使用 Core Graphics 向 UIImage 添加半透明层
Add a semi-transparent layer to UIImage using Core Graphics
我需要获取一个 UIImage 并添加一个半透明层以生成一个新的 UIImage。我想我快接近了,但还是有问题。这是我的代码:
- (UIImage*) addLayerTo:(UIImage*)source
{
CGSize size = [source size];
UIGraphicsBeginImageContext(size);
CGRect rect = CGRectMake(0, 0, size.width, size.height);
[source drawInRect:rect blendMode:kCGBlendModeNormal alpha:0.18];
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetRGBStrokeColor(context, 0.2, 0.5, 0.1, 0.18);
CGContextFillRect(context, rect);
UIImage *testImg = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return testImg;
}
您忘记绘制要与当前上下文中的 source
图像混合的当前图像。
- (UIImage*) addLayerTo:(UIImage*)source
{
CGSize size = [source size];
UIGraphicsBeginImageContext(size, NO, [UIScreen mainScreen].scale); // Use this image context initialiser instead
CGRect rect = CGRectMake(0, 0, size.width, size.height);
[self drawInRect: rect] // Draw the current image in context
[source drawInRect:rect blendMode:kCGBlendModeNormal alpha:0.18]; // Blend with other image
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetRGBStrokeColor(context, 0.2, 0.5, 0.1, 0.18);
CGContextFillRect(context, rect);
UIImage *testImg = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return testImg;
}
- (UIImage*) addLayerTo:(UIImage*)source
{
CGSize size = [source size];
// create context with UIScrean scale
UIGraphicsBeginImageContextWithOptions(size, NO, 0.0);
// get new context
CGContextRef ctx1 = UIGraphicsGetCurrentContext();
// draw view
CGContextDrawImage(ctx1, CGRectMake(0.0f, 0.0f, size.width, size.height), source.CGImage);
// set fill color
UIColor *fillColor = [UIColor purpleColor];
// fill with it
CGContextSetFillColorWithColor(ctx1, fillColor.CGColor);
CGContextFillRect(ctx1, CGRectMake(0, 0, size.width, size.height));
// create new image
UIImage *outputImage = UIGraphicsGetImageFromCurrentImageContext();
// end context
UIGraphicsEndImageContext();
return outputImage;
}
我需要获取一个 UIImage 并添加一个半透明层以生成一个新的 UIImage。我想我快接近了,但还是有问题。这是我的代码:
- (UIImage*) addLayerTo:(UIImage*)source
{
CGSize size = [source size];
UIGraphicsBeginImageContext(size);
CGRect rect = CGRectMake(0, 0, size.width, size.height);
[source drawInRect:rect blendMode:kCGBlendModeNormal alpha:0.18];
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetRGBStrokeColor(context, 0.2, 0.5, 0.1, 0.18);
CGContextFillRect(context, rect);
UIImage *testImg = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return testImg;
}
您忘记绘制要与当前上下文中的 source
图像混合的当前图像。
- (UIImage*) addLayerTo:(UIImage*)source
{
CGSize size = [source size];
UIGraphicsBeginImageContext(size, NO, [UIScreen mainScreen].scale); // Use this image context initialiser instead
CGRect rect = CGRectMake(0, 0, size.width, size.height);
[self drawInRect: rect] // Draw the current image in context
[source drawInRect:rect blendMode:kCGBlendModeNormal alpha:0.18]; // Blend with other image
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetRGBStrokeColor(context, 0.2, 0.5, 0.1, 0.18);
CGContextFillRect(context, rect);
UIImage *testImg = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return testImg;
}
- (UIImage*) addLayerTo:(UIImage*)source
{
CGSize size = [source size];
// create context with UIScrean scale
UIGraphicsBeginImageContextWithOptions(size, NO, 0.0);
// get new context
CGContextRef ctx1 = UIGraphicsGetCurrentContext();
// draw view
CGContextDrawImage(ctx1, CGRectMake(0.0f, 0.0f, size.width, size.height), source.CGImage);
// set fill color
UIColor *fillColor = [UIColor purpleColor];
// fill with it
CGContextSetFillColorWithColor(ctx1, fillColor.CGColor);
CGContextFillRect(ctx1, CGRectMake(0, 0, size.width, size.height));
// create new image
UIImage *outputImage = UIGraphicsGetImageFromCurrentImageContext();
// end context
UIGraphicsEndImageContext();
return outputImage;
}