tablecell 背景仅显示自定义单元格,但显示自定义单元格使其无法选择
tablecell background only displays custom cell but displaying custom cell renders it unselectable
我创建了自定义 tableCell 当我通过 backgroundView 将 xib 连接到文件所有者时,我成功地让项目出现在我的 table 中。问题是我无法连续 select 并获得 return.
如果我取消select backgroundView,则我的自定义单元格不会填充,但我可以select 单元格并提取通知。我显然希望这两个项目都有效。显示我的自定义单元格并能够 select 特定单元格。
GameTableCell.m
#import "GameTableCell.h"
@implementation GameTableCell
@synthesize GameTime, AwayImage, HomeImage;
- (void)awakeFromNib {
// Initialization code
}
- (void)setSelected:(BOOL)selected animated:(BOOL)animated
{
[super setSelected:selected animated:animated];
// Configure the view for the selected state
}
/*
- (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier
{
self = [super initWithStyle:style reuseIdentifier:reuseIdentifier];
if (self) {
// Initialization code
}
return self;
}
*/
-(id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier {
self = [super initWithStyle:style reuseIdentifier:reuseIdentifier];
NSArray *topLevelObjects = [[NSBundle mainBundle] loadNibNamed:@"GameTableCell" owner:self options:nil];
self = [topLevelObjects objectAtIndex:0];
return self;
}
@end
GameTable.h:
#import <UIKit/UIKit.h>
@interface GameTableCell : UITableViewCell
@property (weak, nonatomic) IBOutlet UILabel *GameTime;
@property (weak, nonatomic) IBOutlet UIImageView *AwayImage;
@property (weak, nonatomic) IBOutlet UIImageView *HomeImage;
@end
HomePage.m:
#import "HomePage.h"
#import "PickSport.h"
#import "GameTableCell.h"
static NSString *CellIdentifier = @"GameTableCell";
NSString *headerText;
@interface HomePage ()
@end
@implementation HomePage
@synthesize ActiveChal,PendingChal;
-(IBAction)makeChallenge:(id)sender{
PickSport *second = [[PickSport alloc] initWithNibName:@"PickSport" bundle:nil];
[self presentViewController:second animated:YES completion:nil];
}
- (void)viewDidLoad {
[super viewDidLoad];
// Arrays for filling table cells
_HomeImages=@[@"ic_bengals_nfl",@"ic_bengals_nfl",@"ic_bengals_nfl",@"ic_bengals_nfl", ];
_AwayImages=@[@"ic_bears_nfl",@"ic_bears_nfl",@"ic_bears_nfl",@"ic_bears_nfl", ];
_SportGameInfo=@[@"7:00pm",@"8:00pm",@"9:00pm",@"10:00pm",];
[self.PendingChal registerClass:[GameTableCell class] forCellReuseIdentifier:CellIdentifier];
[self.ActiveChal registerClass:[GameTableCell class] forCellReuseIdentifier:CellIdentifier];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);
}
//Set up the table props
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
return 1;
}
//number of rows in the table
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
// rows eqiv to length of array SportGameinfo
return _SportGameInfo.count;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier=@"GameTableCell";
GameTableCell *cell = (GameTableCell *)[tableView dequeueReusableCellWithIdentifier:CellIdentifier];
//GameTableCell *cell = [tableView dequeueReusableCellWithIdentifier: CellIdentifier];
if (cell == nil)
{
NSArray *nib = [[NSBundle mainBundle] loadNibNamed:CellIdentifier owner:self options:nil];
cell = [nib objectAtIndex:0];
}
if(tableView == PendingChal){
NSLog(@"in Pend table");
int row =[indexPath row];
cell.HomeImage.image=[UIImage imageNamed:[_HomeImages objectAtIndex:indexPath.row]]; //thumbnails objectAtIndex:indexPath.row]
cell.AwayImage.image=[UIImage imageNamed:[_AwayImages objectAtIndex:indexPath.row]];
cell.GameTime.text=[_SportGameInfo objectAtIndex:indexPath.row];
}
if(tableView == ActiveChal){
NSLog(@"in Active table");
int row =[indexPath row];
cell.GameTime.text=_SportGameInfo[row];
cell.HomeImage.image=[UIImage imageNamed:_HomeImages[row]];
cell.AwayImage.image=[UIImage imageNamed:_AwayImages[row]];
}
return cell;
}
-(UIView*)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section
{
// 1. The view for the header
UIView* headerView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, tableView.frame.size.width, 22)];
if(tableView == PendingChal){
headerText= @"Pending Challenges (waiting on you)";
}
else {
headerText= @"Active Challenges";
}
// 2. Set a custom background color and a border
headerView.backgroundColor = [UIColor colorWithWhite:0.5f alpha:1.0f];
headerView.layer.borderColor = [UIColor colorWithWhite:0.5 alpha:1.0f].CGColor;
headerView.layer.borderWidth = 0;
// 3. Add a label
UILabel* headerLabel = [[UILabel alloc] init];
headerLabel.frame = CGRectMake(0, 0, tableView.frame.size.width -0, 20);
headerLabel.backgroundColor = [UIColor blackColor];
headerLabel.textColor = [UIColor whiteColor];
headerLabel.font = [UIFont boldSystemFontOfSize:16.0];
headerLabel.text = headerText;
headerLabel.textAlignment = NSTextAlignmentLeft;
// 4. Add the label to the header view
[headerView addSubview:headerLabel];
// 5. Finally return
return headerView;
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
NSLog(@"didSelectRowAtIndexPath");
/*UIAlertView *messageAlert = [[UIAlertView alloc]
initWithTitle:@"Row Selected" message:@"You've selected a row" delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil];*/
UIAlertView *messageAlert = [[UIAlertView alloc]
initWithTitle:@"Row Selected" message:[_SportGameInfo objectAtIndex:indexPath.row] delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil];
// Display the Hello World Message
[messageAlert show];
}
- (NSIndexPath *)tableView:(UITableView *)tableView willSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
NSLog(@"willSelectRowAtIndexPath");
return indexPath;
}
@end
HomePage.h:
#import <UIKit/UIKit.h>
@interface HomePage : UIViewController <UITableViewDataSource, UITableViewDelegate>
@property (strong, nonatomic) IBOutlet UITableView *PendingChal;
@property (strong, nonatomic) IBOutlet UITableView *ActiveChal;
@property (nonatomic, strong)NSArray *HomeImages;
@property (nonatomic, strong)NSArray *AwayImages;
@property (nonatomic, strong)NSArray *SportGameInfo;
@end
这里是我的 HomePage.xib
的连接
抛开你的应用程序的奇怪行为,我注意到你没有以通常的方式呈现 table 单元格。所以首先尝试以通常的方式渲染它:
在 viewDidLoad
中注册 nib 因为你在 xib
中创建你的单元格
- (void)viewDidLoad {
[super viewDidLoad];
// Arrays for filling table cells
_HomeImages=@[@"ic_bengals_nfl",@"ic_bengals_nfl",@"ic_bengals_nfl",@"ic_bengals_nfl", ];
_AwayImages=@[@"ic_bears_nfl",@"ic_bears_nfl",@"ic_bears_nfl",@"ic_bears_nfl", ];
_SportGameInfo=@[@"7:00pm",@"8:00pm",@"9:00pm",@"10:00pm",];
[self.PendingChal registerNib:[GameTableCell nib] forCellReuseIdentifier:CellIdentifier];
[self.ActiveChal registerNib:[GameTableCell nib] forCellReuseIdentifier:CellIdentifier];
}
将 - tableView:cellForRowAtIndexPath:
和 return 中的可重用单元格出队
你不需要在 tableViewCell 的初始化方法中加载 nib 删除
NSArray *topLevelObjects = [[NSBundle mainBundle] loadNibNamed:@"GameTableCell" owner:self options:nil];
self = [topLevelObjects objectAtIndex:0];
我创建了自定义 tableCell 当我通过 backgroundView 将 xib 连接到文件所有者时,我成功地让项目出现在我的 table 中。问题是我无法连续 select 并获得 return.
