swift 中的 Tableview 单元格边框未占据全宽

Tableview cell border not occupying full width in swift

我正在尝试在我的 table 视图单元格的所有边上添加边框,我能够添加边框,但遇到右侧边框未占据整个宽度的问题如下面的屏幕截图所示。单元格边框似乎采用设置故事板 UI 的初始宽度,例如,我将 UI 设置为 iPhone SE 但如果我 运行 在 iPhone11出现这个问题。布局未刷新似乎是一些问题。我尝试添加 setNeedsLayout、setNeedsDisplay 和 layoutSubviews,但其中 none 似乎有效。

故事板布局

下面是完整代码

class ViewController: UIViewController {

    var dataSource = [String] ()
    override func viewDidLoad() {
        super.viewDidLoad()
        for index in 1...10 {
            dataSource.append("Cell value \(index)")
        }
    }
}

extension ViewController: UITableViewDataSource {
    func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
        return dataSource.count
    }
    
    func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
        guard let cell: MyTableViewCell = tableView.dequeueReusableCell(withIdentifier: "MyTableViewCell", for: indexPath) as? MyTableViewCell else{return UITableViewCell()}
        
        cell.titleLabel.text = dataSource[indexPath.row]
        
        if indexPath.row == 0 {
            cell.containerView.addBorder(toEdges: [.left, .top, .right], color: .gray, thickness: 1.0)
        } else if indexPath.row == dataSource.count - 1 {
            cell.containerView.addBorder(toEdges: .all, color: .gray, thickness: 1.0)
        } else {
            cell.containerView.addBorder(toEdges: [.left, .top, .right], color: .gray, thickness: 1.0)
        }
        return cell
    }
}

class MyTableViewCell: UITableViewCell {
    @IBOutlet weak var titleLabel: UILabel!
    @IBOutlet weak var containerView: UIView!
}

extension UIView {
    func addBorder(toEdges edges: UIRectEdge, color: UIColor, thickness: CGFloat) {
        func addBorder(toEdge edges: UIRectEdge, color: UIColor, thickness: CGFloat) {
            let border = CALayer()
            border.backgroundColor = color.cgColor
            switch edges {
            case .top:
                border.frame = CGRect(x: 0, y: 0, width: frame.width, height: thickness)
            case .bottom:
                border.frame = CGRect(x: 0, y: frame.height - thickness, width: frame.width, height: thickness)
            case .left:
                border.frame = CGRect(x: 0, y: 0, width: thickness, height: frame.height)
            case .right:
                border.frame = CGRect(x: frame.width - thickness, y: 0, width: thickness, height: frame.height)
            default:
                break
            }
            layer.addSublayer(border)
        }
        
        if edges.contains(.top) || edges.contains(.all) {
            addBorder(toEdge: .top, color: color, thickness: thickness)
        }
        
        if edges.contains(.bottom) || edges.contains(.all) {
            addBorder(toEdge: .bottom, color: color, thickness: thickness)
        }
        
        if edges.contains(.left) || edges.contains(.all) {
            addBorder(toEdge: .left, color: color, thickness: thickness)
        }
        
        if edges.contains(.right) || edges.contains(.all) {
            addBorder(toEdge: .right, color: color, thickness: thickness)
        }
    }
}

我同意@Asperi 的回答。要么你必须将它子类化并在drawrect中编写这个方法。或者为了快速解决方案,将 frame.width 更改为 UIScreen.main.bounds.width.Check 它将符合您当前的要求和当前代码。

您可能会发现使用 UIView subclass 来处理“边缘”要容易得多。

将此 class 添加到您的项目中:

class BorderedView: UIView {
    
    var edges: UIRectEdge = []
    var color: UIColor = .clear
    var thickness: CGFloat = 0
    
    var shapeLayer: CAShapeLayer!
    
    override class var layerClass: AnyClass {
        return CAShapeLayer.self
    }
    
    override init(frame: CGRect) {
        super.init(frame: frame)
        commonInit()
    }
    required init?(coder: NSCoder) {
        super.init(coder: coder)
        commonInit()
    }
    func commonInit() -> Void {
        shapeLayer = self.layer as? CAShapeLayer
        shapeLayer.fillColor = UIColor.clear.cgColor
    }
    
    override func layoutSubviews() {
        super.layoutSubviews()
        
        let pth = UIBezierPath()
        
        if edges.contains(.top) || edges.contains(.all) {
            pth.move(to: CGPoint(x: bounds.minX, y: bounds.minY))
            pth.addLine(to: CGPoint(x: bounds.maxX, y: bounds.minY))
        }
        
        if edges.contains(.bottom) || edges.contains(.all) {
            pth.move(to: CGPoint(x: bounds.minX, y: bounds.maxY))
            pth.addLine(to: CGPoint(x: bounds.maxX, y: bounds.maxY))
        }
        
        if edges.contains(.left) || edges.contains(.all) {
            pth.move(to: CGPoint(x: bounds.minX, y: bounds.minY))
            pth.addLine(to: CGPoint(x: bounds.minX, y: bounds.maxY))
        }
        
        if edges.contains(.right) || edges.contains(.all) {
            pth.move(to: CGPoint(x: bounds.maxX, y: bounds.minY))
            pth.addLine(to: CGPoint(x: bounds.maxX, y: bounds.maxY))
        }

        shapeLayer.lineWidth = thickness
        shapeLayer.strokeColor = color.cgColor
        shapeLayer.path = pth.cgPath
    }
}

然后将您的 containerView 的自定义 Class 分配给 BorderedView。在您的单元格中正常连接 class:

@IBOutlet weak var containerView: BorderedView!

将您的单元格 class 更改为:

class MyTableViewCell: UITableViewCell {
    @IBOutlet weak var titleLabel: UILabel!
    @IBOutlet weak var containerView: BorderedView!
    
    func configureContainer(toEdges edges: UIRectEdge, color: UIColor, thickness: CGFloat) -> Void {
        containerView.edges = edges
        containerView.color = color
        containerView.thickness = thickness
    }

}

然后,在 cellForRowAt 中,而不是调用:

cell.containerView.addBorder(toEdges: [.left, .top, .right], color: .gray, thickness: 1.0)

这样称呼它:

cell.configureContainer(toEdges: [.left, .top, .right], color: .gray, thickness: 1.0)

结果 - tableView 每边插入 8 磅,这样您就可以看到 left/right 条边:

当 tableView / cells 改变大小时(例如在设备旋转时),边缘会自动更新: