罗技 Lua 将 Rapid Fire 与喷雾相结合
Logitech Lua combining Rapid Fire with spray
所以基本上,这就是我的脚本目前的样子,它是一个快速射击宏并减少了枪支的后坐力,但是由于某种原因我永远无法使用这个脚本进行喷射,因为它非常慢,因为我猜它正在减少后坐力。我想知道我是否可以像 4、5 发子弹一样没有任何后坐力(只能在按住鼠标 3 时自动射击,而不是在点击时自动射击。)并在已经按住鼠标 3 的情况下像普通喷雾一样继续喷射而不会出现任何延迟。所以 4 发子弹没有后坐力,并在同一周期内停止常规喷雾。如果那有意义的话。任何帮助将不胜感激。
EnablePrimaryMouseButtonEvents(true);
function OnEvent(event, arg)
if IsKeyLockOn("scrolllock")then
if IsMouseButtonPressed(3) then
repeat
if IsMouseButtonPressed(3) then
repeat
PressMouseButton(1)
Sleep(15)
ReleaseMouseButton(1)
until not IsMouseButtonPressed(3)
end
until not IsMouseButtonPressed(3)
end
end
end
local rapid_fire_delay = 15 -- delay between simulation of LMB press/release
local LMB_Pressed
do -- initializing PRNG
local dt = 0
for c in GetDate():gmatch"." do
dt = (dt % 65537 * 23456 + c:byte())
end
math.randomseed(dt)
end
function OnEvent(event, arg)
if event == "MOUSE_BUTTON_PRESSED" and arg == 2 and IsKeyLockOn("scrolllock") then -- RMB press
for j = 1, math.random(4, 5) do -- first 4-5 bullets as rapid-fire
PressMouseButton(1)
Sleep(math.random(rapid_fire_delay, 2*rapid_fire_delay))
ReleaseMouseButton(1)
Sleep(math.random(rapid_fire_delay, 2*rapid_fire_delay))
if not IsMouseButtonPressed(3) then return end -- is RMB pressed?
end
PressMouseButton(1)
LMB_Pressed = true
elseif event == "MOUSE_BUTTON_RELEASED" and arg == 2 and LMB_Pressed then -- RMB release
ReleaseMouseButton(1)
LMB_Pressed = false
elseif event == "MOUSE_BUTTON_PRESSED" and arg == 5 then
repeat
Sleep(15)
PressKey("SPACEBAR")
Sleep(15)
ReleaseKey("SPACEBAR")
until not IsMouseButtonPressed(5)
end
end
for j = 1, math.random(4, 5) do
行表示“4 到 5 颗子弹的随机数量”。
如果您只需要 3 个项目符号,请将此行更改为 for j = 1, 3 do
编辑:
这是LMB双击才开启速射的教程
一般慢速LMB点击不会触发连射
local Prev_LMB_Time, LMB_Pressed = 0
function OnEvent(event, arg)
if event == "MOUSE_BUTTON_PRESSED" and arg == 1 then
if IsKeyLockOn("scrolllock") then
local tm = GetRunningTime()
tm, Prev_LMB_Time = tm - Prev_LMB_Time, tm
if tm < 200 then -- LMB double-click
for j = 1, 100 do
PressMouseButton(1)
Sleep(1)
ReleaseMouseButton(1)
Sleep(1)
if not IsMouseButtonPressed(4) then return end
end
end
end
PressMouseButton(1)
LMB_Pressed = true
elseif event == "MOUSE_BUTTON_RELEASED" and arg == 1 and LMB_Pressed then
ReleaseMouseButton(1)
LMB_Pressed = false
elseif event == "MOUSE_BUTTON_PRESSED" and arg == 5 then
repeat
Sleep(15)
PressKey("SPACEBAR")
Sleep(15)
ReleaseKey("SPACEBAR")
until not IsMouseButtonPressed(5)
end
end
目前您在 GHUB 中有:
Primary Click = G1
Back = G4 G8
你应该在 GHUB 中做什么(按此顺序):
- 将“Primary Click”绑定到 G8(从现在开始,使用按钮#8 而不是 LMB)
- 将“返回”绑定到 G1
- 设置脚本
Now you should have the following:
Primary Click = G8
Back = G1 G4
