onDraw 方法外的旋转路径

Rotating path outside onDraw Method

我正在尝试创建一个简单的应用程序来绘制一个简单的图形,然后在单击按钮后对该图形进行一些仿射变换。 你能帮我完成 onClick 方法旋转吗?十分感谢。问题是我不知道如何将 Canvas 从我 CanvasView 中的 onDraw 方法传递给那个方法,如果可能的话。

MainActivity.java

import android.os.Bundle;
import android.view.View;
import android.widget.Button;

import androidx.appcompat.app.AppCompatActivity;

public class MainActivity extends AppCompatActivity {
    Button button_1;
    Button button_2;
    Button button_3;
    Button button_4;
    private CanvasView customCanvas;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        customCanvas = (CanvasView) findViewById(R.id.signature_canvas);

        button_1 = (Button) findViewById(R.id.btn_1);
        button_1.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                customCanvas.translate();
            }
        });

        button_2 = (Button) findViewById(R.id.btn_2);
        button_2.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                customCanvas.reflect();
            }
        });

        button_3 = (Button) findViewById(R.id.btn_3);
        button_3.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                customCanvas.scale();
            }
        });

        button_4 = (Button) findViewById(R.id.btn_4);
        button_4.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                customCanvas.rotate();//How to pass Canvas from my CanvasView to rotate method?
            }
        });
    }
}

CanvasView.java

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.Path;
import android.util.AttributeSet;
import android.view.View;

class CanvasView extends View {
    private Paint redPaint;
    private Matrix matrix;
    private Path path;

    public CanvasView(Context c, AttributeSet attrs) {
        super(c, attrs);
        redPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
        redPaint.setStyle(Paint.Style.STROKE);
        redPaint.setColor(0xffff0000);
        redPaint.setStrokeWidth(5);
        matrix = new Matrix();
        path = new Path();
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        path.moveTo(400, 400);
        path.lineTo(400, 800);
        path.lineTo(800, 700);
        path.lineTo(600, 600);
        path.lineTo(800, 500);
        path.lineTo(400, 400);
        path.close();
        canvas.drawPath(path, redPaint);
        }
    public void translate() {

    }
    public void reflect() {

    }
    public void scale() {

    }
    public void rotate(Canvas canvas) {
        matrix.reset();
        matrix.setRotate(90, 400, 400);
        path.transform(matrix);
        redPaint.setColor(Color.BLUE);
        canvas.drawPath(path, redPaint);
    }
}

Activity_main.xml

<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:layout_gravity="bottom">

    <com.example.lab2.CanvasView
        android:id="@+id/signature_canvas"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:layout_alignParentTop="true"/>

    <LinearLayout
        android:id="@+id/linearLayout"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:layout_alignParentBottom="true"
        android:gravity="bottom"
        android:orientation="horizontal">

        <Button
            android:id="@+id/btn_1"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:layout_weight="1"
            android:text="Перенос"
            android:textSize="8dp" />

        <Button
            android:id="@+id/btn_2"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:layout_weight="1"
            android:text="Отражение"
            android:textSize="8dp" />

        <Button
            android:id="@+id/btn_3"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:layout_weight="1"
            android:text="Масштабирование"
            android:textSize="8dp" />

        <Button
            android:id="@+id/btn_4"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:layout_weight="1"
            android:text="Поворот"
            android:textSize="8dp" />

    </LinearLayout>

</RelativeLayout>

您不应将 Canvas 传递给 rotate 或任何其他函数。与修改 canvas 相关的一切都应该在 onDraw 方法中发生。

更新您的 rotate() 方法以调用 Viewinvalidate() 方法,以便系统将拾取它以绘制下一帧:

    public void rotate() {
        matrix.reset();
        matrix.setRotate(90, 400, 400);
        path.transform(matrix);
        redPaint.setColor(Color.BLUE);
        invalidate(); // Invalidated Views should be updated
    }

为什么 invalidate()

如果我们看一下 java 文档,我们将找到 invalidate() 方法(和方法主体)的下一个解释:

    /**
     * Invalidate the whole view. If the view is visible,
     * {@link #onDraw(android.graphics.Canvas)} will be called at some point in
     * the future.
     * <p>
     * This must be called from a UI thread. To call from a non-UI thread, call
     * {@link #postInvalidate()}.
     */
    public void invalidate() {
        invalidate(true);
    }