c#多个任务运行在后台独立不互相阻塞

c# multiple tasks running in background independently without blocking each other

我有一个 C# Windows 服务,运行里面有一些任务。

其中一个任务是无限异步循环,其他任务由定时器触发,然后执行任务。

     private readonly QueueProcessor _queueProcessor;

     protected override void OnStart(string[] args)
            {
               // first task
                _queueTask = _queueProcessor.Run(_cancellation.Token);
    
                // second task
                affiliate_timer = new System.Timers.Timer();
                affiliate_timer.AutoReset = true;
                affiliate_timer.Interval = _model.Interval_Affiliate * 60000;
                affiliate_timer.Elapsed += new 
                System.Timers.ElapsedEventHandler(affiliate_timer_Elapsed);

                // third task
                invoice_timer = new System.Timers.Timer();
                invoice_timer.AutoReset = true;
                invoice_timer.Interval = _model.Interval_Invoice * 60000;
                invoice_timer.Elapsed += new 
                System.Timers.ElapsedEventHandler(invoice_timer_Elapsed);
            }
    

private void invoice_timer_Elapsed(object source, System.Timers.ElapsedEventArgs e)
            {
               
                if (!_isAffiliateBusy)
                {
                    _isAffiliateBusy= true;
    
                    var task = Task.Run(() => StartAffiliateTask());
                    task.Wait();
    
                    _isAffiliateBusy= false;
                }
                 
            }

     
     private void invoice_timer_Elapsed(object source, System.Timers.ElapsedEventArgs e)
            {
               
                if (!_isInvoiceBusy)
                {
                    _isInvoiceBusy = true;
    
                    var task = Task.Run(() => StartInvoiceTask());
                    task.Wait();
    
                    _isInvoiceBusy = false;
                }
                 
            }
    

  private void StartAffiliateTask()
            {
                _affiliateModule = new Modules.Affiliate();
                _affiliateModule.RunSync();
            }

     private void StartInvoiceTask()
            {
                _invoiceModule = new Modules.Invoice();
                _invoiceModule.RunSync();
            }

这是我的 QueueProcessor class 实现 await/async 以执行无限循环作业:

  public class QueueProcessor
    {
        private readonly IQueueBroker _serviceBroker;

        public QueueProcessor()
        {
        }

        public async Task Run(CancellationToken cancellationToken)
        {
            while (!cancellationToken.IsCancellationRequested)
            {
                var receiveMessageResponse = await _serviceBroker.ReceiveMessageAsync("test", cancellationToken);
                if (!receiveMessageResponse.Messages.Any())
                {
                    continue;
                }

                foreach (var message in receiveMessageResponse.Messages)
                {
                    
            // some other tasks here...

                    await _serviceBroker.DeleteMessageAsync(message, cancellationToken);
                }
            }
        }
    }

我的 AffiliateInvoice 模块 classes 没有 实现任何 await/async 内部代码如下所示:

public class Affiliate
    {
        /// <summary>
        /// Start the sync process
        /// </summary>
        public void RunSync()
        {  
            try
            {
                // some code here...
            }
            catch (Exception ex)
            {
                
            }
           
        }
 }

我的问题是:

当我的队列处理器无限循环 运行ning 时,我的其他由计时器触发的任务是否仍然可以独立 运行?

当我使用:

 var task = Task.Run(() => StartAffiliateTask());
                    task.Wait();

Wait 方法是否会停止整个服务线程,直到此任务完成?或者这不会独立地阻止我的 StartInvoiceTask 到 运行?

Any recommendation on the best way to have my 3 tasks running independant on each other?

总结多个潜在问题:

  1. 竞争条件(access/write 到 _isBusy)。
  2. 潜在的死锁(线程池大小较低)。
  3. 在错误或线程中止的情况下标志的潜在不一致状态(_isBusy 可以留在 'true' 状态)。

此外,我假设您的 'task' 在单个实例中应该是 运行,因此如果它仍然是 运行,我们将忽略计时器回调。 您应该像这样更改计时器事件处理程序(最好将其包装在某种 class 中):

        //the flag, do mention volatile modifier - it tells particular 
        //systems to watch for variable changes by reference, 
        //instead of just copying it into thread stack by value.
        private volatile bool _isAffiliateBusy = false;

        //sync object for flag to eliminate race condition
        private object _affiliateSync = new object(); 
        private void affiliate_timer_Elapsed(object source, System.Timers.ElapsedEventArgs e)
        {
            //very fast lookup at flag to filter threads which comes when task is still processing
            if(_isAffiliateBusy)
                return;
            lock(_affiliateSync) //taking lock
            {
                //checking again for those threads which 'happen' to be faster than you think.
                if(_isAffiliateBusy)
                    return;
                //aquire lock for business 'task'
                _isAffiliateBusy = true;
            }
            try
            {
                StartAffiliateTask();
            }
            finally
            {
                //resetting singleton business 'task' lock.
                //do not forget to use finally block, to handle disposing
                //even if something rise up in 'try' section - you will not be left with invalid state of flag.
                _isAffiliateBusy = false; 
            }
        }