在 Xamarin Android C# 中从 Android.Graphics.Drawables 转换为字节 []

Convert From Android.Graphics.Drawables To Byte[] in Xamarin Android C#

我找不到这个问题的任何解决方案。
这是我的代码:

// Xamarin Android 
// Call via Dependency Service  
Drawable drawable = TextDrawable.Android.Ui.TextDrawable.TextDrawable.TextDrwableBuilder
                    .BeginConfig()
                    .FontSize(70)
                    .WithBorder(2)
                    .EndConfig().BuildRound("A", Color.Black);

var img = new ImageView(Application.Context);
img.SetImageDrawable(drawable);

我浏览了很多答案,找到了一个,但它不起作用:

BitmapDrawable bitmapDrawable = (img.Drawable as BitmapDrawable); // this is also null every time
Bitmap bitmap;
if (bitmapDrawable == null)
{
    img.BuildDrawingCache();
    bitmap = img.DrawingCache; **// Here is Null Every Time**
    img.BuildDrawingCache(false);
}
else
{
    bitmap = bitmapDrawable.Bitmap;
}

byte[] bitmapData;
using (var stream = new MemoryStream())
{
     bitmap.Compress(Bitmap.CompressFormat.Png, 0, stream);
     bitmapData = stream.ToArray();
}

当我尝试这个时,我得到一个 null ref 异常。

我有一个 NuGet 包,它使用文本制作一个 Drawable 对象,它也被转换成 ImageView。我想将该 Drawable 转换为 byte[] 到 return 到 Xamarin.Forms PCL Project.

任何人都可以建议我应该使用什么来在 Xamarin 跨平台应用程序中实现文本到图像。

使用下面的代码

 Bitmap bitmap = ((BitmapDrawable)img.Drawable).Bitmap as Bitmap;
 MemoryStream baos = new MemoryStream();

 bitmap.Compress(Bitmap.CompressFormat.Jpeg, 100, baos);
 byte[] imageInByte = baos.ToArray();

更新

drawable 是继承自 ShapeDrawable 的 TextDrawable,但是这里你使用它作为 BitmapDrawable ,所以 vaule 是 null ,你可以从 [=12= 创建一个 Bitmap 对象] 实例在先。

  Drawable drawable = TextDrawable.TextDrwableBuilder
            .BeginConfig()
            .FontSize(70)
            .WithBorder(2)
            .EndConfig().BuildRound("A", Color.Black);


        ImageView img = v1.FindViewById<ImageView>(Resource.Id.button1) as ImageView;
        img.SetImageDrawable(drawable);


        TextDrawable bitmapDrawable = drawable as TextDrawable;


        Bitmap bitmap = null;
        if (bitmapDrawable.IntrinsicWidth<=0 || bitmapDrawable.IntrinsicHeight <= 0)
        {
            bitmap = Bitmap.CreateBitmap(1, 1, Bitmap.Config.Argb8888);
        }
        else
        {
            bitmap = Bitmap.CreateBitmap(bitmapDrawable.IntrinsicWidth, bitmapDrawable.IntrinsicHeight, Bitmap.Config.Argb8888);
        }

        Canvas canvas = new Canvas(bitmap);
        bitmapDrawable.SetBounds(0, 0, canvas.Width, canvas.Height);
        bitmapDrawable.Draw(canvas);



        MemoryStream baos = new MemoryStream();

        bitmap.Compress(Bitmap.CompressFormat.Jpeg, 100, baos);
        byte[] imageInByte = baos.ToArray();

参考.