如何处理 AVPlayer .AVPlayerItemPlaybackStalled 通知
How to handle AVPlayer .AVPlayerItemPlaybackStalled Notification
我正在使用 AVPlayer,有时播放器会随机暂停。我正在观察 \.timeControlStatus
,但我得到的唯一回应是 .paused
。我也在观察 \.isPlaybackLikelyToKeepUp
、\.isPlaybackBufferEmpty
和 \.isPlaybackBufferFull
,但不会触发这些。但是使用 Notification.Name.AVPlayerItemPlaybackStalled
我确实得到了一个打印语句,上面写着“停滞”。
即使 \.rate
在玩家暂停时触发,但在 .AVPlayerItemPlaybackStalled
触发之前触发,有时 \.timeControlStatus .paused
在 .AVPlayerItemPlaybackStalled
之后触发,玩家只是坐在那里。
.AVPlayerItemPlaybackStalled
运行且播放器暂停时我应该做什么?
NotificationCenter.default.addObserver(self, selector: #selector(self.playerItemPlaybackStalled(_:)),
name: NSNotification.Name.AVPlayerItemPlaybackStalled,
object: playerItem)
@objc fileprivate func playerItemPlaybackStalled(_ notification: Notification) {
print("playerItemPlaybackStalled")
}
这是我的完整代码:
let player = AVPlayer()
player.automaticallyWaitsToMinimizeStalling = false
playerLayer = AVPlayerLayer(player: player)
playerLayer?.videoGravity = AVLayerVideoGravity.resizeAspect
// add KVO observers and NotificationCenter observers
// playerItem keys are already loaded
playerItem.preferredForwardBufferDuration = TimeInterval(1.0)
player.replaceCurrentItem(with: playerItem)
playerStatusObserver = player?.observe(\.currentItem?.status, options: [.new, .old]) { [weak self] (player, change) in
switch (player.status) {
case .readyToPlay:
DispatchQueue.main.async {
// play video
}
case .failed, .unknown:
print("Video Failed to Play")
@unknown default:
break
}
}
playerRateObserver = player?.observe(\.rate, options: [.new, .old], changeHandler: { [weak self](player, change) in
if player.rate == 1 {
DispatchQueue.main.async {
// if player isn't playing play it
}
} else {
DispatchQueue.main.async {
// is player is playing pause it
}
}
})
playerTimeControlStatusObserver = player?.observe(\.timeControlStatus, options: [.new, .old]) { [weak self](player, change) in
switch (player.timeControlStatus) {
case .playing:
DispatchQueue.main.async { [weak self] in
// if player isn't playing pay it
}
case .paused:
print("timeControlStatus is paused") // *** SOMETIMES PRINTS after .AVPlayerItemPlaybackStalled runs***
case .waitingToPlayAtSpecifiedRate:
print("timeControlStatus- .waitingToPlayAtSpecifiedRate")
if let reason = player.reasonForWaitingToPlay {
switch reason {
case .evaluatingBufferingRate:
print("timeControlStatus- .evaluatingBufferingRate") // never prints
case .toMinimizeStalls:
print("timeControlStatus- .toMinimizeStalls") // never prints
case .noItemToPlay:
print("timeControlStatus- .noItemToPlay") // never prints
default:
print("Unknown \(reason)")
}
}
@unknown default:
break
}
}
playbackLikelyToKeepUpObserver = player?.currentItem?.observe(\.isPlaybackLikelyToKeepUp, options: [.old, .new]) { (playerItem, change) in
print("isPlaybackLikelyToKeepUp") // never prints
}
playbackBufferEmptyObserver = player?.currentItem?.observe(\.isPlaybackBufferEmpty, options: [.old, .new]) { (playerItem, change) in
print("isPlaybackBufferEmpty") // never prints
}
playbackBufferFullObserver = player?.currentItem?.observe(\.isPlaybackBufferFull, options: [.old, .new]) { (playerItem, change) in
print("isPlaybackBufferFull") // never prints
}
NotificationCenter.default.addObserver(self, selector: #selector(self.playerItemDidReachEnd(_:)),
name: NSNotification.Name.AVPlayerItemDidPlayToEndTime,
object: playerItem)
NotificationCenter.default.addObserver(self, selector: #selector(self.playerItemFailedToPlayToEndTime(_:)),
name: .AVPlayerItemFailedToPlayToEndTime,
object: playerItem)
NotificationCenter.default.addObserver(self, selector: #selector(playerItemNewError(_:)),
name: .AVPlayerItemNewErrorLogEntry,
object: playerItem)
NotificationCenter.default.addObserver(self, selector: #selector(self.playerItemPlaybackStalled(_:)),
name: NSNotification.Name.AVPlayerItemPlaybackStalled,
object: playerItem)
@objc func playerItemDidReachEnd(_ notification: Notification) {
// show replay button
}
@objc func playerItemFailedToPlayToEndTime(_ notification: Notification) {
print("playerItemFailedToPlayToEndTime") // never prints
if let error = notification.userInfo?["AVPlayerItemFailedToPlayToEndTime"] as? Error {
print(error.localizedDescription) // never prints
}
}
@objc func playerItemNewError(_ notification: Notification) {
print("playerItemNewErrorLogEntry") // never prints
}
@objc func playerItemPlaybackStalled(_ notification: Notification) {
print("playerItemPlaybackStalled") // *** PRINTS ***
}
我找到了 answer here。基本上在停滞的通知中,我检查缓冲区是否已满。如果不是我 运行 来自 link 的代码。
我正在使用 AVPlayer,有时播放器会随机暂停。我正在观察 \.timeControlStatus
,但我得到的唯一回应是 .paused
。我也在观察 \.isPlaybackLikelyToKeepUp
、\.isPlaybackBufferEmpty
和 \.isPlaybackBufferFull
,但不会触发这些。但是使用 Notification.Name.AVPlayerItemPlaybackStalled
我确实得到了一个打印语句,上面写着“停滞”。
即使 \.rate
在玩家暂停时触发,但在 .AVPlayerItemPlaybackStalled
触发之前触发,有时 \.timeControlStatus .paused
在 .AVPlayerItemPlaybackStalled
之后触发,玩家只是坐在那里。
.AVPlayerItemPlaybackStalled
运行且播放器暂停时我应该做什么?
