如何在 Flutter 中以编程方式更改 Rive/Flare 中渐变填充的 start/end 位置?
How do I change the start/end locations of gradient fills in Rive/Flare programatically in Flutter?
我有一个简单的球,它使用渐变填充使其看起来像是从一侧照亮的:
我想在运行时修改 Flutter 中的渐变填充(例如,让它看起来像是光相对于球四处移动)。我能够找到这样的坐标:
final fill = (artboard.getNode("Ellipse") as FlutterActorShape).fill as FlutterRadialFill;
print(fill.renderStart);
print(fill.renderEnd);
但是,我找不到修改这些值的方法。我尝试使用 Vec2D
来覆盖这些值,但是它不会改变渲染(可能是因为根据这些值计算出的东西需要失效?):
Vec2D.copy(
_fill.renderStart,
Vec2D.fromValues(
200 - _component.x, 200 - _component.y));
对于这个 属性 没有很好的帮助 setter(关键帧操纵它并使内部状态无效),但是有一点额外的冗长(我们真的应该让它更友好) 代码你可以做到:
class MutateGradient extends FlareController {
// Store the fill so you don't need to look it up each frame.
FlutterRadialFill _radialFill;
// I chose to drive the end position of the gradient with a sin wave so i use
// a field to accumulate the phase.
double _phase = 0;
@override
bool advance(FlutterActorArtboard artboard, double elapsed) {
if (_radialFill == null) {
// Didn't find the fill during init, early out with a false meaning we're
// done.
return false;
}
_phase += elapsed;
// No nice setter on the end so we have to set the values manually and then
// mark the paint dirty so the update loop updates the actual paint and
// points used to render. Note that the position here can be either in the
// path's local transform or world (artboard) transform depending on whether
// transformAffectsStroke was selected in Rive.
Vec2D.copy(
_radialFill.end, Vec2D.fromValues(-100, 100 + sin(_phase*2) * 50));
_radialFill.markPaintDirty();
// Return true to get another call the next frame...
return true;
}
@override
void initialize(FlutterActorArtboard artboard) {
// Find the fill we want to manipulate.
var node = artboard.getNode("Ellipse");
if (node is FlutterActorShape) {
var fill = node.fill;
if (fill is FlutterRadialFill) {
_radialFill = fill;
}
}
}
@override
void setViewTransform(Mat2D viewTransform) {
// Inentionally empty, we don't need to convert from artboard (world) to
// view space in this example.
}
}
向 luigi@rive.app 发送仇恨邮件或随意公开羞辱我@luigirosso <3
我有一个简单的球,它使用渐变填充使其看起来像是从一侧照亮的:
我想在运行时修改 Flutter 中的渐变填充(例如,让它看起来像是光相对于球四处移动)。我能够找到这样的坐标:
final fill = (artboard.getNode("Ellipse") as FlutterActorShape).fill as FlutterRadialFill;
print(fill.renderStart);
print(fill.renderEnd);
但是,我找不到修改这些值的方法。我尝试使用 Vec2D
来覆盖这些值,但是它不会改变渲染(可能是因为根据这些值计算出的东西需要失效?):
Vec2D.copy(
_fill.renderStart,
Vec2D.fromValues(
200 - _component.x, 200 - _component.y));
对于这个 属性 没有很好的帮助 setter(关键帧操纵它并使内部状态无效),但是有一点额外的冗长(我们真的应该让它更友好) 代码你可以做到:
class MutateGradient extends FlareController {
// Store the fill so you don't need to look it up each frame.
FlutterRadialFill _radialFill;
// I chose to drive the end position of the gradient with a sin wave so i use
// a field to accumulate the phase.
double _phase = 0;
@override
bool advance(FlutterActorArtboard artboard, double elapsed) {
if (_radialFill == null) {
// Didn't find the fill during init, early out with a false meaning we're
// done.
return false;
}
_phase += elapsed;
// No nice setter on the end so we have to set the values manually and then
// mark the paint dirty so the update loop updates the actual paint and
// points used to render. Note that the position here can be either in the
// path's local transform or world (artboard) transform depending on whether
// transformAffectsStroke was selected in Rive.
Vec2D.copy(
_radialFill.end, Vec2D.fromValues(-100, 100 + sin(_phase*2) * 50));
_radialFill.markPaintDirty();
// Return true to get another call the next frame...
return true;
}
@override
void initialize(FlutterActorArtboard artboard) {
// Find the fill we want to manipulate.
var node = artboard.getNode("Ellipse");
if (node is FlutterActorShape) {
var fill = node.fill;
if (fill is FlutterRadialFill) {
_radialFill = fill;
}
}
}
@override
void setViewTransform(Mat2D viewTransform) {
// Inentionally empty, we don't need to convert from artboard (world) to
// view space in this example.
}
}
向 luigi@rive.app 发送仇恨邮件或随意公开羞辱我@luigirosso <3