为什么此代码 运行 用于 VS 而不是 gcc/g++?
Why does this code run for VS but not gcc/g++?
我正在尝试使用 VS 2019 作为我的 IDE 实现红黑树。它似乎在 VS 中工作但是当我尝试使用其他任何东西编译和 运行 时,每当我的插入函数被多次调用时它会导致段错误。 (我试过在线编译器并将其发送给朋友)我被困住了,因为我不知道从哪里开始尝试修复我的错误。我听说 VS 以不同方式处理动态内存,但我不太确定。
下面是我的旋转、BST插入和插入函数。
#include <iostream>
#include <vector>
// default constructor
// creates empty tree, root is nullptr
class NodeT
{
public:
// public variables
double key;
double value;
NodeT* left;
NodeT* right;
NodeT* parent;
bool isBlack;
// constructors
NodeT()
{
key = 0;
value = 0;
left = nullptr;
right = nullptr;
parent = nullptr;
isBlack = false;
}
NodeT(double keyset, double valueset, bool isBlackset)
{
key = keyset;
value = valueset;
left = nullptr;
right = nullptr;
parent = nullptr;
isBlack = isBlackset;
}
};
class RedBlackTree
{
public:
// default constructor, sets all to null
RedBlackTree();
// insert
// inserts the first parameter key, and value second parameter into the tree
// returns true if done, false if there are duplicates, dont insert
bool insert(double insert_key, double insert_value);
public:
NodeT* root;
void leftrotate(NodeT* to_rotate);
void rightrotate(NodeT* to_rotate);
bool bstinsert(NodeT* insert);
};
RedBlackTree::RedBlackTree()
{
root = nullptr;
}
void RedBlackTree::leftrotate(NodeT* to_rotate)
{
NodeT* new_parent = nullptr;
new_parent = to_rotate->right;
to_rotate->right = new_parent->left;
if (new_parent->left != nullptr)
{
new_parent->left->parent = to_rotate;
}
new_parent->parent = to_rotate->parent;
if (to_rotate->parent == nullptr)
{
root = new_parent;
}
else if (to_rotate == to_rotate->parent->left)
{
to_rotate->parent->left = new_parent;
}
else
{
to_rotate->parent->right = new_parent;
}
new_parent->left = to_rotate;
to_rotate->parent = new_parent;
}
void RedBlackTree::rightrotate(NodeT* to_rotate)
{
NodeT* new_parent = to_rotate->left;
to_rotate->left = new_parent->right;
if (new_parent->right != nullptr)
{
new_parent->right->parent = to_rotate;
}
new_parent->parent = to_rotate->parent;
if (to_rotate->parent == nullptr)
{
root = new_parent;
}
else if (to_rotate == to_rotate->parent->right)
{
to_rotate->parent->right = new_parent;
}
else
{
to_rotate->parent->left = new_parent;
}
new_parent->right = to_rotate;
to_rotate->parent = new_parent;
}
bool RedBlackTree::bstinsert(NodeT* insert)
{
NodeT* parent = root;
NodeT* search = root;
if (root == nullptr)
{
root = insert;
}
else
{
while (search != nullptr)
{
parent = search;
if (insert->key < parent->key)
{
search = parent->left;
}
else if (insert->key > parent->key)
{
search = parent->right;
}
else
{
return false;
}
}
if (insert->key < parent->key)
{
parent->left = insert;
insert->parent = parent;
return true;
}
else if(insert->key > parent->key)
{
parent->right = insert;
insert->parent = parent;
return true;
}
else
{
return false;
}
}
}
bool RedBlackTree::insert(double insert_key, double insert_value)
{
NodeT* y = nullptr;
NodeT* x = new NodeT(insert_key, insert_value, false);
bool dupe = bstinsert(x);
if (dupe == false)
{
return false;
}
while (x != root && x->parent->isBlack == false)
{
if (x->parent == x->parent->parent->left)
{
y = x->parent->parent->right;
if (y == nullptr || y->isBlack == true)
{
if (x == x->parent->right)
{
x = x->parent;
leftrotate(x);
}
x->parent->isBlack = true;
