JS clearRect 没有清除整个 canvas

JS clearRect not clearing entire canvas

我对 js 有点陌生,运行 遇到了一个问题。我正在尝试创建天空动画中的星星。为此,我在 canvas 上创建小圆圈 运行domly,然后 运行domly 选择闪烁的星星(不透明度已更改)。然后我意识到网站在缩放时无法正常工作,所以我决定为 window 调整大小实施一个事件,当 window 调整大小时我再次 运行 相同的功能以重新创建相同的过程但同时清除所有以前的星星,这样它们就不会繁殖。这里的问题是 clearRect 方法似乎没有为我清除之前绘制的星星。对此的任何帮助将不胜感激:)。这是我的代码。

let starCollection  = [];
let randomStars     = [];
let numberofStars   = 100;
let flickeringStars = 50;

class Star{
    constructor(x,y,color,radius){
        this._canvas        = document.querySelector('canvas');
        this._canvas.width  = window.innerWidth;
        this._canvas.height = window.innerHeight; 
        this._c             = this._canvas.getContext('2d');
        this._radius        = radius;

        this._x       = x;
        this._y       = y;
        this._color   = color;     
    }

    //drawing individual stars
    draw(){
        //Drawing
        this._c.beginPath();
        this._c.arc(this._x,this._y,this._radius,0,Math.PI * 2,false);
        this._c.fillStyle   = this._color;
        this._c.strokeStyle = 'black';
        this._c.stroke();
        this._c.fill();
        this._c.closePath();
    }
    //Fade in and out for stars
    flicker(){

        setTimeout(()=>{this._color='#EBEBEB';},300);
        setTimeout(()=>{this._color='#D9D9D9';},600);
        setTimeout(()=>{this._color='#B6B6B6';},900);
        setTimeout(()=>{this._color='#898787';},1200);
        setTimeout(()=>{this._color='#4F4F4F';},1500);

        setTimeout(()=>{this._color='black';},1800);
        setTimeout(()=>{this._color='#4F4F4F';},2100);
        setTimeout(()=>{this._color='#898787';},2400);
        setTimeout(()=>{this._color='#B6B6B6';},2700);
        setTimeout(()=>{this._color='#D9D9D9';},3000);
        setTimeout(()=>{this._color='#EBEBEB';},3300);
        setTimeout(()=>{this._color='#FFFFFF';},3600);

        setTimeout(()=>{this.draw();},300);
        setTimeout(()=>{this.draw();},600);
        setTimeout(()=>{this.draw();},900);
        setTimeout(()=>{this.draw();},1200);
        setTimeout(()=>{this.draw();},1500);
        setTimeout(()=>{this.draw();},1800);
        setTimeout(()=>{this.draw();},2100);

        setTimeout(()=>{this.draw();},2400);
        setTimeout(()=>{this.draw();},2700);
        setTimeout(()=>{this.draw();},3000);
        setTimeout(()=>{this.draw();},3300);
        setTimeout(()=>{this.draw();},3600);

    }

}

window.addEventListener("showStars", ()=>{
    //Stars animation
    //Adding the stars to the array as objects
    for(let i=0;i<numberofStars;i++){
        let x           = Math.floor(Math.random()*window.innerWidth);
        let y           = Math.floor(Math.random()*window.innerHeight);
        let starSize    = (Math.random()+1)-0.7;
        starCollection.push(new Star(x,y,"white",starSize));
    }
    //Drawing all the stars on the screen
    for(let i=0;i<starCollection.length;i++){
        starCollection[i].draw();
    }
    //Storing random stars  
    const shuffleStars = ()=>{
        randomStars = [];
        for(let i=0;i<flickeringStars;i++){
            randomStars.push(Math.floor(Math.random()*starCollection.length))
        }
    }
    shuffleStars();


   //Flickering stars randomly
   const starflicker = ()=>{
    console.log(starCollection);
    console.log(randomStars);
            setTimeout(()=>{
                requestAnimationFrame(starflicker);
                for(let i=0;i<randomStars.length;i++){
                    starCollection[randomStars[i]].flicker();
                }
                shuffleStars();
            },500);
        }
        starflicker();
    })

    window.addEventListener("resize", ()=>{


        let canvas     = document.querySelector("canvas");
        let context    = canvas.getContext("2d");
        canvas.width   = window.innerWitdh;
        canvas.height  = window.innerHeight;
        context.clearRect(0,0,window.innerWidth, window.innerHeight);

        starCollection = [];
        randomStars    = [];

        let event      = new CustomEvent("showStars");
        dispatchEvent(event); 
    });

let starCollection = [];
let randomStars = [];
let numberofStars = 100;
let flickeringStars = 50;

class Star {
  constructor(x, y, color, radius) {
    this._canvas = document.querySelector('canvas');
    this._canvas.width = window.innerWidth;
    this._canvas.height = window.innerHeight;
    this._c = this._canvas.getContext('2d');
    this._radius = radius;

