如何使子菜单在 C++ 中执行 onclick 功能
How to make a submenu do a function onclick in C++
我正在尝试在任何程序 window 的顶部制作一个带有子菜单的简单菜单,它可以在单击子菜单时执行您想要的任何功能,例如,您单击菜单,它会打开“ sub-menu",您单击 sub-menu,它执行此功能,其中 window 的标题使用 SetWindowTextA 更改。
SetWindowTextA(ROBLOX, "a"); // we set the text of the window title to whatever you want, in this case "a"
HMENU SubSX = CreatePopupMenu(); //Create a submenu which appears on hovering to "menu" called "Sub-Menu"
AppendMenu(SX, MF_POPUP | MF_STRING, (UINT_PTR)SubSX, "Sub-Menu");
HMENU SX = CreateMenu(); //Create the main menu ontop of a window called "Menu"
AppendMenu(SX, MF_POPUP | MF_STRING, (UINT_PTR)SubSX, "Menu");
SetMenu(ROBLOX, SX);
正如您在上面的代码中看到的,我创建了一个菜单,其中包含一个名为 Sub-Menu 的子菜单
ROBLOX是window的句柄,现在不是我们关心的
操作中的菜单和子菜单:
所以,我基本上想做的是,当您单击子菜单时,例如上图中的“Sub-Menu”,它会执行特定功能(例如:更改 window 标题使用 SetWindowText)
我知道它需要某种 windows 挂钩,但我不知道如何,需要任何帮助。
提前致谢。
首先,您可以创建一个标识符来确定要控制的菜单项,例如 #define IDM_SUBSX 1001
。
然后使用AppendMenu
通过标识符指定菜单项:AppendMenu(SubSX, MF_STRING, IDM_SUBSX, "Sub-Menu");
.
最后通过WM_COMMAND
消息确定菜单项的标识,我们可以根据标识对不同的菜单项进行不同的操作
示例如下:
#include <Windows.h>
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
#define IDM_SUBSX 1001
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow)
{
static TCHAR szAppName[] = TEXT("hello windows");
HWND hwnd;
MSG msg;
WNDCLASS wndclass;
wndclass.style = CS_HREDRAW | CS_VREDRAW;
wndclass.lpfnWndProc = WndProc;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hInstance = hInstance;
wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
wndclass.lpszMenuName = NULL;
wndclass.lpszClassName = szAppName;
if (!RegisterClass(&wndclass))
{
MessageBox(NULL, TEXT("This program requires Windows NT!"), szAppName, MB_ICONERROR);
}
hwnd = CreateWindow(szAppName,
TEXT("the hello program"),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
NULL,
NULL,
hInstance,
NULL);
ShowWindow(hwnd, iCmdShow);
UpdateWindow(hwnd);
while (GetMessageW(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessageW(&msg);
}
return msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
HDC hdc;
PAINTSTRUCT ps;
RECT rect;
switch (message)
{
case WM_CREATE:
{
SetWindowTextA(hwnd, "a"); // we set the text of the window title to whatever you want, in this case "a"
HMENU SX = CreateMenu();
HMENU SubSX = CreatePopupMenu(); //Create a submenu which appears on hovering to "menu" called "Sub-Menu"
AppendMenu(SubSX, MF_STRING, IDM_SUBSX, "Sub-Menu");
AppendMenu(SX, MF_POPUP | MF_STRING, (UINT_PTR)SubSX, "Menu");
SetMenu(hwnd, SX);
return 0;
}
case WM_PAINT:
hdc = BeginPaint(hwnd, &ps);
GetClientRect(hwnd, &rect);
DrawTextW(hdc, (L"Hello,Windows"), -1, &rect, DT_SINGLELINE | DT_CENTER | DT_VCENTER);
EndPaint(hwnd, &ps);
return 0;
case WM_COMMAND:
switch (LOWORD(wParam))
{
case IDM_SUBSX:
SetWindowTextA(hwnd, "TITLE CHANGED");
return 0;
default:
break;
};
return 0;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hwnd, message, wParam, lParam);
