更改不透明度然后在向上滑动时隐藏 (CSS / JS)
Change opacity then hide on swipe up (CSS / JS)
我想改变不透明度,然后在向上滑动达到特定阈值时完全隐藏 div,例如下面的视频或 Photoswipe:
https://www.loom.com/share/29741bdadc7846bfbc747d3870815340
不幸的是,大多数关闭的库只允许注册实际的事件开始和结束,而不是滑动像素的数量。如何获取实际滑动距离并将其连接到滑动事件?
有很多事件监听器和计算属性;我使用 W3 的可拖动功能制作了一个快速代码笔,但自己添加了不透明度更改:
// Make the DIV element draggable:
dragElement(document.getElementById("mydiv"));
function dragElement(elmnt) {
var pos1 = 0, pos2 = 0, pos3 = 0, pos4 = 0;
if (document.getElementById(elmnt.id + "header")) {
// if present, the header is where you move the DIV from:
document.getElementById(elmnt.id + "header").onmousedown = dragMouseDown;
} else {
// otherwise, move the DIV from anywhere inside the DIV:
elmnt.onmousedown = dragMouseDown;
}
function dragMouseDown(e) {
e = e || window.event;
e.preventDefault();
// get the mouse cursor position at startup:
pos3 = e.clientX;
pos4 = e.clientY;
document.onmouseup = closeDragElement;
// call a function whenever the cursor moves:
document.onmousemove = elementDrag;
}
function elementDrag(e) {
e = e || window.event;
e.preventDefault();
// calculate the new cursor position:
pos1 = pos3 - e.clientX;
pos2 = pos4 - e.clientY;
pos3 = e.clientX;
pos4 = e.clientY;
// set the element's new position:
elmnt.style.top = (elmnt.offsetTop - pos2) + "px";
elmnt.style.left = (elmnt.offsetLeft - pos1) + "px";
//change background opacity:
const background = document.getElementById("background");
const bgHeight = background.offsetHeight;
const elmntHeight = elmnt.offsetHeight;
const adjustedBottom = bgHeight - elmntHeight;
const percentage = 1 - elmnt.offsetTop / adjustedBottom;
console.log(percentage)
background.style.opacity = percentage;
}
function closeDragElement() {
// stop moving when mouse button is released:
document.onmouseup = null;
document.onmousemove = null;
}
}
body {
margin: 0;
}
#background {
background: black;
width: 100vw;
height: 100vh;
position: absolute;
}
#mydiv {
position: absolute;
z-index: 9;
background-color: #f1f1f1;
border: 1px solid #d3d3d3;
text-align: center;
}
#mydivheader {
padding: 10px;
cursor: move;
z-index: 10;
background-color: #2196F3;
color: #fff;
}
<div id="background"></div>
<!-- Draggable DIV -->
<div id="mydiv">
<!-- Include a header DIV with the same name as the draggable DIV, followed by "header" -->
<div id="mydivheader">Click here to move</div>
<p>Move</p>
<p>this</p>
<p>DIV</p>
</div>
</div>
远非完美,但希望展示一个可以扩展的想法。
Note: You can apply the animations used in this example on other elements like an overlay instead. The technique is the same.
