如何让第二辆车说第二名?
How to get the second car to say second place?
我想做的是
所以我基本上想做的是每次一辆车穿过终点它说哪辆车有一个但我想做的是每次第一辆车获胜而第二辆车穿过终点我想说哪辆车排在第二位和排在第三位,依此类推
import pygame, random
pygame.init()
# music
music = pygame.mixer.music.load(“image/Led Zeppelin - Rock And Roll (Alternate Mix) (Official Music Video).mp3”)
pygame.mixer.music.play(-1)
#Setting up our colors that we are going to use
GREEN = (20, 255, 140)
GREY = (210, 210, 210)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
PURPLE = (255, 0, 255)
BLACKWHITE =(96, 96, 96)
SCREENWIDTH = 400
SCREENHEIGHT = 500
size = (SCREENWIDTH, SCREENHEIGHT)
screen = pygame.display.set_mode(size)
pygame.display.set_caption("Car Racing")
Icon = pygame.image.load("image/redca_iconr.png")
pygame.display.set_icon((Icon))
# This will be a list that will contain all the sprites we intend to use in our game.
#all_sprites_list = pygame.sprite.Group()
#player
playerIMG = pygame.image.load("image/red_racecar.png")
playerX = 250
playerY = 450
playerCar_position = 0
#player2
playerIMG_two = pygame.image.load("image/greencar.png")
playerX_two = 150
playerY_two = 450
playerCar_position_two = 0
#player3
playerIMG_three = pygame.image.load("image/Orangecar.png")
playerX_three = 50
playerY_three = 450
playerCar_position_three = 0
#player4
playerIMG_four = pygame.image.load("image/yellow_car.png")
playerX_four = 200
playerY_four = 450
playerCar_position_four = 0
#Putting cars to the screen
def player(x, y):
screen.blit(playerIMG, (x, y))
def player_two(x, y):
screen.blit(playerIMG_two, (x, y))
def player_three(x, y):
screen.blit(playerIMG_three, (x, y))
def player_four(x, y):
screen.blit(playerIMG_four, (x, y))
# Main game loop
run = True
clock = pygame.time.Clock()
#TIP - lots of our actions take place in our while loop cause we want the function/program to run consistently
while run:
# Drawing on Screen
screen.fill(GREEN)
# Draw The Road
pygame.draw.rect(screen, GREY, [40, 0, 300, 500])
# Draw Line painting on the road
pygame.draw.line(screen, WHITE, [185, 0], [185, 500], 5)
#Finish line
pygame.draw.rect(screen, BLACKWHITE, [50, 50, 280, 40])
pygame.draw.line(screen, WHITE, [50, 70], [330, 70], 5)
font = pygame.font.SysFont("Impact", 35)
text = font.render("Finish line!", 1, (150, 50, 25))
screen.blit(text, (195 - (text.get_width() / 2), 15))
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
# Number of frames per secong e.g. 60
clock.tick(60)
keys = pygame.key.get_pressed()
if keys[pygame.K_1]:
playerCar_position = -0.1
if keys[pygame.K_q]:
playerCar_position = 0.1
if keys[pygame.K_2]:
playerCar_position_two = -0.1
if keys[pygame.K_w]:
playerCar_position_two = 0.1
if keys[pygame.K_3]:
playerCar_position_three = -0.1
if keys[pygame.K_e]:
playerCar_position_three = 0.1
if keys[pygame.K_4]:
playerCar_position_four = -0.1
if keys[pygame.K_r]:
playerCar_position_four = 0.1
# our functions
playerY += playerCar_position
playerY_two += playerCar_position_two
playerY_three += playerCar_position_three
playerY_four += playerCar_position_four
player(playerX, playerY)
player_two(playerX_two, playerY_two)
player_three(playerX_three, playerY_three)
player_four(playerX_four, playerY_four)
finish_line_rect = pygame.Rect(50, 70, 235, 32)
** 这里是我一直试图让代码按照我想要的方式工作的地方,但我还没有运气,请帮忙。**
# Did anyone cross the line?
if (finish_line_rect.collidepoint(playerX, playerY)):
font2 = pygame.font.SysFont("Papyrus", 45)
text2 = font2.render("Red Car Won!!", 5, (255, 99, 7))
screen.blit(text2, (135 - (text2.get_width() / 5), 95))
pygame.display.flip()
print("Player (one) has crossed into finish line!")
elif (finish_line_rect.collidepoint(playerX_two , playerY_two)):
print("Player one has crossed into finish line first other car lost!")
