具有多个单元格边框的钱包样式 Swift

Wallet style with multiple cells border Swift

如何只使最后一个单元格具有圆角和黑色边框颜色?而单元格的其余部分将只有左右边框?

这是单元格的设计。粉色部分是header节,白色部分是单元格。在图像中,我有 6 个单元格,我希望第 6 个单元格具有圆角和黑色边框。单元格 1-5 将只有左右边框。

我的表格视图将包含几组待办事项,请参阅下图。

谢谢。

func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
         .    
         .
         .

    cell.view.clipsToBounds = true

    if indexPath.row == todoList.count - 1 {
        cell.view.layer.cornerRadius = 10
        cell.view.layer.maskedCorners = [.layerMinXMaxYCorner,.layerMaxXMaxYCorner]
        cell.view.layer.borderColor = UIColor.black.cgColor   //not working it makes all cell has border
        cell.view.layer.borderWidth = 1
       
    } else {
        //only want left and right with black border
    }
        .    
        .
        .
}

您可以为您的 tableview 指定圆角半径。

tableView.layer.cornerRadius = 10
tableView.layer.borderColor = UIColor.black.cgColor   
tableView.layer.borderWidth = 1

@PpppppPppppp,我设法通过一些技巧得到了结果。如果您找到另一种方法,请执行 post。这是最终结果:

不要为单元格设置左右边框,而是为单元格设置黑色 contentView 并在内部放置一个带有前导和尾随约束的视图,使其看起来像有边框。

然后根据 UI 中的要求提供一个 viewForHeaderInSection 和一个带有蒙角的 viewForFooterInSection。页脚中需要一些 hack 来隐藏顶部边框。

我没有使用任何自定义 UITableViewCellUITableViewHeaderFooterView,因为这仅用于演示。在下面找到 table 视图的完整代码。

extension ViewController: UITableViewDataSource, UITableViewDelegate {
    
    func numberOfSections(in tableView: UITableView) -> Int {
        return 4
    }
    
    func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
        return 6
    }
    
    func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
        let cell = tableView.dequeueReusableCell(withIdentifier: "Cell", for: indexPath)
        cell.textLabel?.text = "index: \(indexPath.row)"
        return cell
    }
    
    func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
        return 50
    }
    
    func tableView(_ tableView: UITableView, viewForHeaderInSection section: Int) -> UIView? {
        let header = UIView(frame: .init(x: 0, y: 0, width: tableView.bounds.width, height: 70))
        header.backgroundColor = .white
        
        let innderView = UIView(frame: .init(x: 0, y: 20, width: header.bounds.width, height: 50))
        header.addSubview(innderView)

        innderView.backgroundColor = .lightGray
        innderView.layer.cornerRadius = 8
        innderView.layer.borderColor = UIColor.black.cgColor
        innderView.layer.borderWidth = 2
        innderView.layer.maskedCorners = [.layerMinXMinYCorner, .layerMaxXMinYCorner]
        return header
    }
    
    func tableView(_ tableView: UITableView, heightForHeaderInSection section: Int) -> CGFloat {
        return 70
    }
    
    func tableView(_ tableView: UITableView, viewForFooterInSection section: Int) -> UIView? {
        let footer = UIView(frame: .init(x: 0, y: 0, width: tableView.bounds.width, height: 20))
        let innerView = UIView(frame: .init(x: 2, y: 0, width: footer.bounds.width-4, height: footer.bounds.height-2))
        footer.addSubview(innerView)

        innerView.backgroundColor = .white
        innerView.layer.cornerRadius = 8
        innerView.layer.maskedCorners = [.layerMinXMaxYCorner, .layerMaxXMaxYCorner]
        
        footer.backgroundColor = .black
        footer.layer.cornerRadius = 8
        footer.layer.maskedCorners = [.layerMinXMaxYCorner, .layerMaxXMaxYCorner]
        return footer
    }
    
    func tableView(_ tableView: UITableView, heightForFooterInSection section: Int) -> CGFloat {
        return 20
    }
}

我确实认为@Jithin 的回答使用添加子视图是最简单和最好的答案,但如果你真的想绘制自己的边界线,我们可以使用 UIBezierPath 来实现这一点。 (我认为这有点矫枉过正)。

extension ViewController: UITableViewDataSource {
    func tableView(_ tableView: UITableView, willDisplayHeaderView view: UIView, forSection section: Int) {
    
        let cornerRadius: CGFloat = 10.0
        let lineWidth: CGFloat = 2
    
        // deduct the line width to keep the line stay side the view
        let point1 = CGPoint(x: 0.0 + lineWidth / 2, y: view.frame.height)
        let point2 = CGPoint(x: 0.0 + lineWidth / 2, y: 0.0 + cornerRadius + lineWidth / 2)
        let point3 = CGPoint(x: 0.0 + cornerRadius + lineWidth / 2, y: 0.0 + lineWidth / 2)
        let point4 = CGPoint(x: view.frame.width - cornerRadius - lineWidth / 2, y: 0.0 + lineWidth / 2)
        let point5 = CGPoint(x: view.frame.width - lineWidth / 2, y: 0.0 + cornerRadius + lineWidth / 2)
        let point6 = CGPoint(x: view.frame.width - lineWidth / 2, y: view.frame.height - lineWidth / 2)
    