NotificationCenter.default.addObserver(self, selector: #selector(self.playerItemPlaybackStalled(_:)),
name: NSNotification.Name.AVPlayerItemPlaybackStalled,
object: playerItem)
@objc fileprivate func playerItemPlaybackStalled(_ notification: Notification) {
print("playerItemPlaybackStalled")
}
这是我的完整代码:
let player = AVPlayer()
player.automaticallyWaitsToMinimizeStalling = false
playerLayer = AVPlayerLayer(player: player)
playerLayer?.videoGravity = AVLayerVideoGravity.resizeAspect
// add KVO observers and NotificationCenter observers
// playerItem keys are already loaded
playerItem.preferredForwardBufferDuration = TimeInterval(1.0)
player.replaceCurrentItem(with: playerItem)
playerStatusObserver = player?.observe(\.currentItem?.status, options: [.new, .old]) { [weak self] (player, change) in
switch (player.status) {
case .readyToPlay:
DispatchQueue.main.async {
// play video
}
case .failed, .unknown:
print("Video Failed to Play")
@unknown default:
break
}
}
playerRateObserver = player?.observe(\.rate, options: [.new, .old], changeHandler: { [weak self](player, change) in
if player.rate == 1 {
DispatchQueue.main.async {
// if player isn't playing play it
}
} else {
DispatchQueue.main.async {
// is player is playing pause it
}
}
})
playerTimeControlStatusObserver = player?.observe(\.timeControlStatus, options: [.new, .old]) { [weak self](player, change) in
switch (player.timeControlStatus) {
case .playing:
DispatchQueue.main.async { [weak self] in
// if player isn't playing pay it
}
case .paused:
print("timeControlStatus is paused") // *** SOMETIMES PRINTS after .AVPlayerItemPlaybackStalled runs***
case .waitingToPlayAtSpecifiedRate:
print("timeControlStatus- .waitingToPlayAtSpecifiedRate")
if let reason = player.reasonForWaitingToPlay {
switch reason {
case .evaluatingBufferingRate:
print("timeControlStatus- .evaluatingBufferingRate") // never prints
case .toMinimizeStalls:
print("timeControlStatus- .toMinimizeStalls") // never prints
case .noItemToPlay:
print("timeControlStatus- .noItemToPlay") // never prints
default:
print("Unknown \(reason)")
}
}
@unknown default:
break
}
}
playbackLikelyToKeepUpObserver = player?.currentItem?.observe(\.isPlaybackLikelyToKeepUp, options: [.old, .new]) { (playerItem, change) in
print("isPlaybackLikelyToKeepUp") // never prints
}
playbackBufferEmptyObserver = player?.currentItem?.observe(\.isPlaybackBufferEmpty, options: [.old, .new]) { (playerItem, change) in
print("isPlaybackBufferEmpty") // never prints
}
playbackBufferFullObserver = player?.currentItem?.observe(\.isPlaybackBufferFull, options: [.old, .new]) { (playerItem, change) in
print("isPlaybackBufferFull") // never prints
}
NotificationCenter.default.addObserver(self, selector: #selector(self.playerItemDidReachEnd(_:)),
name: NSNotification.Name.AVPlayerItemDidPlayToEndTime,
object: playerItem)
NotificationCenter.default.addObserver(self, selector: #selector(self.playerItemFailedToPlayToEndTime(_:)),
name: .AVPlayerItemFailedToPlayToEndTime,
object: playerItem)
NotificationCenter.default.addObserver(self, selector: #selector(playerItemNewError(_:)),
name: .AVPlayerItemNewErrorLogEntry,
object: playerItem)
NotificationCenter.default.addObserver(self, selector: #selector(self.playerItemPlaybackStalled(_:)),
name: NSNotification.Name.AVPlayerItemPlaybackStalled,
object: playerItem)
@objc func playerItemDidReachEnd(_ notification: Notification) {
// show replay button
}
@objc func playerItemFailedToPlayToEndTime(_ notification: Notification) {
print("playerItemFailedToPlayToEndTime") // never prints
if let error = notification.userInfo?["AVPlayerItemFailedToPlayToEndTime"] as? Error {
print(error.localizedDescription) // never prints
}
}
@objc func playerItemNewError(_ notification: Notification) {
print("playerItemNewErrorLogEntry") // never prints
}
@objc func playerItemPlaybackStalled(_ notification: Notification) {
print("playerItemPlaybackStalled") // *** PRINTS ***
}
我找到了 answer here。基本上在停滞的通知中,我检查缓冲区是否已满。如果不是我 运行 来自 link 的代码。