font2 = pygame.font.SysFont("Papyrus", 45)
text2 = font2.render("Green Car Lost!!", 5, (34, 139, 34))
screen.blit(text2, (135 - (text2.get_width() / 5), 95))
pygame.display.flip()
elif (finish_line_rect.collidepoint(playerX , playerY)):
print("Player two has crossed into finish line first other car lost!")
font2 = pygame.font.SysFont("Papyrus", 45)
text2 = font2.render("Red Car Lost!!", 5, (255, 99, 7))
screen.blit(text2, (135 - (text2.get_width() / 5), 95))
pygame.display.flip()
elif (finish_line_rect.collidepoint(playerX_two, playerY_two)):
print("Player two has crossed into finish line first other car lost!")
font2 = pygame.font.SysFont("Papyrus", 45)
text2 = font2.render("Green Car Won!!", 5, (255, 99, 7))
screen.blit(text2, (135 - (text2.get_width() / 5), 95))
pygame.display.flip()
# Refresh Screen
pygame.display.flip()
pygame.quit()
所以,你得到的代码可以工作,唯一的问题是当汽车与终点线相交时,你只在屏幕上显示文本
所以有一个字符串每帧都放在屏幕上,当汽车越过这条线时,将字符串更改为那辆车
#put these outside the game loop
finish_text = ""
font2 = pygame.font.SysFont("Papyrus", 45)
players_finished = 0
placings = ["1st", "2nd", "3rd", "4th"]
while running: #game loop
...
# Did anyone cross the line?
if (finish_line_rect.collidepoint(playerX, playerY)):
if finish_text[:9] != "Player 1": #so it doesnt do this every frame the car is intersecting
finish_text = "Player 1 is " + placings[players_finished]
players_finished += 1
print("Player (one) has crossed into finish line!")
elif (finish_line_rect.collidepoint(playerX_two , playerY_two)):
if finish_text[:9] != "Player 2":
print("Player one has crossed into finish line first other car lost!")
finish_text = "Player 2 is " + placings[players_finished]
players_finished += 1
elif (finish_line_rect.collidepoint(playerX , playerY)):
if finish_text[:9] != "Player 3":
print("Player two has crossed into finish line first other car lost!")
finish_text = "Player 3 is " + placings[players_finished]
players_finished += 1
elif (finish_line_rect.collidepoint(playerX_two, playerY_two)):
if finish_text[:9] != "Player 4":
print("Player two has crossed into finish line first other car lost!")
finish_text = "Player 4 is " + placings[players_finished]
players_finished += 1
if finish_text != "": #test to see if there is anything to put on screen
text2 = font2.render(finish_text, 5, (255, 99, 7))
screen.blit(text2, (135 - (text2.get_width() / 5), 95))
pygame.display.flip()
注意。还没有测试过
我没用过pygame,所以不知道有没有内置函数。但是,您可以轻松地制作一个计数器。
#this is all in your while loop
if playerY<50 or playerY_two<50 or playerY_three<50 or playerY_four<50:
count+=1
if count == 1:
if playerY<50:
print('playerY first place')
playerY=10000
if playerY_two<50:
print('playerY_two first place')
playerY_two=100000
if playerY_three<50:
print('playerY_three first place')
playerY_three=100000
if playerY_four<50:
print('playerY_four first place')
playerY_four=1000000
if count == 2:
if playerY<50:
print('playerY second place')
playerY=10000
if playerY_two<50:
print('playerY_two seoncd place')
playerY_two=100000
if playerY_three<50:
print('playerY_three second place')
playerY_three=100000
if playerY_four<50:
print('playerY_four second place')
playerY_four=1000000
if count == 3:
if playerY<50:
print('playerY third place')
playerY=10000
if playerY_two<50:
print('playerY_two third place')
playerY_two=100000
if playerY_three<50:
print('playerY_three third place')
playerY_three=100000
if playerY_four<50:
print('playerY_four third place')
playerY_four=1000000
if count == 4:
if playerY<50:
print('playerY 4th place')
playerY=10000
if playerY_two<50:
print('playerY_two 4th place')
playerY_two=100000
if playerY_three<50:
print('playerY_three 4th place')
playerY_three=100000
if playerY_four<50:
print('playerY_four 4th place')
playerY_four=1000000
break
你可以创建一个 class/function 将上面的内容写成 4 行到 5 行,但一般的想法是你想打印出谁通过了终点线,但你只想打印一次。
我想做的是
所以我基本上想做的是每次一辆车穿过终点它说哪辆车有一个但我想做的是每次第一辆车获胜而第二辆车穿过终点我想说哪辆车排在第二位和排在第三位,依此类推
import pygame, random
pygame.init()
# music
music = pygame.mixer.music.load(“image/Led Zeppelin - Rock And Roll (Alternate Mix) (Official Music Video).mp3”)
pygame.mixer.music.play(-1)
#Setting up our colors that we are going to use
GREEN = (20, 255, 140)
GREY = (210, 210, 210)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
PURPLE = (255, 0, 255)
BLACKWHITE =(96, 96, 96)
SCREENWIDTH = 400
SCREENHEIGHT = 500
size = (SCREENWIDTH, SCREENHEIGHT)
screen = pygame.display.set_mode(size)
pygame.display.set_caption("Car Racing")
Icon = pygame.image.load("image/redca_iconr.png")
pygame.display.set_icon((Icon))