x->parent->parent->isBlack = false;
rightrotate(x->parent->parent);
}
else if (y->isBlack == false)
{
x->parent->isBlack = true;
y->isBlack = true;
x->parent->parent->isBlack = false;
x = x->parent->parent;
}
}
else
{
y = x->parent->parent->left;
if (y == nullptr || y->isBlack == true)
{
if (x == x->parent->left)
{
x = x->parent;
rightrotate(x);
}
x->parent->isBlack = true;
x->parent->parent->isBlack = false;
leftrotate(x->parent->parent);
}
else if (y->isBlack == false)
{
x->parent->isBlack = true;
y->isBlack = true;
x->parent->parent->isBlack = false;
x = x->parent->parent;
}
}
}
root->isBlack = true;
return true;
}
在 main 中调用它会导致段错误,除非在 VS 中:
int main()
{
RedBlackTree test;
test.insert(47, 1);
test.insert(32, 2);
}
感谢您花时间阅读本文。感谢任何帮助。
至少有一个错误导致未定义的行为:
RedBlackTree::bstinsert
函数无法 return 一个值,而它应该 return 一个 bool
。
要验证这是错误,可以在 bstinsert
函数结束之前添加一行以验证这是错误。
bool RedBlackTree::bstinsert(NodeT* insert)
{
NodeT* parent = root;
NodeT* search = root;
if (root == nullptr)
{
root = insert;
}
else
{
while (search != nullptr)
{
parent = search;
if (insert->key < parent->key)
{
search = parent->left;
}
else if (insert->key > parent->key)
{
search = parent->right;
}
else
{
return false;
}
}
if (insert->key < parent->key)
{
parent->left = insert;
insert->parent = parent;
return true;
}
else if (insert->key > parent->key)
{
parent->right = insert;
insert->parent = parent;
return true;
}
else
{
return false;
}
}
std::cout << "This is undefined behavior\n"; // <-- add this line
}
您将看到 std::cout
行以确认您是 return 来自 bstinsert
而没有 returning 值。
此外,您使用的编译器 (Visual Studio) 会就此问题向您发出警告。类似于此:
warning C4715: 'RedBlackTree::bstinsert': not all control paths return a value
您不应该忽略此警告。
我正在尝试使用 VS 2019 作为我的 IDE 实现红黑树。它似乎在 VS 中工作但是当我尝试使用其他任何东西编译和 运行 时,每当我的插入函数被多次调用时它会导致段错误。 (我试过在线编译器并将其发送给朋友)我被困住了,因为我不知道从哪里开始尝试修复我的错误。我听说 VS 以不同方式处理动态内存,但我不太确定。
下面是我的旋转、BST插入和插入函数。
#include <iostream>
#include <vector>
// default constructor
// creates empty tree, root is nullptr
class NodeT
{
public:
// public variables
double key;
double value;
NodeT* left;
NodeT* right;
NodeT* parent;
bool isBlack;
// constructors
NodeT()
{
key = 0;
value = 0;
left = nullptr;
right = nullptr;
parent = nullptr;
isBlack = false;
}
NodeT(double keyset, double valueset, bool isBlackset)
{
key = keyset;
value = valueset;
left = nullptr;
right = nullptr;
parent = nullptr;
isBlack = isBlackset;
}
};
class RedBlackTree
{
public:
// default constructor, sets all to null
RedBlackTree();
// insert
// inserts the first parameter key, and value second parameter into the tree
// returns true if done, false if there are duplicates, dont insert
bool insert(double insert_key, double insert_value);
public:
NodeT* root;
void leftrotate(NodeT* to_rotate);
void rightrotate(NodeT* to_rotate);
bool bstinsert(NodeT* insert);
};
RedBlackTree::RedBlackTree()
{
root = nullptr;
}
void RedBlackTree::leftrotate(NodeT* to_rotate)
{
NodeT* new_parent = nullptr;
new_parent = to_rotate->right;
to_rotate->right = new_parent->left;
if (new_parent->left != nullptr)
{
new_parent->left->parent = to_rotate;
}
new_parent->parent = to_rotate->parent;
if (to_rotate->parent == nullptr)
{
root = new_parent;
}
else if (to_rotate == to_rotate->parent->left)
{
to_rotate->parent->left = new_parent;
}
else
{
to_rotate->parent->right = new_parent;
