我怎样才能找到初始的 CMAttitude 来标准化后续排队的设备运动姿态拉动?
How can I find the initial CMAttitude to normalize subsequent queued device motion attitude pulls?
我有一个简单的 Swift 运动跟踪应用程序,可以提取 phone 的三轴旋转速率和姿态。我正在尝试使用 multiply(byInverseOf: ) 以初始态度作为参考来规范化态度。目前 initialAttitude 返回 0,0,0。在我的 viewController class 中,我有以下内容:
var results : [(rotationRateX: Double, rotationRateY: Double, rotationRateZ: Double, pitch: Double, roll: Double, yaw:Double)] = []
var motionManager = CMMotionManager()
var attitudes : [(CMAttitude)] = []
func startCollectingData()
{
motionManager.deviceMotionUpdateInterval = 1.0 / 100
motionManager.startDeviceMotionUpdates(using: CMAttitudeReferenceFrame.xArbitraryZVertical, to: OperationQueue.current!) { (data, error) in
if let myData = data
{
let rotationRateX = (myData.rotationRate.x)
let rotationRateY = (myData.rotationRate.y)
let rotationRateZ = (myData.rotationRate.z)
let attitude = (myData.attitude)
self.attitudes += [(attitude)]
let initialAttitude = self.attitudes.first
attitude.multiply(byInverseOf: initialAttitude!)
let pitch = attitude.pitch
let roll = attitude.roll
let yaw = attitude.yaw
self.results += [(rotationRateX:rotationRateX, rotationRateY:rotationRateY, rotationRateZ:rotationRateZ, pitch:pitch, roll:roll, yaw:yaw)]
}
}
}
当我尝试首先拉动 initialAttitude 时,在 deviceMotionUpdates(如下所示)之前,它为零。
var results : [(rotationRateX: Double, rotationRateY: Double, rotationRateZ: Double, pitch: Double, roll: Double, yaw:Double)] = []
var motionManager = CMMotionManager()
func startCollectingData()
{
let initialAttitude = motionManager.deviceMotion!.attitude
motionManager.deviceMotionUpdateInterval = 1.0 / 100
motionManager.startDeviceMotionUpdates(using: CMAttitudeReferenceFrame.xArbitraryZVertical, to: OperationQueue.current!) { (data, error) in
if let myData = data
{
let rotationRateX = (myData.rotationRate.x)
let rotationRateY = (myData.rotationRate.y)
let rotationRateZ = (myData.rotationRate.z)
attitude.multiply(byInverseOf: initialAttitude!)
let pitch = attitude.pitch
let roll = attitude.roll
let yaw = attitude.yaw
self.results += [(rotationRateX:rotationRateX, rotationRateY:rotationRateY, rotationRateZ:rotationRateZ, pitch:pitch, roll:roll, yaw:yaw)]
}
}
}
When I try to pull initialAttitude first, before deviceMotionUpdates (like below) it comes by nil.
是的,所以您一直丢弃这些结果,直到您第一次得到 不是 nil
.
的结果
我有一个简单的 Swift 运动跟踪应用程序,可以提取 phone 的三轴旋转速率和姿态。我正在尝试使用 multiply(byInverseOf: ) 以初始态度作为参考来规范化态度。目前 initialAttitude 返回 0,0,0。在我的 viewController class 中,我有以下内容:
var results : [(rotationRateX: Double, rotationRateY: Double, rotationRateZ: Double, pitch: Double, roll: Double, yaw:Double)] = []
var motionManager = CMMotionManager()
var attitudes : [(CMAttitude)] = []
func startCollectingData()
{
motionManager.deviceMotionUpdateInterval = 1.0 / 100
motionManager.startDeviceMotionUpdates(using: CMAttitudeReferenceFrame.xArbitraryZVertical, to: OperationQueue.current!) { (data, error) in
if let myData = data
{
let rotationRateX = (myData.rotationRate.x)
let rotationRateY = (myData.rotationRate.y)
let rotationRateZ = (myData.rotationRate.z)
let attitude = (myData.attitude)
self.attitudes += [(attitude)]
let initialAttitude = self.attitudes.first
attitude.multiply(byInverseOf: initialAttitude!)
let pitch = attitude.pitch
let roll = attitude.roll
let yaw = attitude.yaw
self.results += [(rotationRateX:rotationRateX, rotationRateY:rotationRateY, rotationRateZ:rotationRateZ, pitch:pitch, roll:roll, yaw:yaw)]
}
}
}
当我尝试首先拉动 initialAttitude 时,在 deviceMotionUpdates(如下所示)之前,它为零。
var results : [(rotationRateX: Double, rotationRateY: Double, rotationRateZ: Double, pitch: Double, roll: Double, yaw:Double)] = []
var motionManager = CMMotionManager()
func startCollectingData()
{
let initialAttitude = motionManager.deviceMotion!.attitude
motionManager.deviceMotionUpdateInterval = 1.0 / 100
motionManager.startDeviceMotionUpdates(using: CMAttitudeReferenceFrame.xArbitraryZVertical, to: OperationQueue.current!) { (data, error) in
if let myData = data
{
let rotationRateX = (myData.rotationRate.x)
let rotationRateY = (myData.rotationRate.y)
let rotationRateZ = (myData.rotationRate.z)
attitude.multiply(byInverseOf: initialAttitude!)
let pitch = attitude.pitch
let roll = attitude.roll
let yaw = attitude.yaw
self.results += [(rotationRateX:rotationRateX, rotationRateY:rotationRateY, rotationRateZ:rotationRateZ, pitch:pitch, roll:roll, yaw:yaw)]
}
}
}
When I try to pull initialAttitude first, before deviceMotionUpdates (like below) it comes by nil.
是的,所以您一直丢弃这些结果,直到您第一次得到 不是 nil
.