# This will be a list that will contain all the sprites we intend to use in our game.
#all_sprites_list = pygame.sprite.Group()
#player
playerIMG = pygame.image.load("image/red_racecar.png")
playerX = 250
playerY = 450
playerCar_position = 0
#player2
playerIMG_two = pygame.image.load("image/greencar.png")
playerX_two = 150
playerY_two = 450
playerCar_position_two = 0
#player3
playerIMG_three = pygame.image.load("image/Orangecar.png")
playerX_three = 50
playerY_three = 450
playerCar_position_three = 0
#player4
playerIMG_four = pygame.image.load("image/yellow_car.png")
playerX_four = 200
playerY_four = 450
playerCar_position_four = 0
#Putting cars to the screen
def player(x, y):
screen.blit(playerIMG, (x, y))
def player_two(x, y):
screen.blit(playerIMG_two, (x, y))
def player_three(x, y):
screen.blit(playerIMG_three, (x, y))
def player_four(x, y):
screen.blit(playerIMG_four, (x, y))
# Main game loop
run = True
clock = pygame.time.Clock()
#TIP - lots of our actions take place in our while loop cause we want the function/program to run consistently
while run:
# Drawing on Screen
screen.fill(GREEN)
# Draw The Road
pygame.draw.rect(screen, GREY, [40, 0, 300, 500])
# Draw Line painting on the road
pygame.draw.line(screen, WHITE, [185, 0], [185, 500], 5)
#Finish line
pygame.draw.rect(screen, BLACKWHITE, [50, 50, 280, 40])
pygame.draw.line(screen, WHITE, [50, 70], [330, 70], 5)
font = pygame.font.SysFont("Impact", 35)
text = font.render("Finish line!", 1, (150, 50, 25))
screen.blit(text, (195 - (text.get_width() / 2), 15))
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
# Number of frames per secong e.g. 60
clock.tick(60)
keys = pygame.key.get_pressed()
if keys[pygame.K_1]:
playerCar_position = -0.1
if keys[pygame.K_q]:
playerCar_position = 0.1
if keys[pygame.K_2]:
playerCar_position_two = -0.1
if keys[pygame.K_w]:
playerCar_position_two = 0.1
if keys[pygame.K_3]:
playerCar_position_three = -0.1
if keys[pygame.K_e]:
playerCar_position_three = 0.1
if keys[pygame.K_4]:
playerCar_position_four = -0.1
if keys[pygame.K_r]:
playerCar_position_four = 0.1
# our functions
playerY += playerCar_position
playerY_two += playerCar_position_two
playerY_three += playerCar_position_three
playerY_four += playerCar_position_four
player(playerX, playerY)
player_two(playerX_two, playerY_two)
player_three(playerX_three, playerY_three)
player_four(playerX_four, playerY_four)
finish_line_rect = pygame.Rect(50, 70, 235, 32)
** 这里是我一直试图让代码按照我想要的方式工作的地方,但我还没有运气,请帮忙。**
# Did anyone cross the line?
if (finish_line_rect.collidepoint(playerX, playerY)):
font2 = pygame.font.SysFont("Papyrus", 45)
text2 = font2.render("Red Car Won!!", 5, (255, 99, 7))
screen.blit(text2, (135 - (text2.get_width() / 5), 95))
pygame.display.flip()
print("Player (one) has crossed into finish line!")
elif (finish_line_rect.collidepoint(playerX_two , playerY_two)):
print("Player one has crossed into finish line first other car lost!")