这里是一些代码,用于向上移动一个元素,使其淡出并从显示中移除。请注意,我只实现了 PointerEvent
-api。您还应该实施回退。
关于正在发生的事情的总结:
- 在元素上检测到一个
pointerdown
,并允许指针在元素外部使用setPointerCapture()
。
- 在元素上检测到
pointermove
。如果 mouse/touch 向上移动,则元素也向上移动。 (我还限制了向左、向右、向下的移动,但你不必这样做)
- 检测到
pointerup
。在 releasePointerCapture()
之后,指针将再次仅在默认元素中可用,而不是在默认元素之外。根据元素向上移动的量,元素返回到其原始位置或以动画方式退出。
class SwipeOutBehaviour {
constructor(element) {
this.element = element;
this.dy = null;
this.initial_y = null;
this.animation_frame_state = 'completed';
if( window.PointerEvent ) {
this.element.addEventListener('pointerdown', this.start_drag.bind(this), true);
this.element.addEventListener('pointermove', this.drag.bind(this), true);
this.element.addEventListener('pointerup', this.drag_end.bind(this), true);
} else {
//should use composition instead if you re serious, for this example I only implemented PointerEvent some browsers will use Tpuchevent and MouseEvent
}
}
start_drag( event ){
event.preventDefault();
// only respond to a single touch
if( event.touches && event.touches.length > 1 ) return;
// allow pointerevents outside the target
event.target.setPointerCapture(event.pointerId);
// set initial pos
this.initial_y = ( event.targetTouches ) ? event.targetTouches[0].clientY : event.clientY;
}
drag( event ){
event.preventDefault();
if( this.initial_y === null ) return;
if( this.animation_frame_state === 'pending' ) return;
this.dy = ( event.targetTouches ) ? Math.floor( event.targetTouches[0].clientY - this.initial_y ) : Math.floor( event.clientY - this.initial_y );
if( this.dy > 0 ) return;
this.animation_frame_state = 'pending'
window.requestAnimationFrame( () => {
this.element.style.transform = `translateY(${this.dy}px)`
this.animation_frame_state = 'completed';
});
}
drag_end(event) {
event.preventDefault();
if(event.touches && event.touches.length > 0) return;
event.target.releasePointerCapture(event.pointerId);
if( this.dy < -100 ) {
window.requestAnimationFrame( () => {
this.element.style.transition = 'opacity 500ms, translateY 200ms';
this.element.style.transform = `translateY(-175px)`;
this.element.style.opacity = `0`;
this.animation_frame_state = 'completed';
window.setTimeout( () => {
// set display to none, you could remove it from the DOM instead
this.element.style.display = 'none';
}, 500)
});
} else {
window.requestAnimationFrame( () => {
this.element.style.transform = `translateY(0px)`
this.animation_frame_state = 'completed';
});
}
this.initial_y = null;
}
}
let element = document.getElementById('container');
new SwipeOutBehaviour( element );
#container {
margin: auto;
width: 150px;
height: 150px;
border: 1px solid black;
}
#box-of-doom {
margin: auto;
width: 200px;
height: 200px;
border: 1px solid red;
background: orange;
}
p {
text-align: center;
}
<p>Drag the item in the box of doom<p>
<div id='box-of-doom'>
<p>The box of doom<p>
</div>
<div id='container'>
<img alt='a placeholder' src='https://via.placeholder.com/150' />
</div>
注意:此答案的灵感来自 this documentation/article from Google about touch events,因此您可能想在那里阅读更多内容。
我想改变不透明度,然后在向上滑动达到特定阈值时完全隐藏 div,例如下面的视频或 Photoswipe:
https://www.loom.com/share/29741bdadc7846bfbc747d3870815340
不幸的是,大多数关闭的库只允许注册实际的事件开始和结束,而不是滑动像素的数量。如何获取实际滑动距离并将其连接到滑动事件?
有很多事件监听器和计算属性;我使用 W3 的可拖动功能制作了一个快速代码笔,但自己添加了不透明度更改:
// Make the DIV element draggable:
dragElement(document.getElementById("mydiv"));
function dragElement(elmnt) {
var pos1 = 0, pos2 = 0, pos3 = 0, pos4 = 0;
if (document.getElementById(elmnt.id + "header")) {
// if present, the header is where you move the DIV from:
document.getElementById(elmnt.id + "header").onmousedown = dragMouseDown;
} else {
// otherwise, move the DIV from anywhere inside the DIV:
elmnt.onmousedown = dragMouseDown;
}
function dragMouseDown(e) {
e = e || window.event;
e.preventDefault();
// get the mouse cursor position at startup:
pos3 = e.clientX;
pos4 = e.clientY;
document.onmouseup = closeDragElement;
// call a function whenever the cursor moves:
document.onmousemove = elementDrag;
}
function elementDrag(e) {
e = e || window.event;
e.preventDefault();
// calculate the new cursor position:
pos1 = pos3 - e.clientX;
pos2 = pos4 - e.clientY;
pos3 = e.clientX;
pos4 = e.clientY;
// set the element's new position:
elmnt.style.top = (elmnt.offsetTop - pos2) + "px";
elmnt.style.left = (elmnt.offsetLeft - pos1) + "px";
//change background opacity:
const background = document.getElementById("background");
const bgHeight = background.offsetHeight;
const elmntHeight = elmnt.offsetHeight;
const adjustedBottom = bgHeight - elmntHeight;
const percentage = 1 - elmnt.offsetTop / adjustedBottom;
console.log(percentage)
background.style.opacity = percentage;
}
function closeDragElement() {
// stop moving when mouse button is released:
document.onmouseup = null;
document.onmousemove = null;
}
}
body {
margin: 0;
}
#background {
background: black;
width: 100vw;
height: 100vh;
position: absolute;
}
#mydiv {
position: absolute;
z-index: 9;
background-color: #f1f1f1;
border: 1px solid #d3d3d3;
text-align: center;
}
#mydivheader {
padding: 10px;
cursor: move;
z-index: 10;
background-color: #2196F3;
color: #fff;
}
<div id="background"></div>
<!-- Draggable DIV -->
<div id="mydiv">
<!-- Include a header DIV with the same name as the draggable DIV, followed by "header" -->
<div id="mydivheader">Click here to move</div>
<p>Move</p>
<p>this</p>
<p>DIV</p>
</div>
</div>
远非完美,但希望展示一个可以扩展的想法。
Note: You can apply the animations used in this example on other elements like an overlay instead. The technique is the same.
