以编程方式将按钮添加到 uitableview 单元格
Add button to uitableview cell programmatically
我只希望我的代码在每个 table 包含文本的视图单元格中生成一个按钮。当按下按钮时,只需让它打个招呼。每个单元格中都应该有一个按钮。我希望这一切都完成并编写代码并且根本不使用情节提要。 class 应保留为 uiview 控制器且不应更改。
import UIKit
class ViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
private let myArray: NSArray = ["First","Second","Third"]
var myTableView = UITableView()
override func viewDidLoad() {
super.viewDidLoad()
myTableView.register(UITableViewCell.self, forCellReuseIdentifier: "MyCell")
myTableView.dataSource = self
myTableView.delegate = self
self.view.addSubview(myTableView)
myTableView.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
myTableView.heightAnchor.constraint(equalTo: view.heightAnchor, multiplier: 0.90),
myTableView.widthAnchor.constraint(equalTo: view.widthAnchor, multiplier: 1),
myTableView.topAnchor.constraint(equalTo: view.topAnchor),
myTableView.leadingAnchor.constraint(equalTo: view.leadingAnchor),
])
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
print("Num: \(indexPath.row)")
print("Value: \(myArray[indexPath.row])")
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return myArray.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "MyCell", for: indexPath as IndexPath)
cell.textLabel!.text = "\(myArray[indexPath.row])"
return cell
}
}
您可以将 UIButton
添加到 UITableViewCell
,只需将其添加到 cellForRow
方法中,如下所示:
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "MyCell", for: indexPath)
let button = UIButton()
button.setTitle("\(myArray[indexPath.row])", for: .normal)
button.center = cell.center
cell.addSubview(button)
return cell
}
上述方法虽然有效,但不推荐。您可能应该为 UITableViewCell
创建一个自定义 class 并将其用作您的单元格,如下所示:
class MyCustomCell: UITableViewCell {
let button = UIButton()
override init(style: UITableViewCell.CellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
addSubview(button)
// do layout setup here
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
用法:
override func viewDidLoad() {
super.viewDidLoad()
myTableView.register(MyCustomCell.self, forCellReuseIdentifier: "MyCell")
//...
}
//...
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "MyCell", for: indexPath) as! MyCustomCell
cell.button.setTitle("\(myArray[indexPath.row])", for: .normal)
return cell
}
创建 UITableViewcell 的子类 -
class MyCell: UITableViewCell {
var buttonTapCallback: () -> () = { }
let button: UIButton = {
let btn = UIButton()
btn.setTitle("Button", for: .normal)
btn.backgroundColor = .systemPink
btn.titleLabel?.font = UIFont.systemFont(ofSize: 14)
return btn
}()
let label: UILabel = {
let lbl = UILabel()
lbl.font = UIFont.systemFont(ofSize: 16)
lbl.textColor = .systemPink
return lbl
}()
@objc func didTapButton() {
buttonTapCallback()
}
override init(style: UITableViewCell.CellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
//Add button
contentView.addSubview(button)
button.addTarget(self, action: #selector(didTapButton), for: .touchUpInside)
//Set constraints as per your requirements
button.translatesAutoresizingMaskIntoConstraints = false
button.leadingAnchor.constraint(equalTo: contentView.leadingAnchor, constant: 20).isActive = true
button.topAnchor.constraint(equalTo: contentView.topAnchor, constant: 10).isActive = true
button.widthAnchor.constraint(equalToConstant: 100).isActive = true
button.bottomAnchor.constraint(equalTo: contentView.bottomAnchor, constant: -10).isActive = true
//Add label
contentView.addSubview(label)
//Set constraints as per your requirements
label.translatesAutoresizingMaskIntoConstraints = false
label.leadingAnchor.constraint(equalTo: button.trailingAnchor, constant: 20).isActive = true
label.topAnchor.constraint(equalTo: contentView.topAnchor, constant: 10).isActive = true
label.trailingAnchor.constraint(equalTo: contentView.trailingAnchor, constant: -10).isActive = true
label.bottomAnchor.constraint(equalTo: contentView.bottomAnchor, constant: -10).isActive = true
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
现在在你的视图控制器中注册这个单元格 -
myTableView.register(MyCell.self, forCellReuseIdentifier: "MyCell")
现在使用 cellForRowAt 方法加载此单元格 -
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "MyCell", for: indexPath) as! MyCell
cell.label.text = ""
cell.buttonTapCallback = {