如果我取消select backgroundView,则我的自定义单元格不会填充,但我可以select 单元格并提取通知。我显然希望这两个项目都有效。显示我的自定义单元格并能够 select 特定单元格。
GameTableCell.m
#import "GameTableCell.h"
@implementation GameTableCell
@synthesize GameTime, AwayImage, HomeImage;
- (void)awakeFromNib {
// Initialization code
}
- (void)setSelected:(BOOL)selected animated:(BOOL)animated
{
[super setSelected:selected animated:animated];
// Configure the view for the selected state
}
/*
- (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier
{
self = [super initWithStyle:style reuseIdentifier:reuseIdentifier];
if (self) {
// Initialization code
}
return self;
}
*/
-(id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier {
self = [super initWithStyle:style reuseIdentifier:reuseIdentifier];
NSArray *topLevelObjects = [[NSBundle mainBundle] loadNibNamed:@"GameTableCell" owner:self options:nil];
self = [topLevelObjects objectAtIndex:0];
return self;
}
@end
GameTable.h:
#import <UIKit/UIKit.h>
@interface GameTableCell : UITableViewCell
@property (weak, nonatomic) IBOutlet UILabel *GameTime;
@property (weak, nonatomic) IBOutlet UIImageView *AwayImage;
@property (weak, nonatomic) IBOutlet UIImageView *HomeImage;
@end
HomePage.m:
#import "HomePage.h"
#import "PickSport.h"
#import "GameTableCell.h"
static NSString *CellIdentifier = @"GameTableCell";
NSString *headerText;
@interface HomePage ()
@end
@implementation HomePage
@synthesize ActiveChal,PendingChal;
-(IBAction)makeChallenge:(id)sender{
PickSport *second = [[PickSport alloc] initWithNibName:@"PickSport" bundle:nil];
[self presentViewController:second animated:YES completion:nil];
}
- (void)viewDidLoad {
[super viewDidLoad];
// Arrays for filling table cells
_HomeImages=@[@"ic_bengals_nfl",@"ic_bengals_nfl",@"ic_bengals_nfl",@"ic_bengals_nfl", ];
_AwayImages=@[@"ic_bears_nfl",@"ic_bears_nfl",@"ic_bears_nfl",@"ic_bears_nfl", ];
_SportGameInfo=@[@"7:00pm",@"8:00pm",@"9:00pm",@"10:00pm",];
[self.PendingChal registerClass:[GameTableCell class] forCellReuseIdentifier:CellIdentifier];
[self.ActiveChal registerClass:[GameTableCell class] forCellReuseIdentifier:CellIdentifier];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);
}
//Set up the table props
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
return 1;
}
//number of rows in the table
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
// rows eqiv to length of array SportGameinfo
return _SportGameInfo.count;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier=@"GameTableCell";
GameTableCell *cell = (GameTableCell *)[tableView dequeueReusableCellWithIdentifier:CellIdentifier];
//GameTableCell *cell = [tableView dequeueReusableCellWithIdentifier: CellIdentifier];
if (cell == nil)
{
NSArray *nib = [[NSBundle mainBundle] loadNibNamed:CellIdentifier owner:self options:nil];
cell = [nib objectAtIndex:0];
}
if(tableView == PendingChal){
NSLog(@"in Pend table");
int row =[indexPath row];
cell.HomeImage.image=[UIImage imageNamed:[_HomeImages objectAtIndex:indexPath.row]]; //thumbnails objectAtIndex:indexPath.row]
cell.AwayImage.image=[UIImage imageNamed:[_AwayImages objectAtIndex:indexPath.row]];
cell.GameTime.text=[_SportGameInfo objectAtIndex:indexPath.row];
}
if(tableView == ActiveChal){
NSLog(@"in Active table");