        // draw the whole line with upper corner radius
        let path = UIBezierPath()
        path.move(to: point1)
        path.addLine(to: point2)
        path.addArc(withCenter: CGPoint(x: point3.x, y: point2.y),
                    radius: cornerRadius,
                    startAngle: .pi,
                    endAngle: -.pi/2,
                    clockwise: true)
        path.addLine(to: point4)
        path.addArc(withCenter: CGPoint(x: point4.x, y: point5.y),
                    radius: cornerRadius,
                    startAngle: -.pi/2,
                    endAngle: 0,
                    clockwise: true)
        path.addLine(to: point6)
        path.addLine(to: point1)
    
        let topBorder = CAShapeLayer()
        topBorder.path = path.cgPath
        topBorder.lineWidth = lineWidth
        topBorder.strokeColor = UIColor.purple.cgColor
        topBorder.fillColor = nil

        // add the line to header view
        view.layer.addSublayer(topBorder)
        }

        func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
        let cell = tableView.dequeueReusableCell(withIdentifier: "testingCell", for: indexPath) as! TableViewCell
    
        cell.cellLabel.text = "\(mockData[indexPath.section][indexPath.row])"
        cell.backgroundColor = .green

        if indexPath.row == mockData[indexPath.section].count - 1 {
            cell.setAsLastCell()
            // we can add a mask to cut those area outside our border line
            let maskPath = UIBezierPath(roundedRect: cell.bounds, byRoundingCorners: [.bottomLeft, .bottomRight], cornerRadii: CGSize(width: 10, height: 10))
            let maskLayer = CAShapeLayer()
            maskLayer.path = maskPath.cgPath
            cell.layer.mask = maskLayer
        } else {
            cell.setAsNormalCell()
            cell.layer.mask = nil
        }
    
        return cell
    }
}

这是 UITableViewwCell:

class TableViewCell: UITableViewCell {

    @IBOutlet weak var cellLabel: UILabel!

    let leftBorder = CALayer()
    let rightBorder = CALayer()
    let bottomBorder = CAShapeLayer()
    let cornerRadius: CGFloat = 10
    let lineWidth: CGFloat = 2

    override func awakeFromNib() {
        super.awakeFromNib()
    }

    override func layoutSubviews() {
        super.layoutSubviews()
        leftBorder.frame = CGRect(x: 0, y: 0, width: lineWidth, height: self.frame.height)
        leftBorder.backgroundColor = UIColor.blue.cgColor
        self.layer.addSublayer(leftBorder)

        rightBorder.frame = CGRect(x: self.frame.width - lineWidth, y: 0.0, width: lineWidth, height: self.frame.height)
        rightBorder.backgroundColor = UIColor.blue.cgColor
        self.layer.addSublayer(rightBorder)
    
        // same idea as drawing line in the header view
        let point1 = CGPoint(x: 0.0 + lineWidth / 2, y: 0.0)
        let point2 = CGPoint(x: 0.0 + lineWidth / 2, y: self.frame.height - cornerRadius - lineWidth / 2)
        let point3 = CGPoint(x: cornerRadius + lineWidth / 2, y: self.frame.height - lineWidth / 2)
        let point4 = CGPoint(x: self.frame.width - cornerRadius - lineWidth / 2, y: self.frame.height - lineWidth / 2)
        let point5 = CGPoint(x: self.frame.width - lineWidth / 2, y: self.frame.height - cornerRadius - lineWidth / 2)
        let point6 = CGPoint(x: self.frame.width - lineWidth / 2, y: 0.0)
    
        let path = UIBezierPath()
        path.move(to: point1)
        path.addLine(to: point2)[![enter image description here][1]][1]
        path.addArc(withCenter: CGPoint(x: point3.x, y: point2.y),
                    radius: cornerRadius,
                    startAngle: .pi,
                    endAngle: .pi/2,
                    clockwise: false)
        path.addLine(to: point4)
        path.addArc(withCenter: CGPoint(x: point4.x,y: point5.y),
                    radius: cornerRadius,
                    startAngle: .pi/2,
                    endAngle: 0,
                    clockwise: false)
        path.addLine(to: point6)
    
        bottomBorder.path = path.cgPath
        bottomBorder.strokeColor = UIColor.red.cgColor
        bottomBorder.lineWidth = lineWidth
        bottomBorder.fillColor = nil
        self.layer.addSublayer(bottomBorder)
    }

    func setAsNormalCell() {
        leftBorder.isHidden = false
        rightBorder.isHidden = false
        bottomBorder.isHidden = true
    }

    func setAsLastCell() {
        leftBorder.isHidden = true
        rightBorder.isHidden = true
        bottomBorder.isHidden = false
    }

}

当然,上面的代码只是为了测试目的,可能有点乱,但我希望它能解释一下画线的问题。

结果:

我有一个 UICollectionView 扩展,但它对 UITableView 应该同样有效

  @objc func addBorder(fromIndexPath:IndexPath, toIndexPath:IndexPath, borderColor:CGColor, borderWidth:CGFloat){
        
    let fromAttributes = self.layoutAttributesForItem(at: fromIndexPath)!
    let toAttributes = self.layoutAttributesForItem(at: toIndexPath)!
 
    let borderFrame = CGRect(x: fromAttributes.frame.origin.x
                             ,y: fromAttributes.frame.origin.y
                             ,width: fromAttributes.frame.size.width
                             ,height: toAttributes.frame.origin.y + toAttributes.frame.size.height - fromAttributes.frame.origin.y)
    
    let borderTag = ("\(fromIndexPath.row)\(fromIndexPath.section)\(toIndexPath.row)\(toIndexPath.section)" as NSString).integerValue
    
    if let borderView = self.viewWithTag(borderTag){
        borderView.frame = borderFrame
    }
    else{
        let borderView = UIView(frame: borderFrame)
        borderView.tag = borderTag
        borderView.backgroundColor = UIColor.clear
        borderView.isUserInteractionEnabled = false
        borderView.layer.borderWidth = borderWidth
        borderView.layer.borderColor =  borderColor
        
        self.addSubview(borderView)
    }
}