不显示 CAShapeLayer 路径
CAShapeLayer path not displayed
我目前正在制作圆形进度条,为此我创建了一个 customView。但是没有显示 shapeLayer。我尝试向 shapeLayer 添加一个框架以及背景颜色,但是它只显示了一个矩形而不是我期望看到的 circularPath。关于我做错了什么的任何想法:思考:
import UIKit
class CircularProgressBar: UIView {
override func draw(_ rect: CGRect) {
setupProgressView()
}
private func setupProgressView() {
let shapeLayer = CAShapeLayer()
let circularPath = UIBezierPath(arcCenter: center,
radius: 100,
startAngle: 0,
endAngle: 2*CGFloat.pi,
clockwise: true)
shapeLayer.path = circularPath.cgPath
shapeLayer.fillColor = UIColor.blue.cgColor
shapeLayer.strokeColor = UIColor.yellow.cgColor
shapeLayer.lineWidth = 20
self.layer.addSublayer(shapeLayer)
}
}
设置 shapeLayer 框架
shapeLayer.frame = bounds
更好的方法是不使用绘图方法
import UIKit
@IBDesignable
class CircularProgressBar: UIView {
private lazy var shapeLayer: CAShapeLayer = {
let shape = CAShapeLayer()
shape.fillColor = UIColor.blue.cgColor
shape.strokeColor = UIColor.yellow.cgColor
shape.lineWidth = 20
return shape
}()
override init(frame: CGRect) {
super.init(frame: frame)
addLayers()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
addLayers()
}
private func addLayers() {
layer.addSublayer(shapeLayer)
}
override func layoutSubviews() {
updatePath()
}
private func updatePath() {
let circularPath = UIBezierPath(arcCenter: CGPoint(x: bounds.midX, y: bounds.midY),
radius: min(bounds.midX, bounds.midY) - shapeLayer.lineWidth/2,
startAngle: 0,
endAngle: 2*CGFloat.pi,
clockwise: true)
shapeLayer.frame = bounds
shapeLayer.path = circularPath.cgPath
}
}
我目前正在制作圆形进度条,为此我创建了一个 customView。但是没有显示 shapeLayer。我尝试向 shapeLayer 添加一个框架以及背景颜色,但是它只显示了一个矩形而不是我期望看到的 circularPath。关于我做错了什么的任何想法:思考:
import UIKit
class CircularProgressBar: UIView {
override func draw(_ rect: CGRect) {
setupProgressView()
}
private func setupProgressView() {
let shapeLayer = CAShapeLayer()
let circularPath = UIBezierPath(arcCenter: center,
radius: 100,
startAngle: 0,
endAngle: 2*CGFloat.pi,
clockwise: true)
shapeLayer.path = circularPath.cgPath
shapeLayer.fillColor = UIColor.blue.cgColor
shapeLayer.strokeColor = UIColor.yellow.cgColor
shapeLayer.lineWidth = 20
self.layer.addSublayer(shapeLayer)
}
}
设置 shapeLayer 框架
shapeLayer.frame = bounds
更好的方法是不使用绘图方法
import UIKit
@IBDesignable
class CircularProgressBar: UIView {
private lazy var shapeLayer: CAShapeLayer = {
let shape = CAShapeLayer()
shape.fillColor = UIColor.blue.cgColor
shape.strokeColor = UIColor.yellow.cgColor
shape.lineWidth = 20
return shape
}()
override init(frame: CGRect) {
super.init(frame: frame)
addLayers()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
addLayers()
}
private func addLayers() {
layer.addSublayer(shapeLayer)
}
override func layoutSubviews() {
updatePath()
}
private func updatePath() {
let circularPath = UIBezierPath(arcCenter: CGPoint(x: bounds.midX, y: bounds.midY),
radius: min(bounds.midX, bounds.midY) - shapeLayer.lineWidth/2,
startAngle: 0,
endAngle: 2*CGFloat.pi,
clockwise: true)
shapeLayer.frame = bounds
shapeLayer.path = circularPath.cgPath
}
}