font2 = pygame.font.SysFont("Papyrus", 45)
text2 = font2.render("Green Car Lost!!", 5, (34, 139, 34))
screen.blit(text2, (135 - (text2.get_width() / 5), 95))
pygame.display.flip()
elif (finish_line_rect.collidepoint(playerX , playerY)):
print("Player two has crossed into finish line first other car lost!")
font2 = pygame.font.SysFont("Papyrus", 45)
text2 = font2.render("Red Car Lost!!", 5, (255, 99, 7))
screen.blit(text2, (135 - (text2.get_width() / 5), 95))
pygame.display.flip()
elif (finish_line_rect.collidepoint(playerX_two, playerY_two)):
print("Player two has crossed into finish line first other car lost!")
font2 = pygame.font.SysFont("Papyrus", 45)
text2 = font2.render("Green Car Won!!", 5, (255, 99, 7))
screen.blit(text2, (135 - (text2.get_width() / 5), 95))
pygame.display.flip()
# Refresh Screen
pygame.display.flip()
pygame.quit()
所以,你得到的代码可以工作,唯一的问题是当汽车与终点线相交时,你只在屏幕上显示文本
所以有一个字符串每帧都放在屏幕上,当汽车越过这条线时,将字符串更改为那辆车
#put these outside the game loop
finish_text = ""
font2 = pygame.font.SysFont("Papyrus", 45)
players_finished = 0
placings = ["1st", "2nd", "3rd", "4th"]
while running: #game loop
...
# Did anyone cross the line?
if (finish_line_rect.collidepoint(playerX, playerY)):
if finish_text[:9] != "Player 1": #so it doesnt do this every frame the car is intersecting
finish_text = "Player 1 is " + placings[players_finished]
players_finished += 1
print("Player (one) has crossed into finish line!")
elif (finish_line_rect.collidepoint(playerX_two , playerY_two)):
if finish_text[:9] != "Player 2":
print("Player one has crossed into finish line first other car lost!")
finish_text = "Player 2 is " + placings[players_finished]
players_finished += 1
elif (finish_line_rect.collidepoint(playerX , playerY)):
if finish_text[:9] != "Player 3":
print("Player two has crossed into finish line first other car lost!")
finish_text = "Player 3 is " + placings[players_finished]
players_finished += 1
elif (finish_line_rect.collidepoint(playerX_two, playerY_two)):
if finish_text[:9] != "Player 4":
print("Player two has crossed into finish line first other car lost!")
finish_text = "Player 4 is " + placings[players_finished]
players_finished += 1
if finish_text != "": #test to see if there is anything to put on screen
text2 = font2.render(finish_text, 5, (255, 99, 7))
screen.blit(text2, (135 - (text2.get_width() / 5), 95))
pygame.display.flip()
注意。还没有测试过
我没用过pygame,所以不知道有没有内置函数。但是,您可以轻松地制作一个计数器。
#this is all in your while loop
if playerY<50 or playerY_two<50 or playerY_three<50 or playerY_four<50:
count+=1
if count == 1:
if playerY<50:
print('playerY first place')
playerY=10000
if playerY_two<50:
print('playerY_two first place')
playerY_two=100000
if playerY_three<50:
print('playerY_three first place')
playerY_three=100000
if playerY_four<50:
print('playerY_four first place')
playerY_four=1000000
if count == 2:
if playerY<50:
print('playerY second place')
playerY=10000
if playerY_two<50:
print('playerY_two seoncd place')
playerY_two=100000
if playerY_three<50:
print('playerY_three second place')
playerY_three=100000
if playerY_four<50:
print('playerY_four second place')
playerY_four=1000000
if count == 3:
if playerY<50:
print('playerY third place')
playerY=10000
if playerY_two<50:
print('playerY_two third place')
playerY_two=100000
if playerY_three<50:
print('playerY_three third place')
playerY_three=100000
if playerY_four<50:
print('playerY_four third place')
playerY_four=1000000
if count == 4:
if playerY<50:
print('playerY 4th place')
playerY=10000
if playerY_two<50:
print('playerY_two 4th place')
playerY_two=100000
if playerY_three<50:
print('playerY_three 4th place')
playerY_three=100000
if playerY_four<50:
print('playerY_four 4th place')
playerY_four=1000000
break
你可以创建一个 class/function 将上面的内容写成 4 行到 5 行,但一般的想法是你想打印出谁通过了终点线,但你只想打印一次。