}
new_parent->left = to_rotate;
to_rotate->parent = new_parent;
}
void RedBlackTree::rightrotate(NodeT* to_rotate)
{
NodeT* new_parent = to_rotate->left;
to_rotate->left = new_parent->right;
if (new_parent->right != nullptr)
{
new_parent->right->parent = to_rotate;
}
new_parent->parent = to_rotate->parent;
if (to_rotate->parent == nullptr)
{
root = new_parent;
}
else if (to_rotate == to_rotate->parent->right)
{
to_rotate->parent->right = new_parent;
}
else
{
to_rotate->parent->left = new_parent;
}
new_parent->right = to_rotate;
to_rotate->parent = new_parent;
}
bool RedBlackTree::bstinsert(NodeT* insert)
{
NodeT* parent = root;
NodeT* search = root;
if (root == nullptr)
{
root = insert;
}
else
{
while (search != nullptr)
{
parent = search;
if (insert->key < parent->key)
{
search = parent->left;
}
else if (insert->key > parent->key)
{
search = parent->right;
}
else
{
return false;
}
}
if (insert->key < parent->key)
{
parent->left = insert;
insert->parent = parent;
return true;
}
else if(insert->key > parent->key)
{
parent->right = insert;
insert->parent = parent;
return true;
}
else
{
return false;
}
}
}
bool RedBlackTree::insert(double insert_key, double insert_value)
{
NodeT* y = nullptr;
NodeT* x = new NodeT(insert_key, insert_value, false);
bool dupe = bstinsert(x);
if (dupe == false)
{
return false;
}
while (x != root && x->parent->isBlack == false)
{
if (x->parent == x->parent->parent->left)
{
y = x->parent->parent->right;
if (y == nullptr || y->isBlack == true)
{
if (x == x->parent->right)
{
x = x->parent;
leftrotate(x);
}
x->parent->isBlack = true;
x->parent->parent->isBlack = false;
rightrotate(x->parent->parent);
}
else if (y->isBlack == false)
{
x->parent->isBlack = true;
y->isBlack = true;
x->parent->parent->isBlack = false;
x = x->parent->parent;
}
}
else
{
y = x->parent->parent->left;
if (y == nullptr || y->isBlack == true)
{
if (x == x->parent->left)
{
x = x->parent;
rightrotate(x);
}
x->parent->isBlack = true;
x->parent->parent->isBlack = false;
leftrotate(x->parent->parent);
}
else if (y->isBlack == false)
{
x->parent->isBlack = true;
y->isBlack = true;
x->parent->parent->isBlack = false;
x = x->parent->parent;
}
}
}
root->isBlack = true;
return true;
}
在 main 中调用它会导致段错误,除非在 VS 中:
int main()
{
RedBlackTree test;
test.insert(47, 1);
test.insert(32, 2);
}
感谢您花时间阅读本文。感谢任何帮助。
至少有一个错误导致未定义的行为:
RedBlackTree::bstinsert
函数无法 return 一个值,而它应该 return 一个 bool
。
要验证这是错误,可以在 bstinsert
函数结束之前添加一行以验证这是错误。
bool RedBlackTree::bstinsert(NodeT* insert)
{
NodeT* parent = root;
NodeT* search = root;
if (root == nullptr)
{
root = insert;
}
else
{
while (search != nullptr)
{
parent = search;
if (insert->key < parent->key)
{
search = parent->left;
}
else if (insert->key > parent->key)
{
search = parent->right;
}
else
{
return false;
}
}
if (insert->key < parent->key)
{
parent->left = insert;
insert->parent = parent;
return true;
}
else if (insert->key > parent->key)
{
parent->right = insert;
insert->parent = parent;
return true;
}
else
{
return false;
}
}
std::cout << "This is undefined behavior\n"; // <-- add this line
}
您将看到 std::cout
行以确认您是 return 来自 bstinsert
而没有 returning 值。
此外,您使用的编译器 (Visual Studio) 会就此问题向您发出警告。类似于此:
warning C4715: 'RedBlackTree::bstinsert': not all control paths return a value
您不应该忽略此警告。