textLayer.foregroundColor = UIColor.white.cgColor
textLayer.backgroundColor = UIColor.black.cgColor
textLayer.isWrapped = true
textLayer.alignmentMode = CATextLayerAlignmentMode.center
textLayer.contentsScale = UIScreen.main.scale
let bisectAngle = startAngle + ((endAngle - startAngle) * 0.5)
let p = CGPoint.pointOnCircle(center: viewCenter, radius: halfRadius, angle: bisectAngle)
var textLayerframe = CGRect(x: 0, y: 0, width: labelMaxWidth, height: 0)
let h = string.getLableHeight(labelMaxWidth, usingFont: textLayerFont)
textLayerframe.size.height = h
textLayerframe.origin.x = p.x - (textLayerframe.size.width * 0.5)
textLayerframe.origin.y = p.y - (textLayerframe.size.height * 0.5)
textLayer.frame = textLayerframe
self.layer.addSublayer(textLayer)
textLayer.transform = CATransform3DMakeRotation(bisectAngle, 0.0, 0.0, 1.0)
// uncomment this block to show the dashed-lines
/*
let biLayer = CAShapeLayer()
let dash = UIBezierPath()
dash.move(to: viewCenter)
dash.addLine(to: p)
biLayer.strokeColor = UIColor.yellow.cgColor
biLayer.lineDashPattern = [4, 4]
biLayer.path = dash.cgPath
self.layer.addSublayer(biLayer)
*/
startAngle = endAngle
}
// uncomment this block to show the half-radius circle
/*
let tempLayer: CAShapeLayer = CAShapeLayer()
tempLayer.path = UIBezierPath(ovalIn: bounds.insetBy(dx: outerRadius - halfRadius, dy: outerRadius - halfRadius)).cgPath
tempLayer.fillColor = UIColor.clear.cgColor
tempLayer.strokeColor = UIColor.green.cgColor
tempLayer.lineWidth = 1.0
self.layer.addSublayer(tempLayer)
*/
}
}
class WedgesWithRotatedLabelsViewController: UIViewController {
let wedgeView: WedgeView = WedgeView()
var wedges: [Wedge] = []
let colors: [UIColor] = [
UIColor(red: 1.00, green: 0.00, blue: 0.00, alpha: 1.0),
UIColor(red: 0.00, green: 0.50, blue: 0.00, alpha: 1.0),
UIColor(red: 0.00, green: 0.00, blue: 1.00, alpha: 1.0),
UIColor(red: 1.00, green: 0.50, blue: 0.50, alpha: 1.0),
UIColor(red: 0.00, green: 0.75, blue: 0.00, alpha: 1.0),
UIColor(red: 0.50, green: 0.50, blue: 1.00, alpha: 1.0),
]
let labels: [String] = [
"This is long text for Label 1",
"Label 2",
"Longer Label 3",
"Label 4",
"Label 5",
"Label 6",
]
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = UIColor(white: 0.95, alpha: 1.0)
for (c, s) in zip(colors, labels) {
wedges.append(Wedge(color: c, label: s))
}
wedgeView.wedges = wedges
view.addSubview(wedgeView)
wedgeView.translatesAutoresizingMaskIntoConstraints = false
let g = view.safeAreaLayoutGuide
NSLayoutConstraint.activate([
wedgeView.widthAnchor.constraint(equalTo: g.widthAnchor, multiplier: 0.8),
wedgeView.heightAnchor.constraint(equalTo: wedgeView.widthAnchor),
wedgeView.centerXAnchor.constraint(equalTo: g.centerXAnchor),
wedgeView.centerYAnchor.constraint(equalTo: g.centerYAnchor),
])
}
}
上面代码中使用的几个 "helper" 扩展:
// get a random color
extension UIColor {
static var random: UIColor {
return UIColor(red: .random(in: 0...1),
green: .random(in: 0...1),
blue: .random(in: 0...1),
alpha: 1.0)
}
}
// get the point on a circle at specific radian
extension CGPoint {
static func pointOnCircle(center: CGPoint, radius: CGFloat, angle: CGFloat) -> CGPoint {
let x = center.x + radius * cos(angle)
let y = center.y + radius * sin(angle)
return CGPoint(x: x, y: y)
}
}
// get height of word-wrapping string with max-width
extension String {
func getLableHeight(_ forWidth: CGFloat, usingFont: UIFont) -> CGFloat {
let constraintRect = CGSize(width: forWidth, height: .greatestFiniteMagnitude)
let boundingBox = self.boundingRect(with: constraintRect, options: .usesLineFragmentOrigin, attributes: [NSAttributedString.Key.font: usingFont], context: nil)
return ceil(boundingBox.height)
}
}