SwiftUI onTapGesture 只调用一次
SwiftUI onTapGesture called only once
我正在研究这个带有多个视图组件的音频播放器。
当我们在中间视图的任意位置单击时,我添加了一种方法来 hide/show 顶部视图和底部视图。
之前它工作正常,但最近当我再次尝试时,它只是关闭它并且不会再次触发 onTapGesture
。
我认为与之前的唯一区别是视图是 presented 而不是视图控制器中的 pushed。
我尝试在 onEnded()
上使用带有 TapGesture()
的自定义手势,但结果相同。
我还尝试添加一个矩形,如 [此处][1] 所述。
struct PlayerView: View {
@ObservedObject private var playerState = PlayerState()
@Binding var isPlayerReduced: Bool
private let interfaceColor: Color = .gray//.black
private let interfaceOpacity: Double = 0.9
private let interfaceAnimationDuration: Double = 0.4
var body: some View {
ZStack(content: {
GeometryReader(content: { geometry in
VStack(content: {
if !self.playerState.isInterfaceHidden {
TopPlayerView(playerState: self.playerState,
isPlayerReduced: self.$isPlayerReduced)
.transition(.opacity)
.background(self.interfaceColor.opacity(self.interfaceOpacity))
}
MiddlePlayerView(skipIntro: self.$playerState.skipIntro)
// Allow to spread the background zone for click purposes
.background(Color.clear)
// I want to have the middle under my TopPlayer and my BottomPlayer
.zIndex(-1)
.onTapGesture(perform: {
withAnimation(.easeInOut(duration: self.interfaceAnimationDuration)) {
self.playerState.isInterfaceHidden.toggle()
}
})
// .gesture(TapGesture()
// .onEnded({ _ in
// }))
if !self.playerState.isInterfaceHidden {
BottomPlayerView(playerState: self.playerState)
.padding(.bottom, geometry.safeAreaInsets.bottom)
.transition(.opacity)
.background(self.interfaceColor.opacity(self.interfaceOpacity))
}
})
})
})
.background(Color.black)
.edgesIgnoringSafeArea(.all)
.navigationBarTitle("")
.navigationBarHidden(true)
}
}
我在这里有点想法,欢迎任何帮助!谢谢!
好的,所以在接触了这段代码中的所有可能之后。我最终让它工作了。
不同之处在于我将填充放在我的视图中。
我将填充切换到 VStack
而不是我在 VStack
中的视图。
它现在似乎可以工作了。
我post下面的工作代码。
var body: some View {
ZStack(alignment: .center, content: {
GeometryReader(content: { geometry in
VStack(content: {
self.topMarker()
if !self.playerState.isInterfaceHidden {
TopPlayerView(playerState: self.playerState,
isPlayerReduced: self.$isPlayerReduced)
.transition(.opacity)
.background(self.interfaceColor.opacity(self.interfaceOpacity))
}
MiddlePlayerView(skipIntro: self.$playerState.skipIntro)
// Allow to spread the background zone for click purposes
.background(Color.white.opacity(0.00000001))
// I want to have the middle under my TopPlayer and my BottomPlayer
.zIndex(-1)
.onTapGesture(perform: {
withAnimation(.easeInOut(duration: self.interfaceAnimationDuration)) {
self.playerState.isInterfaceHidden.toggle()
}
})
if !self.playerState.isInterfaceHidden {
BottomPlayerView(playerState: self.playerState)
.transition(.opacity)
.background(self.interfaceColor.opacity(self.interfaceOpacity))
}
})
.padding(.top, 8)
.padding(.bottom, geometry.safeAreaInsets.bottom)
})
})
.background(Color.black)
.edgesIgnoringSafeArea(.all)
.navigationBarTitle("")
.navigationBarHidden(true)
}
老实说,我不知道这里有什么不同...
即使在视图调试器中也没有区别..
我正在研究这个带有多个视图组件的音频播放器。 当我们在中间视图的任意位置单击时,我添加了一种方法来 hide/show 顶部视图和底部视图。
之前它工作正常,但最近当我再次尝试时,它只是关闭它并且不会再次触发 onTapGesture
。
我认为与之前的唯一区别是视图是 presented 而不是视图控制器中的 pushed。
我尝试在 onEnded()
上使用带有 TapGesture()
的自定义手势,但结果相同。
我还尝试添加一个矩形,如 [此处][1] 所述。
struct PlayerView: View {
@ObservedObject private var playerState = PlayerState()
@Binding var isPlayerReduced: Bool
private let interfaceColor: Color = .gray//.black
private let interfaceOpacity: Double = 0.9
private let interfaceAnimationDuration: Double = 0.4
var body: some View {
ZStack(content: {
GeometryReader(content: { geometry in
VStack(content: {
if !self.playerState.isInterfaceHidden {
TopPlayerView(playerState: self.playerState,
isPlayerReduced: self.$isPlayerReduced)
.transition(.opacity)
.background(self.interfaceColor.opacity(self.interfaceOpacity))
}
MiddlePlayerView(skipIntro: self.$playerState.skipIntro)
// Allow to spread the background zone for click purposes
.background(Color.clear)
// I want to have the middle under my TopPlayer and my BottomPlayer
.zIndex(-1)
.onTapGesture(perform: {
withAnimation(.easeInOut(duration: self.interfaceAnimationDuration)) {
self.playerState.isInterfaceHidden.toggle()
}
})
// .gesture(TapGesture()
// .onEnded({ _ in
// }))
if !self.playerState.isInterfaceHidden {
BottomPlayerView(playerState: self.playerState)
.padding(.bottom, geometry.safeAreaInsets.bottom)
.transition(.opacity)
.background(self.interfaceColor.opacity(self.interfaceOpacity))
}
})
})
})
.background(Color.black)
.edgesIgnoringSafeArea(.all)
.navigationBarTitle("")
.navigationBarHidden(true)
}
}
我在这里有点想法,欢迎任何帮助!谢谢!
好的,所以在接触了这段代码中的所有可能之后。我最终让它工作了。
不同之处在于我将填充放在我的视图中。
我将填充切换到 VStack
而不是我在 VStack
中的视图。
它现在似乎可以工作了。
我post下面的工作代码。
var body: some View {
ZStack(alignment: .center, content: {
GeometryReader(content: { geometry in
VStack(content: {
self.topMarker()
if !self.playerState.isInterfaceHidden {
TopPlayerView(playerState: self.playerState,
isPlayerReduced: self.$isPlayerReduced)
.transition(.opacity)
.background(self.interfaceColor.opacity(self.interfaceOpacity))
}
MiddlePlayerView(skipIntro: self.$playerState.skipIntro)
// Allow to spread the background zone for click purposes
.background(Color.white.opacity(0.00000001))
// I want to have the middle under my TopPlayer and my BottomPlayer
.zIndex(-1)
.onTapGesture(perform: {
withAnimation(.easeInOut(duration: self.interfaceAnimationDuration)) {
self.playerState.isInterfaceHidden.toggle()
}
})
if !self.playerState.isInterfaceHidden {
BottomPlayerView(playerState: self.playerState)
.transition(.opacity)
.background(self.interfaceColor.opacity(self.interfaceOpacity))
}
})
.padding(.top, 8)
.padding(.bottom, geometry.safeAreaInsets.bottom)
})
})
.background(Color.black)
.edgesIgnoringSafeArea(.all)
.navigationBarTitle("")
.navigationBarHidden(true)
}
老实说,我不知道这里有什么不同... 即使在视图调试器中也没有区别..