C++ VISUAL STUDIO: GLFWwindow 未初始化,即使它写在文档中并且之前工作过

C++ VISUAL STUDIO: GLFWwindow not initialized even if it is written in the docs and worked before

VS2019 说 GLFWwindow* 没有初始化。它说这是一个警告,然后不编译。 它之前也有效,它只在 start_window 函数中说。

...main.cpp(19): error C4700: uninitialized local variable 'window' used
...Done building project "CityEngine.vcxproj" -- FAILED.

我试过: (来自 BDL 的建议)用 nullptr 初始化它 - 不可见且无响应 window。 (VS IntelliSense)做 window{}。相同的结果。

我关闭了“将警告视为错误”。

main.cpp

#include "city/stdheader.h"
#include "city/city.h"
//Target board :)
//put colors in front of stuff (thanks stack overflow)
float color1[3] = { 1.0, 1.0, 1.0 };
float color2[3] = { 1.0, 0.0, 0.0 };
float colorA[3] = { 0.3, 0.3, 0.3 };
float vertices1[8] = { 0.9, 0.9, -0.9, 0.9, -0.9, -0.9, 0.9, -0.9 };
float vertices2[8] = { 0.7, 0.7, -0.7, 0.7, -0.7, -0.7, 0.7, -0.7 };
float vertices3[8] = { 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, -0.5 };
float vertices4[8] = { 0.3, 0.3, -0.3, 0.3, -0.3, -0.3, 0.3, -0.3 };
float vertices5[8] = { 0.1, 0.1, -0.1, 0.1, -0.1, -0.1, 0.1, -0.1 };
float vertices1A[6] = { 0, 0, -0.2, 0.2, -0.2, -0.1 };
float vertices2A[6] = { -0.4, 0.3, -0.6, 0.5, -0.6, 0.2 };
float vertices3A[6] = { 0.4, -0.6, 0.2, -0.4, 0.2, -0.7 };
int main() {
    glfwInit();
    GLFWwindow* window;
    City::start_window(window, 680, 480);
    while (!CtWINDOW_OPEN(window)) {
        glClear(GL_COLOR_BUFFER_BIT);
        glClearColor(1.0, 1.0, 1.0, 1.0);
        City::drawpoly(vertices1, color2);
        City::drawpoly(vertices2, color1);
        City::drawpoly(vertices3, color2);
        City::drawpoly(vertices4, color1);
        City::drawpoly(vertices5, color2);
        //Arrows
        City::drawtriangle(vertices1A, colorA);
        City::drawtriangle(vertices2A, colorA);
        City::drawtriangle(vertices3A, colorA);
        CtPROCESS(window);
    }
    glfwTerminate();
}

cityengine.cpp

#include "stdheader.h"
#include "city.h"
#include <GLFW/glfw3.h>

namespace City {
    void terminate_window() {
        glfwTerminate();
    }
    void start_window(GLFWwindow* window, float width, float height) {
        glfwInit();
        window = glfwCreateWindow(width, height, "CITYEngine", 0, 0);
        glfwMakeContextCurrent(window);
        if (!window)
        {
            terminate_window();
        }

        //while (!WINDOW_OPEN(CITYwindow)) {
        //    PROCESS(CITYwindow);
       // }
    }
    void drawpoly(float vertices[8], float color[3]) {
        glBegin(GL_POLYGON);
        glColor3f(color[0], color[1], color[2]);
        glVertex2f(vertices[0], vertices[1]);
        glVertex2f(vertices[2], vertices[3]);
        glVertex2f(vertices[4], vertices[5]);
        glVertex2f(vertices[6], vertices[7]);
        glEnd();
    }
    void drawtriangle(float vertices[6], float color[3]) {
        glBegin(GL_TRIANGLES);
        glColor3f(color[0], color[1], color[2]);
        glVertex2f(vertices[0], vertices[1]);
        glVertex2f(vertices[2], vertices[3]);
        glVertex2f(vertices[4], vertices[5]);
        glEnd();
    }
}

city.h

#pragma once

#define CtWINDOW_OPEN(window) glfwWindowShouldClose(window)
#define CtPROCESS(window) glfwSwapBuffers(window); glfwPollEvents()

namespace City {
    void start_window(GLFWwindow* window, float width, float height);
    void terminate_window();
    void drawpoly(float vertices[8], float color[3]);
    void drawtriangle(float vertices[6], float color[3]);
}

stdheader(这个问题可能不需要,但无论如何我都会包括它)

#pragma once

#include <iostream>

#include <GLFW/glfw3.h>

using std::string;
using std::cout;
using std::cin;

有线索吗?

PS。有谁知道为什么?

C4700 is usually a warning and only behaves like an error when "Treat warnings as errors" is enabled

要消除此警告,您应该使用以下方法初始化变量:

GLFWwindow* window = nullptr;

makes the window invisible and not responding

发生这种情况是因为 start_window 的 window 参数没有按照您的要求执行。您想从方法内部设置指针的值,但为此您必须传递对指针的引用(或指向指针的指针)。您当前的代码按值传递指针,但不 return 新的 window 指向调用方法。您可以使用类似于下一个代码示例的内容来解决问题:

void start_window(GLFWwindow*& window, float width, float height)
{
    glfwInit();
    auto createdWindow = glfwCreateWindow(width, height, "CITYEngine", 0, 0);
    glfwMakeContextCurrent(createdWindow );
    if (!createdWindow )
    {
        terminate_window();
        window = nullptr;
    }
    else
    {
        window = createdWindow;
    }
}