用于防止玩家获得同一张牌的算法

Algorithm used to prevent a player from getting their same card

我有一个正在桌面模拟器中编码的游戏,其中所有玩家 (P) 都会获得一张卡片 (C)。记住所有玩家后,将卡片放回牌组 (D)、洗牌,然后所有玩家都会收到同一副牌 (D) 中的一张牌。我正在尝试编写最简单的算法来防止玩家获得自己的卡。现在说到编码,我假设这应该很简单,而不是创建对 运行 的模拟,直到它成功。

假设您有以下内容:

  • deck,包含所有牌(包括玩家看过的牌)的随机牌组。
  • seen_card_id_by_player,一个查找 table,为您提供玩家看到的卡片的 GUID。

那么解决方法就是

local card_ids = {}
for i, card_data in ipairs(deck.getObjects()) do
   table.insert(card_ids, card_data.guid)
end

for player, seen_card_id in pairs(seen_card_id_by_player) do
   local card_id = table.remove(card_ids)

   if card_id == seen_card_id then
      local i = math.random(1, #card_ids)
      card_ids[i], card_id = card_id, card_ids[i]
   end

   -- Deal the specific card.
   deck.takeObject({
      guid     = card_ids[i],
      position = player.getHandTransform().position,
      flip     = true,
   })
end

当我们挑选玩家已经看过的牌时,它会被放回剩余牌中的随机位置。这样可以确保每张牌都有相同的机会被下一位玩家抽到。这是Fisher-Yates shuffle.

的基本原理

完整演示

function broadcast_error(msg)
   broadcastToAll(msg, { r=1, g=0, b=0 })
end


function get_cards_seen_by_players()
   local player_ids = Player.getAvailableColors()

   local error = false
   local seen_card_by_player = {}
   for i, player_id in ipairs(player_ids) do
      local player = Player[player_id]
      local hand_objs = player.getHandObjects()
      local player_error = false
      if #hand_objs > 1 then
         player_error = true
      elseif #hand_objs == 1 then
         local card = hand_objs[1]
         if card.tag ~= "Card" then
            player_error = true
         else
            seen_card_by_player[player] = card
         end
      end

      if player_error then
         broadcast_error(player_id .. " doesn't have a valid hand.")
         error = true
      end
   end

   if error then
      return nil
   end

   return seen_card_by_player
end


function run()
   local deck = getObjectFromGUID("...")

   local seen_card_by_player = get_cards_seen_by_players()
   if seen_card_by_player == nil or next(seen_card_by_player) == nil then
      return
   end

   local seen_card_id_by_player = {}
   for player, card in pairs(seen_card_by_player) do
      local card_id = card.guid
      seen_card_id_by_player[player] = card_id
      card.putObject(deck)
   end

   deck.randomize()

   local card_ids = {}
   for i, card_data in ipairs(deck.getObjects()) do
      table.insert(card_ids, card_data.guid)
   end

   for player, seen_card_id in pairs(seen_card_id_by_player) do
      local card_id = table.remove(card_ids)

      if card_id == seen_card_id then
         local i = math.random(1, #card_ids)
         card_ids[i], card_id = card_id, card_ids[i]
      end

      deck.takeObject({
         guid     = card_ids[i],
         position = player.getHandTransform().position,
         flip     = true,
      })
   end
end

用一副纸牌创建一个游戏。将上述代码放在全局中,将 ... 替换为牌组的 GUID。要 运行 演示,向任意数量的玩家发一张牌,然后在聊天中使用 /execute Global.call("run") window。