拖放as3后禁用音频的问题

Problem disabling audio after dragging and dropping as3

我做了三张图片拉贴贴在另外三张上,成功了。 我想在附件被正确拉动并正确连接时添加一个加强声音,并且在操作不成功时另一个声音表示不满, 问题:Booster 在一次性成功后仍然适用于所有图像,并且失败声音不起作用。 也就是说,我无法正确地制定控制图书馆内部声音工作的符号。 请帮忙解决问题

代码中: 拉取图片名称(r1,r2,r3),静态图片名称(m1,m2,m3),成功音mus1,失败音mus2

////////////////
 stop();
 r1.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag);
 function fl_ClickToDrag(event:MouseEvent):void
 {
    r1.startDrag();
 }
 stage.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop);
 function fl_ReleaseToDrop(event:MouseEvent):void
 {
     r1.stopDrag();
    if(r1.hitTestObject(m1))
    {
        r1.x=m1.x
        r1.y=m1.y
    }
    else
    {
        r1.x=30.05
        r1.y=155.95
    }
 }
 r2.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag_2);
 function fl_ClickToDrag_2(event:MouseEvent):void
 {
    r2.startDrag();
 }
 stage.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop_2);
 function fl_ReleaseToDrop_2(event:MouseEvent):void
 {
    r2.stopDrag();
    if(r2.hitTestObject(m2))
    {
        r2.x=m2.x
        r2.y=m2.y
        ///////////////Sound code for reinforcement
    var musAPlay:Ahsant = new Ahsant();
      var musA1Channel:SoundChannel = new SoundChannel();
     SoundMixer.stopAll();
    musA1Channel.stop();
     musA1Channel = musAPlay.play();
        
    }
    else
    {
        r2.x=30.05
        r2.y=249.4
        //////////////Sound code not being successful
        var musBPlay:noah = new noah();
    var musB1Channel:SoundChannel = new SoundChannel();
     SoundMixer.stopAll();
    musB1Channel.stop();
     musB1Channel = musBPlay.play();
        
    }
 }
 r3.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag_3);
 function fl_ClickToDrag_3(event:MouseEvent):void
 {
    r3.startDrag();
 }
 stage.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop_3);
 function fl_ReleaseToDrop_3(event:MouseEvent):void
 {
    r3.stopDrag();
    if(r3.hitTestObject(m3))
    {
        r3.x=m3.x
        r3.y=m3.y
    }
    else
    {
        r3.x=30.05
        r3.y=347.4
    }
    
        if(r1.hitTestObject(m1)&& r2.hitTestObject(m2) && r3.hitTestObject(m3))
            gotoAndPlay (5)
    
 }
 //////////////////////////

我可以通过用按钮名称替换舞台来解决问题,在成功提示音的代码之后,我输入以下内容: button.removeEventListener(MouseEvent.MOUSE_DOWN, fl_ReleaseToDrop); button.removeEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop);

其中按钮根据工作替换为自定义名称