int row =[indexPath row];
cell.GameTime.text=_SportGameInfo[row];
cell.HomeImage.image=[UIImage imageNamed:_HomeImages[row]];
cell.AwayImage.image=[UIImage imageNamed:_AwayImages[row]];
}
return cell;
}
-(UIView*)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section
{
// 1. The view for the header
UIView* headerView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, tableView.frame.size.width, 22)];
if(tableView == PendingChal){
headerText= @"Pending Challenges (waiting on you)";
}
else {
headerText= @"Active Challenges";
}
// 2. Set a custom background color and a border
headerView.backgroundColor = [UIColor colorWithWhite:0.5f alpha:1.0f];
headerView.layer.borderColor = [UIColor colorWithWhite:0.5 alpha:1.0f].CGColor;
headerView.layer.borderWidth = 0;
// 3. Add a label
UILabel* headerLabel = [[UILabel alloc] init];
headerLabel.frame = CGRectMake(0, 0, tableView.frame.size.width -0, 20);
headerLabel.backgroundColor = [UIColor blackColor];
headerLabel.textColor = [UIColor whiteColor];
headerLabel.font = [UIFont boldSystemFontOfSize:16.0];
headerLabel.text = headerText;
headerLabel.textAlignment = NSTextAlignmentLeft;
// 4. Add the label to the header view
[headerView addSubview:headerLabel];
// 5. Finally return
return headerView;
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
NSLog(@"didSelectRowAtIndexPath");
/*UIAlertView *messageAlert = [[UIAlertView alloc]
initWithTitle:@"Row Selected" message:@"You've selected a row" delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil];*/
UIAlertView *messageAlert = [[UIAlertView alloc]
initWithTitle:@"Row Selected" message:[_SportGameInfo objectAtIndex:indexPath.row] delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil];
// Display the Hello World Message
[messageAlert show];
}
- (NSIndexPath *)tableView:(UITableView *)tableView willSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
NSLog(@"willSelectRowAtIndexPath");
return indexPath;
}
@end
HomePage.h:
#import <UIKit/UIKit.h>
@interface HomePage : UIViewController <UITableViewDataSource, UITableViewDelegate>
@property (strong, nonatomic) IBOutlet UITableView *PendingChal;
@property (strong, nonatomic) IBOutlet UITableView *ActiveChal;
@property (nonatomic, strong)NSArray *HomeImages;
@property (nonatomic, strong)NSArray *AwayImages;
@property (nonatomic, strong)NSArray *SportGameInfo;
@end
这里是我的 HomePage.xib
的连接抛开你的应用程序的奇怪行为,我注意到你没有以通常的方式呈现 table 单元格。所以首先尝试以通常的方式渲染它:
在
中创建你的单元格viewDidLoad
中注册 nib 因为你在 xib- (void)viewDidLoad { [super viewDidLoad]; // Arrays for filling table cells _HomeImages=@[@"ic_bengals_nfl",@"ic_bengals_nfl",@"ic_bengals_nfl",@"ic_bengals_nfl", ]; _AwayImages=@[@"ic_bears_nfl",@"ic_bears_nfl",@"ic_bears_nfl",@"ic_bears_nfl", ]; _SportGameInfo=@[@"7:00pm",@"8:00pm",@"9:00pm",@"10:00pm",]; [self.PendingChal registerNib:[GameTableCell nib] forCellReuseIdentifier:CellIdentifier]; [self.ActiveChal registerNib:[GameTableCell nib] forCellReuseIdentifier:CellIdentifier]; }
将
- tableView:cellForRowAtIndexPath:
和 return 中的可重用单元格出队你不需要在 tableViewCell 的初始化方法中加载 nib 删除
NSArray *topLevelObjects = [[NSBundle mainBundle] loadNibNamed:@"GameTableCell" owner:self options:nil]; self = [topLevelObjects objectAtIndex:0];