使用 QQmlApplicationEngine 使来自单独文件的新 window 出现或消失
Make new window from separate file appear or disappear with QQmlApplicationEngine
我正在使用 QQmlApplicationEngine
来加载我的主 window。
QQmlApplicationEngine engine;
engine.load("GUI.qml");
其中 GUI.qml
是我的主要 GUI 文件。我如何从代码中创建和销毁新的 window?据我所知,如果我写engine.load("SecondWindow.qml");
,我该如何关闭它?或者我应该从 QML 本身创建和销毁此类对象?
选项 1: 您可以从 QML 执行此操作,请参阅此示例:
import QtQuick 2.12
import QtQuick.Controls 2.5
ApplicationWindow {
id: window
visible: true
width: 640
height: 480
title: "Window 1"
CheckBox {
id: cb
text: "Show Window #2"
}
Loader {
active: cb.checked
sourceComponent: Component {
ApplicationWindow { // Or "SecondWindow"
visible: true
width: 640
height: 480
title: "Window 2"
}
}
}
}
选项 2: 此外,您可以从 C++ 端控制它,例如:
QML
import QtQuick 2.12
import QtQuick.Controls 2.5
ApplicationWindow {
id: window
visible: true
width: 640
height: 480
title: "Window 1"
Loader {
active: showWindowFlag
// Instead of "sourceComponent" you can use
// source: "SecondWindow.qml"
sourceComponent: Component {
ApplicationWindow {
visible: true
width: 640
height: 480
title: "Window 2"
}
}
}
}
C++
#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include <QQmlContext>
#include <QTimer>
int main(int argc, char *argv[])
{
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
QGuiApplication app(argc, argv);
QQmlApplicationEngine engine;
bool showWindowFlag = false;
engine.rootContext()->setContextProperty("showWindowFlag", showWindowFlag); // !!!!
auto timer = new QTimer(&engine); // Parent will delete timer
QObject::connect(timer, &QTimer::timeout, [&](){
showWindowFlag = !showWindowFlag;
engine.rootContext()->setContextProperty("showWindowFlag", showWindowFlag);
});
timer->setInterval(1000);
timer->setSingleShot(false);
timer->start();
const QUrl url(QStringLiteral("qrc:/main.qml"));
QObject::connect(&engine, &QQmlApplicationEngine::objectCreated,
&app, [url](QObject *obj, const QUrl &objUrl) {
if (!obj && url == objUrl)
QCoreApplication::exit(-1);
}, Qt::QueuedConnection);
engine.load(url);
return app.exec();
}
我正在使用 QQmlApplicationEngine
来加载我的主 window。
QQmlApplicationEngine engine;
engine.load("GUI.qml");
其中 GUI.qml
是我的主要 GUI 文件。我如何从代码中创建和销毁新的 window?据我所知,如果我写engine.load("SecondWindow.qml");
,我该如何关闭它?或者我应该从 QML 本身创建和销毁此类对象?
选项 1: 您可以从 QML 执行此操作,请参阅此示例:
import QtQuick 2.12
import QtQuick.Controls 2.5
ApplicationWindow {
id: window
visible: true
width: 640
height: 480
title: "Window 1"
CheckBox {
id: cb
text: "Show Window #2"
}
Loader {
active: cb.checked
sourceComponent: Component {
ApplicationWindow { // Or "SecondWindow"
visible: true
width: 640
height: 480
title: "Window 2"
}
}
}
}
选项 2: 此外,您可以从 C++ 端控制它,例如:
QML
import QtQuick 2.12
import QtQuick.Controls 2.5
ApplicationWindow {
id: window
visible: true
width: 640
height: 480
title: "Window 1"
Loader {
active: showWindowFlag
// Instead of "sourceComponent" you can use
// source: "SecondWindow.qml"
sourceComponent: Component {
ApplicationWindow {
visible: true
width: 640
height: 480
title: "Window 2"
}
}
}
}
C++
#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include <QQmlContext>
#include <QTimer>
int main(int argc, char *argv[])
{
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
QGuiApplication app(argc, argv);
QQmlApplicationEngine engine;
bool showWindowFlag = false;
engine.rootContext()->setContextProperty("showWindowFlag", showWindowFlag); // !!!!
auto timer = new QTimer(&engine); // Parent will delete timer
QObject::connect(timer, &QTimer::timeout, [&](){
showWindowFlag = !showWindowFlag;
engine.rootContext()->setContextProperty("showWindowFlag", showWindowFlag);
});
timer->setInterval(1000);
timer->setSingleShot(false);
timer->start();
const QUrl url(QStringLiteral("qrc:/main.qml"));
QObject::connect(&engine, &QQmlApplicationEngine::objectCreated,
&app, [url](QObject *obj, const QUrl &objUrl) {
if (!obj && url == objUrl)
QCoreApplication::exit(-1);
}, Qt::QueuedConnection);
engine.load(url);
return app.exec();
}