这里是一些代码,用于向上移动一个元素,使其淡出并从显示中移除。请注意,我只实现了 PointerEvent
-api。您还应该实施回退。
关于正在发生的事情的总结:
- 在元素上检测到一个
pointerdown
,并允许指针在元素外部使用setPointerCapture()
。 - 在元素上检测到
pointermove
。如果 mouse/touch 向上移动,则元素也向上移动。 (我还限制了向左、向右、向下的移动,但你不必这样做) - 检测到
pointerup
。在releasePointerCapture()
之后,指针将再次仅在默认元素中可用,而不是在默认元素之外。根据元素向上移动的量,元素返回到其原始位置或以动画方式退出。
class SwipeOutBehaviour {
constructor(element) {
this.element = element;
this.dy = null;
this.initial_y = null;
this.animation_frame_state = 'completed';
if( window.PointerEvent ) {
this.element.addEventListener('pointerdown', this.start_drag.bind(this), true);
this.element.addEventListener('pointermove', this.drag.bind(this), true);
this.element.addEventListener('pointerup', this.drag_end.bind(this), true);
} else {
//should use composition instead if you re serious, for this example I only implemented PointerEvent some browsers will use Tpuchevent and MouseEvent
}
}
start_drag( event ){
event.preventDefault();
// only respond to a single touch
if( event.touches && event.touches.length > 1 ) return;
// allow pointerevents outside the target
event.target.setPointerCapture(event.pointerId);
// set initial pos
this.initial_y = ( event.targetTouches ) ? event.targetTouches[0].clientY : event.clientY;
}
drag( event ){
event.preventDefault();
if( this.initial_y === null ) return;
if( this.animation_frame_state === 'pending' ) return;
this.dy = ( event.targetTouches ) ? Math.floor( event.targetTouches[0].clientY - this.initial_y ) : Math.floor( event.clientY - this.initial_y );
if( this.dy > 0 ) return;
this.animation_frame_state = 'pending'
window.requestAnimationFrame( () => {
this.element.style.transform = `translateY(${this.dy}px)`
this.animation_frame_state = 'completed';
});
}
drag_end(event) {
event.preventDefault();
if(event.touches && event.touches.length > 0) return;
event.target.releasePointerCapture(event.pointerId);
if( this.dy < -100 ) {
window.requestAnimationFrame( () => {
this.element.style.transition = 'opacity 500ms, translateY 200ms';
this.element.style.transform = `translateY(-175px)`;
this.element.style.opacity = `0`;
this.animation_frame_state = 'completed';
window.setTimeout( () => {
// set display to none, you could remove it from the DOM instead
this.element.style.display = 'none';
}, 500)
});
} else {
window.requestAnimationFrame( () => {
this.element.style.transform = `translateY(0px)`
this.animation_frame_state = 'completed';
});
}
this.initial_y = null;
}
}
let element = document.getElementById('container');
new SwipeOutBehaviour( element );
#container {
margin: auto;
width: 150px;
height: 150px;
border: 1px solid black;
}
#box-of-doom {
margin: auto;
width: 200px;
height: 200px;
border: 1px solid red;
background: orange;
}
p {
text-align: center;
}
<p>Drag the item in the box of doom<p>
<div id='box-of-doom'>
<p>The box of doom<p>
</div>
<div id='container'>
<img alt='a placeholder' src='https://via.placeholder.com/150' />
</div>
注意:此答案的灵感来自 this documentation/article from Google about touch events,因此您可能想在那里阅读更多内容。