Python 龟点无故闪烁
Python Turtle Dot Flashes for No Reason
在我的程序中,为了模拟运动,添加了点的x位置,清除旧点,绘制新点。
def drawing_zombies():
clear()
for zombie in zombies:
goto(zombie.x, zombie.y)
dot(20, 'red')
update()
def movement():
for zombie in zombies:
zombie.x -= 0.5
drawing_zombies()
我看过一个极其相似的程序运行,它的点也不闪,看起来是真的在动。但是,当我的程序是运行时,它闪烁(消失和重新出现的速度极快)
其余代码在下面(除了一堆定义矢量的东西 class,它与运行的程序相同,所以它里面没有任何问题)
class vector(collections.abc.Sequence):
precision = 6
__slots__ = ('_x', '_y', '_hash')
def __init__(self, x, y):
self._hash = None
self._x = round(x, self.precision)
self._y = round(y, self.precision)
#The rest of the vector class would have been here
zombies = []
placement_options = [0, 1, 2, -1]
def new_zombie():
placement_level = random.choice(placement_options)
z = vector(200, placement_level*100)
print(placement_level)
zombies.append(z)
def drawing_zombies():
clear()
for zombie in zombies:
goto(zombie.x, zombie.y)
dot(20, 'red')
update()
def movement():
for zombie in zombies:
zombie.x -= 0.5
drawing_zombies()
for z in zombies:
if z.x < -200:
done()
ontimer(movement(), 50)
def gameplay():
setup(420, 420, 370, 0)
hideturtle()
up()
new_zombie()
movement()
done()
gameplay()
您可以使用tracer(False)
功能来禁用屏幕更新。所以基本上,所有的绘图都是在内存中完成的,当你调用 tracer(True)
.
时会立即复制到屏幕上
def drawing_zombies():
tracer(False)
clear()
for zombie in zombies:
goto(zombie.x, zombie.y)
dot(20, 'red')
update()
tracer(True)
在我的程序中,为了模拟运动,添加了点的x位置,清除旧点,绘制新点。
def drawing_zombies():
clear()
for zombie in zombies:
goto(zombie.x, zombie.y)
dot(20, 'red')
update()
def movement():
for zombie in zombies:
zombie.x -= 0.5
drawing_zombies()
我看过一个极其相似的程序运行,它的点也不闪,看起来是真的在动。但是,当我的程序是运行时,它闪烁(消失和重新出现的速度极快)
其余代码在下面(除了一堆定义矢量的东西 class,它与运行的程序相同,所以它里面没有任何问题)
class vector(collections.abc.Sequence):
precision = 6
__slots__ = ('_x', '_y', '_hash')
def __init__(self, x, y):
self._hash = None
self._x = round(x, self.precision)
self._y = round(y, self.precision)
#The rest of the vector class would have been here
zombies = []
placement_options = [0, 1, 2, -1]
def new_zombie():
placement_level = random.choice(placement_options)
z = vector(200, placement_level*100)
print(placement_level)
zombies.append(z)
def drawing_zombies():
clear()
for zombie in zombies:
goto(zombie.x, zombie.y)
dot(20, 'red')
update()
def movement():
for zombie in zombies:
zombie.x -= 0.5
drawing_zombies()
for z in zombies:
if z.x < -200:
done()
ontimer(movement(), 50)
def gameplay():
setup(420, 420, 370, 0)
hideturtle()
up()
new_zombie()
movement()
done()
gameplay()
您可以使用tracer(False)
功能来禁用屏幕更新。所以基本上,所有的绘图都是在内存中完成的,当你调用 tracer(True)
.
def drawing_zombies():
tracer(False)
clear()
for zombie in zombies:
goto(zombie.x, zombie.y)
dot(20, 'red')
update()
tracer(True)