鼠标按钮 #8 现在是“备用 LMB”,以防 LMB 无法正常工作。
所以基本上,这就是我的脚本目前的样子,它是一个快速射击宏并减少了枪支的后坐力,但是由于某种原因我永远无法使用这个脚本进行喷射,因为它非常慢,因为我猜它正在减少后坐力。我想知道我是否可以像 4、5 发子弹一样没有任何后坐力(只能在按住鼠标 3 时自动射击,而不是在点击时自动射击。)并在已经按住鼠标 3 的情况下像普通喷雾一样继续喷射而不会出现任何延迟。所以 4 发子弹没有后坐力,并在同一周期内停止常规喷雾。如果那有意义的话。任何帮助将不胜感激。
EnablePrimaryMouseButtonEvents(true);
function OnEvent(event, arg)
if IsKeyLockOn("scrolllock")then
if IsMouseButtonPressed(3) then
repeat
if IsMouseButtonPressed(3) then
repeat
PressMouseButton(1)
Sleep(15)
ReleaseMouseButton(1)
until not IsMouseButtonPressed(3)
end
until not IsMouseButtonPressed(3)
end
end
end
local rapid_fire_delay = 15 -- delay between simulation of LMB press/release
local LMB_Pressed
do -- initializing PRNG
local dt = 0
for c in GetDate():gmatch"." do
dt = (dt % 65537 * 23456 + c:byte())
end
math.randomseed(dt)
end
function OnEvent(event, arg)
if event == "MOUSE_BUTTON_PRESSED" and arg == 2 and IsKeyLockOn("scrolllock") then -- RMB press
for j = 1, math.random(4, 5) do -- first 4-5 bullets as rapid-fire
PressMouseButton(1)
Sleep(math.random(rapid_fire_delay, 2*rapid_fire_delay))
ReleaseMouseButton(1)
Sleep(math.random(rapid_fire_delay, 2*rapid_fire_delay))
if not IsMouseButtonPressed(3) then return end -- is RMB pressed?
end
PressMouseButton(1)
LMB_Pressed = true
elseif event == "MOUSE_BUTTON_RELEASED" and arg == 2 and LMB_Pressed then -- RMB release
ReleaseMouseButton(1)
LMB_Pressed = false
elseif event == "MOUSE_BUTTON_PRESSED" and arg == 5 then
repeat
Sleep(15)
PressKey("SPACEBAR")
Sleep(15)
ReleaseKey("SPACEBAR")
until not IsMouseButtonPressed(5)
end
end
for j = 1, math.random(4, 5) do
行表示“4 到 5 颗子弹的随机数量”。
如果您只需要 3 个项目符号,请将此行更改为 for j = 1, 3 do
编辑:
这是LMB双击才开启速射的教程
一般慢速LMB点击不会触发连射
local Prev_LMB_Time, LMB_Pressed = 0
function OnEvent(event, arg)
if event == "MOUSE_BUTTON_PRESSED" and arg == 1 then
if IsKeyLockOn("scrolllock") then
local tm = GetRunningTime()
tm, Prev_LMB_Time = tm - Prev_LMB_Time, tm
if tm < 200 then -- LMB double-click
for j = 1, 100 do
PressMouseButton(1)
Sleep(1)
ReleaseMouseButton(1)
Sleep(1)
if not IsMouseButtonPressed(4) then return end
end
end
end
PressMouseButton(1)
LMB_Pressed = true
elseif event == "MOUSE_BUTTON_RELEASED" and arg == 1 and LMB_Pressed then
ReleaseMouseButton(1)
LMB_Pressed = false
elseif event == "MOUSE_BUTTON_PRESSED" and arg == 5 then
repeat
Sleep(15)
PressKey("SPACEBAR")
Sleep(15)
ReleaseKey("SPACEBAR")
until not IsMouseButtonPressed(5)
end
end
目前您在 GHUB 中有:
Primary Click = G1
Back = G4 G8
你应该在 GHUB 中做什么(按此顺序):
- 将“Primary Click”绑定到 G8(从现在开始,使用按钮#8 而不是 LMB)
- 将“返回”绑定到 G1
- 设置脚本
Now you should have the following:
Primary Click = G8
Back = G1 G4
鼠标按钮 #8 现在是“备用 LMB”,以防 LMB 无法正常工作。