Python __iadd__ TypeError: unsupported operand type(s) for +=
Python __iadd__ TypeError: unsupported operand type(s) for +=
我正在构建一个战斗模拟程序。 运行 进入类型错误。无法解决。任何帮助,将不胜感激。我似乎无法使 iadd 函数正常工作。我正在尝试使用 python 中的 iadd 函数将新的 Pokemon 对象添加到现有的 PokemonTrainer 对象。有人对如何执行此操作有任何想法吗?
main.py
name = input("State your name: ")
player = PokemonTrainer(name)
player += Pokemon("Staryu", ElementType.WATER, [
Move("water blast", ElementType.WATER, 5),
Move("water cyclone", ElementType.WATER, 6)
])
pokemon_trainer.py
对于iadd,我使用基于类型的调度来处理参数。如果它是 Pokemon 类型,调用 self 上的 add_pokemon 方法,然后 return self 对象。如果它是 Item 类型,则调用 self 上的 add_item 方法,然后 return self 对象。否则,引发 TypeError。
from pokemon import Pokemon
class PokemonTrainer:
def __init__(self, name, pokemon = [], items = [], current_active_pokemon = None):
self.name = name
self.pokemon = pokemon
self.items = items
self.current_active_pokemon = current_active_pokemon
def __iadd__(self, other):
self.pokemon.append(other)
if (type(other) == type(Pokemon)):
self.add_pokemon(other)
elif (type(other) == type(Item)):
self.add_item(other)
else:
raise TypeError("Only Pokemon or Item type are allowed")
return self
def add_pokemon(self, pkmn):
self.pokemon.append(pkmn)
if (self.current_active_pokemon == None):
self.current_active_pokemon = pkmn
def add_item(self, item):
self.items.append(item)
pokemon.py
class Pokemon:
def __init__(self, name, pokemon_type, moves):
self.name = name
self.pokemon_type = pokemon_type
self.moves = moves
self.level = 1
self.exp = 0
self.max_hp = 100
self.current_hp = self.max_hp
self.attack_power = 1
self.defense_power = 1
self.fainted = False
我猜你想要 isinstance(other, Pokemon)
而不是 type(other) == type(Pokemon)
。
https://docs.python.org/3/library/functions.html#isinstance
此处也相关:What are the differences between type() and isinstance()?
我正在构建一个战斗模拟程序。 运行 进入类型错误。无法解决。任何帮助,将不胜感激。我似乎无法使 iadd 函数正常工作。我正在尝试使用 python 中的 iadd 函数将新的 Pokemon 对象添加到现有的 PokemonTrainer 对象。有人对如何执行此操作有任何想法吗?
main.py
name = input("State your name: ")
player = PokemonTrainer(name)
player += Pokemon("Staryu", ElementType.WATER, [
Move("water blast", ElementType.WATER, 5),
Move("water cyclone", ElementType.WATER, 6)
])
pokemon_trainer.py
对于iadd,我使用基于类型的调度来处理参数。如果它是 Pokemon 类型,调用 self 上的 add_pokemon 方法,然后 return self 对象。如果它是 Item 类型,则调用 self 上的 add_item 方法,然后 return self 对象。否则,引发 TypeError。
from pokemon import Pokemon
class PokemonTrainer:
def __init__(self, name, pokemon = [], items = [], current_active_pokemon = None):
self.name = name
self.pokemon = pokemon
self.items = items
self.current_active_pokemon = current_active_pokemon
def __iadd__(self, other):
self.pokemon.append(other)
if (type(other) == type(Pokemon)):
self.add_pokemon(other)
elif (type(other) == type(Item)):
self.add_item(other)
else:
raise TypeError("Only Pokemon or Item type are allowed")
return self
def add_pokemon(self, pkmn):
self.pokemon.append(pkmn)
if (self.current_active_pokemon == None):
self.current_active_pokemon = pkmn
def add_item(self, item):
self.items.append(item)
pokemon.py
class Pokemon:
def __init__(self, name, pokemon_type, moves):
self.name = name
self.pokemon_type = pokemon_type
self.moves = moves
self.level = 1
self.exp = 0
self.max_hp = 100
self.current_hp = self.max_hp
self.attack_power = 1
self.defense_power = 1
self.fainted = False
我猜你想要 isinstance(other, Pokemon)
而不是 type(other) == type(Pokemon)
。
https://docs.python.org/3/library/functions.html#isinstance
此处也相关:What are the differences between type() and isinstance()?