    this._x = x;
    this._y = y;
    this._color = color;
  }

  //drawing individual stars
  draw() {
    //Drawing
    this._c.beginPath();
    this._c.arc(this._x, this._y, this._radius, 0, Math.PI * 2, false);
    this._c.fillStyle = this._color;
    this._c.strokeStyle = 'black';
    this._c.stroke();
    this._c.fill();
    this._c.closePath();
  }
  //Fade in and out for stars
  flicker() {

    setTimeout(() => {
      this._color = '#EBEBEB';
    }, 300);
    setTimeout(() => {
      this._color = '#D9D9D9';
    }, 600);
    setTimeout(() => {
      this._color = '#B6B6B6';
    }, 900);
    setTimeout(() => {
      this._color = '#898787';
    }, 1200);
    setTimeout(() => {
      this._color = '#4F4F4F';
    }, 1500);

    setTimeout(() => {
      this._color = 'black';
    }, 1800);
    setTimeout(() => {
      this._color = '#4F4F4F';
    }, 2100);
    setTimeout(() => {
      this._color = '#898787';
    }, 2400);
    setTimeout(() => {
      this._color = '#B6B6B6';
    }, 2700);
    setTimeout(() => {
      this._color = '#D9D9D9';
    }, 3000);
    setTimeout(() => {
      this._color = '#EBEBEB';
    }, 3300);
    setTimeout(() => {
      this._color = '#FFFFFF';
    }, 3600);

    setTimeout(() => {
      this.draw();
    }, 300);
    setTimeout(() => {
      this.draw();
    }, 600);
    setTimeout(() => {
      this.draw();
    }, 900);
    setTimeout(() => {
      this.draw();
    }, 1200);
    setTimeout(() => {
      this.draw();
    }, 1500);
    setTimeout(() => {
      this.draw();
    }, 1800);
    setTimeout(() => {
      this.draw();
    }, 2100);

    setTimeout(() => {
      this.draw();
    }, 2400);
    setTimeout(() => {
      this.draw();
    }, 2700);
    setTimeout(() => {
      this.draw();
    }, 3000);
    setTimeout(() => {
      this.draw();
    }, 3300);
    setTimeout(() => {
      this.draw();
    }, 3600);

  }

}

window.addEventListener("showStars", () => {
  //Stars animation
  //Adding the stars to the array as objects
  for (let i = 0; i < numberofStars; i++) {
    let x = Math.floor(Math.random() * window.innerWidth);
    let y = Math.floor(Math.random() * window.innerHeight);
    let starSize = (Math.random() + 1) - 0.7;
    starCollection.push(new Star(x, y, "white", starSize));
  }
  //Drawing all the stars on the screen
  for (let i = 0; i < starCollection.length; i++) {
    starCollection[i].draw();
  }
  //Storing random stars  
  const shuffleStars = () => {
    randomStars = [];
    for (let i = 0; i < flickeringStars; i++) {
      randomStars.push(Math.floor(Math.random() * starCollection.length))
    }
  }
  shuffleStars();


  //Flickering stars randomly
  const starflicker = () => {
    console.log(starCollection);
    console.log(randomStars);
    setTimeout(() => {
      requestAnimationFrame(starflicker);
      for (let i = 0; i < randomStars.length; i++) {
        starCollection[randomStars[i]].flicker();
      }
      shuffleStars();
    }, 500);
  }
  starflicker();
})

window.addEventListener("resize", () => {


  let canvas = document.querySelector("canvas");
  let context = canvas.getContext("2d");
  canvas.width = window.innerWitdh;
  canvas.height = window.innerHeight;
  context.clearRect(0, 0, window.innerWidth, window.innerHeight);

  starCollection = [];
  randomStars = [];

  let event = new CustomEvent("showStars");
  dispatchEvent(event);
});
body{
background-color:black;
}
<html>
<body>
<canvas></canvas>
</body>
</html>

你的问题出在闪烁功能上。即使在调整大小功能之后,这些 setTimeouts 仍然会触发。所以他们调用 this.draw() 即使那些星星已经从你的数组中移除了。该函数仍然记得 'this' 是什么。

您可以像这样清除所有超时:

  window.addEventListener("resize", () => {
    let canvas = document.querySelector("canvas");
    let context = canvas.getContext("2d");
    canvas.width = window.innerWitdh;
    canvas.height = window.innerHeight;
    context.clearRect(0, 0, window.innerWidth, window.innerHeight);
    starCollection = [];
    randomStars = [];

    var id = window.setTimeout(function () { }, 0);
    while (id--) {
      window.clearTimeout(id); // will do nothing if no timeout with id is present
    }

    let event = new CustomEvent("showStars");
    dispatchEvent(event);
});