cell.label.text = "Hi"
}
return cell
}
我只希望我的代码在每个 table 包含文本的视图单元格中生成一个按钮。当按下按钮时,只需让它打个招呼。每个单元格中都应该有一个按钮。我希望这一切都完成并编写代码并且根本不使用情节提要。 class 应保留为 uiview 控制器且不应更改。
import UIKit
class ViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
private let myArray: NSArray = ["First","Second","Third"]
var myTableView = UITableView()
override func viewDidLoad() {
super.viewDidLoad()
myTableView.register(UITableViewCell.self, forCellReuseIdentifier: "MyCell")
myTableView.dataSource = self
myTableView.delegate = self
self.view.addSubview(myTableView)
myTableView.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
myTableView.heightAnchor.constraint(equalTo: view.heightAnchor, multiplier: 0.90),
myTableView.widthAnchor.constraint(equalTo: view.widthAnchor, multiplier: 1),
myTableView.topAnchor.constraint(equalTo: view.topAnchor),
myTableView.leadingAnchor.constraint(equalTo: view.leadingAnchor),
])
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
print("Num: \(indexPath.row)")
print("Value: \(myArray[indexPath.row])")
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return myArray.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "MyCell", for: indexPath as IndexPath)
cell.textLabel!.text = "\(myArray[indexPath.row])"
return cell
}
}
您可以将 UIButton
添加到 UITableViewCell
,只需将其添加到 cellForRow
方法中,如下所示:
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "MyCell", for: indexPath)
let button = UIButton()
button.setTitle("\(myArray[indexPath.row])", for: .normal)
button.center = cell.center
cell.addSubview(button)
return cell
}
上述方法虽然有效,但不推荐。您可能应该为 UITableViewCell
创建一个自定义 class 并将其用作您的单元格,如下所示:
class MyCustomCell: UITableViewCell {
let button = UIButton()
override init(style: UITableViewCell.CellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
addSubview(button)
// do layout setup here
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
用法:
override func viewDidLoad() {
super.viewDidLoad()
myTableView.register(MyCustomCell.self, forCellReuseIdentifier: "MyCell")
//...
}
//...
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "MyCell", for: indexPath) as! MyCustomCell
cell.button.setTitle("\(myArray[indexPath.row])", for: .normal)
return cell
}
创建 UITableViewcell 的子类 -
class MyCell: UITableViewCell {
var buttonTapCallback: () -> () = { }
let button: UIButton = {
let btn = UIButton()
btn.setTitle("Button", for: .normal)
btn.backgroundColor = .systemPink
btn.titleLabel?.font = UIFont.systemFont(ofSize: 14)
return btn
}()
let label: UILabel = {
let lbl = UILabel()
lbl.font = UIFont.systemFont(ofSize: 16)
lbl.textColor = .systemPink
return lbl
}()
@objc func didTapButton() {
buttonTapCallback()
}
override init(style: UITableViewCell.CellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
//Add button
contentView.addSubview(button)
button.addTarget(self, action: #selector(didTapButton), for: .touchUpInside)
//Set constraints as per your requirements
button.translatesAutoresizingMaskIntoConstraints = false
button.leadingAnchor.constraint(equalTo: contentView.leadingAnchor, constant: 20).isActive = true
button.topAnchor.constraint(equalTo: contentView.topAnchor, constant: 10).isActive = true
button.widthAnchor.constraint(equalToConstant: 100).isActive = true
button.bottomAnchor.constraint(equalTo: contentView.bottomAnchor, constant: -10).isActive = true
//Add label
contentView.addSubview(label)
//Set constraints as per your requirements
label.translatesAutoresizingMaskIntoConstraints = false
label.leadingAnchor.constraint(equalTo: button.trailingAnchor, constant: 20).isActive = true
label.topAnchor.constraint(equalTo: contentView.topAnchor, constant: 10).isActive = true
label.trailingAnchor.constraint(equalTo: contentView.trailingAnchor, constant: -10).isActive = true
label.bottomAnchor.constraint(equalTo: contentView.bottomAnchor, constant: -10).isActive = true
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
现在在你的视图控制器中注册这个单元格 -
myTableView.register(MyCell.self, forCellReuseIdentifier: "MyCell")
现在使用 cellForRowAt 方法加载此单元格 -
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "MyCell", for: indexPath) as! MyCell
cell.label.text = ""
cell.buttonTapCallback = {
cell.label.text = "Hi"
}
return cell
}