}
我正在尝试在任何程序 window 的顶部制作一个带有子菜单的简单菜单,它可以在单击子菜单时执行您想要的任何功能,例如,您单击菜单,它会打开“ sub-menu",您单击 sub-menu,它执行此功能,其中 window 的标题使用 SetWindowTextA 更改。
SetWindowTextA(ROBLOX, "a"); // we set the text of the window title to whatever you want, in this case "a"
HMENU SubSX = CreatePopupMenu(); //Create a submenu which appears on hovering to "menu" called "Sub-Menu"
AppendMenu(SX, MF_POPUP | MF_STRING, (UINT_PTR)SubSX, "Sub-Menu");
HMENU SX = CreateMenu(); //Create the main menu ontop of a window called "Menu"
AppendMenu(SX, MF_POPUP | MF_STRING, (UINT_PTR)SubSX, "Menu");
SetMenu(ROBLOX, SX);
正如您在上面的代码中看到的,我创建了一个菜单,其中包含一个名为 Sub-Menu 的子菜单 ROBLOX是window的句柄,现在不是我们关心的
操作中的菜单和子菜单:
所以,我基本上想做的是,当您单击子菜单时,例如上图中的“Sub-Menu”,它会执行特定功能(例如:更改 window 标题使用 SetWindowText)
我知道它需要某种 windows 挂钩,但我不知道如何,需要任何帮助。
提前致谢。
首先,您可以创建一个标识符来确定要控制的菜单项,例如 #define IDM_SUBSX 1001
。
然后使用AppendMenu
通过标识符指定菜单项:AppendMenu(SubSX, MF_STRING, IDM_SUBSX, "Sub-Menu");
.
最后通过WM_COMMAND
消息确定菜单项的标识,我们可以根据标识对不同的菜单项进行不同的操作
示例如下:
#include <Windows.h>
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
#define IDM_SUBSX 1001
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow)
{
static TCHAR szAppName[] = TEXT("hello windows");
HWND hwnd;
MSG msg;
WNDCLASS wndclass;
wndclass.style = CS_HREDRAW | CS_VREDRAW;
wndclass.lpfnWndProc = WndProc;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hInstance = hInstance;
wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
wndclass.lpszMenuName = NULL;
wndclass.lpszClassName = szAppName;
if (!RegisterClass(&wndclass))
{
MessageBox(NULL, TEXT("This program requires Windows NT!"), szAppName, MB_ICONERROR);
}
hwnd = CreateWindow(szAppName,
TEXT("the hello program"),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
NULL,
NULL,
hInstance,
NULL);
ShowWindow(hwnd, iCmdShow);
UpdateWindow(hwnd);
while (GetMessageW(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessageW(&msg);
}
return msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
HDC hdc;
PAINTSTRUCT ps;
RECT rect;
switch (message)
{
case WM_CREATE:
{
SetWindowTextA(hwnd, "a"); // we set the text of the window title to whatever you want, in this case "a"
HMENU SX = CreateMenu();
HMENU SubSX = CreatePopupMenu(); //Create a submenu which appears on hovering to "menu" called "Sub-Menu"
AppendMenu(SubSX, MF_STRING, IDM_SUBSX, "Sub-Menu");
AppendMenu(SX, MF_POPUP | MF_STRING, (UINT_PTR)SubSX, "Menu");
SetMenu(hwnd, SX);
return 0;
}
case WM_PAINT:
hdc = BeginPaint(hwnd, &ps);
GetClientRect(hwnd, &rect);
DrawTextW(hdc, (L"Hello,Windows"), -1, &rect, DT_SINGLELINE | DT_CENTER | DT_VCENTER);
EndPaint(hwnd, &ps);
return 0;
case WM_COMMAND:
switch (LOWORD(wParam))
{
case IDM_SUBSX:
SetWindowTextA(hwnd, "TITLE CHANGED");
return 0;
default:
break;
};
return 0;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hwnd, message, wParam, lParam);
}