这是一个有 10 颗星的示例,其中 5 颗在闪烁。我把星星放大了,这样更容易看到。

<html>

<head>
    <style>
        body {
            background: black;
        }
    </style>
</head>

<body>
    <canvas></canvas>

    <script>

        let starCollection = [];
        let randomStars = [];
        let numberofStars = 10;
        let flickeringStars = 5;

        class Star {
            constructor(x, y, color, radius) {
                this._canvas = document.querySelector('canvas');
                this._canvas.width = window.innerWidth;
                this._canvas.height = window.innerHeight;
                this._c = this._canvas.getContext('2d');
                this._radius = radius;

                this._x = x;
                this._y = y;
                this._color = color;
            }

            //drawing individual stars
            draw() {
                //Drawing
                this._c.beginPath();
                this._c.arc(this._x, this._y, this._radius, 0, Math.PI * 2, false);
                this._c.fillStyle = this._color;
                this._c.strokeStyle = 'black';
                this._c.stroke();
                this._c.fill();
                this._c.closePath();
            }
            //Fade in and out for stars
            flicker() {

                setTimeout(() => {
                    this._color = '#EBEBEB';
                }, 300);
                setTimeout(() => {
                    this._color = '#D9D9D9';
                }, 600);
                setTimeout(() => {
                    this._color = '#B6B6B6';
                }, 900);
                setTimeout(() => {
                    this._color = '#898787';
                }, 1200);
                setTimeout(() => {
                    this._color = '#4F4F4F';
                }, 1500);

                setTimeout(() => {
                    this._color = 'black';
                }, 1800);
                setTimeout(() => {
                    this._color = '#4F4F4F';
                }, 2100);
                setTimeout(() => {
                    this._color = '#898787';
                }, 2400);
                setTimeout(() => {
                    this._color = '#B6B6B6';
                }, 2700);
                setTimeout(() => {
                    this._color = '#D9D9D9';
                }, 3000);
                setTimeout(() => {
                    this._color = '#EBEBEB';
                }, 3300);
                setTimeout(() => {
                    this._color = '#FFFFFF';
                }, 3600);

                setTimeout(() => {
                    this.draw();
                }, 300);
                setTimeout(() => {
                    this.draw();
                }, 600);
                setTimeout(() => {
                    this.draw();
                }, 900);
                setTimeout(() => {
                    this.draw();
                }, 1200);
                setTimeout(() => {
                    this.draw();
                }, 1500);
                setTimeout(() => {
                    this.draw();
                }, 1800);
                setTimeout(() => {
                    this.draw();
                }, 2100);

                setTimeout(() => {
                    this.draw();
                }, 2400);
                setTimeout(() => {
                    this.draw();
                }, 2700);
                setTimeout(() => {
                    this.draw();
                }, 3000);
                setTimeout(() => {
                    this.draw();
                }, 3300);
                setTimeout(() => {
                    this.draw();
                }, 3600);

            }

        }

        window.addEventListener("showStars", () => {
            //Stars animation
            //Adding the stars to the array as objects
            for (let i = 0; i < numberofStars; i++) {
                let x = Math.floor(Math.random() * window.innerWidth);
                let y = Math.floor(Math.random() * window.innerHeight);
                // let starSize = (Math.random() + 1) - 0.7;
                let starSize = 10;
                starCollection.push(new Star(x, y, "white", starSize));
            }
            //Drawing all the stars on the screen
            for (let i = 0; i < starCollection.length; i++) {
                starCollection[i].draw();
            }
            //Storing random stars  
            const shuffleStars = () => {
                randomStars = [];
                for (let i = 0; i < flickeringStars; i++) {
                    randomStars.push(Math.floor(Math.random() * starCollection.length))
                }
            }
            shuffleStars();


            //Flickering stars randomly
            const starflicker = () => {
                console.log(starCollection);
                console.log(randomStars);
                setTimeout(() => {
                    requestAnimationFrame(starflicker);
                    for (let i = 0; i < randomStars.length; i++) {
                        starCollection[randomStars[i]].flicker();
                    }
                    shuffleStars();
                }, 500);
            }
            starflicker();
        })

        window.addEventListener("resize", () => {


            let canvas = document.querySelector("canvas");
            let context = canvas.getContext("2d");
            canvas.width = window.innerWitdh;
            canvas.height = window.innerHeight;
            context.clearRect(0, 0, window.innerWidth, window.innerHeight);

            starCollection = [];
            randomStars = [];
            var id = window.setTimeout(function () { }, 0);
            while (id--) {
                window.clearTimeout(id); // will do nothing if no timeout with id is present
            }

            let event = new CustomEvent("showStars");
            dispatchEvent(event);
        });
        dispatchEvent(new CustomEvent("showStars"))
    </script>

</body>

</html>

检查此 post 以获取有关超时清除代码如何工作的更多信息:javascript: Clear all timeouts?