未调用 AppDelegate 的函数
Functions of AppDelegate not being called
我的一个应用程序有问题。我注意到,当应用程序在后台运行时,我的控制器仍在更新。原因是 AppDelegate 的方法没有被调用,我找不到原因。
这是我的代码:
import UIKit
import Harmony
@UIApplicationMain
class AppDelegate : UIResponder
{
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool
{
return true
}
}
extension AppDelegate : UIApplicationDelegate
{
func applicationDidBecomeActive(_ application: UIApplication)
{
Swift.print("applicationDidBecomeActive")
Notifications.post(UIApplication.didBecomeActiveNotification.rawValue)
}
func applicationWillResignActive(_ application: UIApplication)
{
Swift.print("applicationWillResignActive")
Notifications.post(UIApplication.willResignActiveNotification.rawValue)
}
func applicationWillEnterForeground(_ application: UIApplication)
{
Swift.print("applicationWillEnterForeground")
Notifications.post(UIApplication.willEnterForegroundNotification.rawValue)
}
}
我尝试了以下方法:
- 使用真实设备和模拟器。
- 重新启动 Xcode,清理构建文件夹。
- 清理 Developer 文件夹
- 不要使用扩展程序。
- 调试或发布方案
没有任何效果,方法仍然没有被调用,我想知道为什么?
如果您将 ios 13 与场景委托一起使用..所有功能都转移到场景委托中而不是 AppDelegate
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
guard let _ = (scene as? UIWindowScene) else { return }
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
}
我的一个应用程序有问题。我注意到,当应用程序在后台运行时,我的控制器仍在更新。原因是 AppDelegate 的方法没有被调用,我找不到原因。
这是我的代码:
import UIKit
import Harmony
@UIApplicationMain
class AppDelegate : UIResponder
{
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool
{
return true
}
}
extension AppDelegate : UIApplicationDelegate
{
func applicationDidBecomeActive(_ application: UIApplication)
{
Swift.print("applicationDidBecomeActive")
Notifications.post(UIApplication.didBecomeActiveNotification.rawValue)
}
func applicationWillResignActive(_ application: UIApplication)
{
Swift.print("applicationWillResignActive")
Notifications.post(UIApplication.willResignActiveNotification.rawValue)
}
func applicationWillEnterForeground(_ application: UIApplication)
{
Swift.print("applicationWillEnterForeground")
Notifications.post(UIApplication.willEnterForegroundNotification.rawValue)
}
}
我尝试了以下方法:
- 使用真实设备和模拟器。
- 重新启动 Xcode,清理构建文件夹。
- 清理 Developer 文件夹
- 不要使用扩展程序。
- 调试或发布方案
没有任何效果,方法仍然没有被调用,我想知道为什么?
如果您将 ios 13 与场景委托一起使用..所有功能都转移到场景委托中而不是 AppDelegate
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
guard let _ = (scene as? UIWindowScene) else { return }
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
}