按回车键导出键盘挂钩消息
Press enter to export Keyboard Hook message
我写了一个程序来获取键盘钩子。我想要的是,当用户按下 Enter 时,输入的文本,例如:我存储在 exportMsg
中的“hello world”,应该从函数返回。
我想制作一个dll并导出exportMsg
。
这是我的代码。提前致谢。
#include <Windows.h>
#include <stdio.h>
#include <iostream>
LRESULT CALLBACK KeyboardProc(int nCode, WPARAM wParam, LPARAM lParam);
HHOOK keyboardHook;
HWND prevWindow;
std::string exportMsg="";
int main()
{
keyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, KeyboardProc, 0, 0);
MSG msg{ 0 };
while (GetMessage(&msg, NULL, 0, 0) != 0);
UnhookWindowsHookEx(keyboardHook);
return 0;
}
LRESULT CALLBACK KeyboardProc(int nCode, WPARAM wParam, LPARAM lParam)
{
wchar_t title[256];
HWND fwindow = GetForegroundWindow();
PKBDLLHOOKSTRUCT key = (PKBDLLHOOKSTRUCT)lParam;
//a key was pressed
if (wParam == WM_KEYDOWN && nCode == HC_ACTION )
{
//return if enter pressed
if (key->vkCode == '\r')
{
std::cout << exportMsg << std::endl;
}
else
{
exportMsg.push_back(key->vkCode);
}
}
return CallNextHookEx(keyboardHook, nCode, wParam, lParam);
}
由于 std::cin
在 Unity 中不起作用,我需要使用键盘钩子通过 QR Code Scanner Machine
扫描二维码并将扫描的字符串发送到Unity
.
此算法捕获击键和 returns 按下 Enter 时的字符串。
我的 DLL 代码如下所示:
头文件:
LRESULT CALLBACK KeyboardProc(int nCode, WPARAM wParam, LPARAM lParam);
HHOOK keyboardHook;
HWND prevWindow;
std::string exportMsg = "";
QRCODEREADER_EXPORTS_API void StartHook(char* str, int strlen);
源文件:
QRCODEREADER_EXPORTS_API void StartHook(char* str, int strlen)
{
string result;
cout << "please scan the QR code!!!\n";
//std::cin >> result;
exportMsg.clear();
HHOOK keyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, KeyboardProc, GetModuleHandle(NULL), 0);
if (!keyboardHook) {
std::cout << "Failed to hook keyboard\n";
}
else {
MSG msg{ 0 };
while (GetMessage(&msg, NULL, 0, 0) != 0);
result = exportMsg;
cout << "your data: " << result << "\n";
result = result.substr(0, strlen);
//str = new char[result.length()];
std::copy(result.begin(), result.end(), str);
str[min(strlen - 1, (int)result.size())] = 0;
}
std::cout << "Quitting...\n";
UnhookWindowsHookEx(keyboardHook);
}
LRESULT CALLBACK KeyboardProc(int nCode, WPARAM wParam, LPARAM lParam)
{
HWND fwindow = GetForegroundWindow();
PKBDLLHOOKSTRUCT key = (PKBDLLHOOKSTRUCT)lParam;
//a key was pressed
if (wParam == WM_KEYDOWN && nCode == HC_ACTION)
{
//return if enter pressed
if (key->vkCode == '\r')
{
std::cout << exportMsg << std::endl;
PostQuitMessage(0);
UnhookWindowsHookEx(keyboardHook);
}
else
{
exportMsg.push_back(key->vkCode);
}
}
return CallNextHookEx(keyboardHook, nCode, wParam, lParam);
}
dllmain:
int main() {
char* a;
for (int i = 0; i < 3; i++)
{
a = new char[50];
StartHook(a, 50);
cout<< i << "th iter: " << a << endl;
}
return 0;
}
我写了一个程序来获取键盘钩子。我想要的是,当用户按下 Enter 时,输入的文本,例如:我存储在 exportMsg
中的“hello world”,应该从函数返回。
我想制作一个dll并导出exportMsg
。
这是我的代码。提前致谢。
#include <Windows.h>
#include <stdio.h>
#include <iostream>
LRESULT CALLBACK KeyboardProc(int nCode, WPARAM wParam, LPARAM lParam);
HHOOK keyboardHook;
HWND prevWindow;
std::string exportMsg="";
int main()
{
keyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, KeyboardProc, 0, 0);
MSG msg{ 0 };
while (GetMessage(&msg, NULL, 0, 0) != 0);
UnhookWindowsHookEx(keyboardHook);
return 0;
}
LRESULT CALLBACK KeyboardProc(int nCode, WPARAM wParam, LPARAM lParam)
{
wchar_t title[256];
HWND fwindow = GetForegroundWindow();
PKBDLLHOOKSTRUCT key = (PKBDLLHOOKSTRUCT)lParam;
//a key was pressed
if (wParam == WM_KEYDOWN && nCode == HC_ACTION )
{
//return if enter pressed
if (key->vkCode == '\r')
{
std::cout << exportMsg << std::endl;
}
else
{
exportMsg.push_back(key->vkCode);
}
}
return CallNextHookEx(keyboardHook, nCode, wParam, lParam);
}
由于 std::cin
在 Unity 中不起作用,我需要使用键盘钩子通过 QR Code Scanner Machine
扫描二维码并将扫描的字符串发送到Unity
.
此算法捕获击键和 returns 按下 Enter 时的字符串。
我的 DLL 代码如下所示:
头文件:
LRESULT CALLBACK KeyboardProc(int nCode, WPARAM wParam, LPARAM lParam);
HHOOK keyboardHook;
HWND prevWindow;
std::string exportMsg = "";
QRCODEREADER_EXPORTS_API void StartHook(char* str, int strlen);
源文件:
QRCODEREADER_EXPORTS_API void StartHook(char* str, int strlen)
{
string result;
cout << "please scan the QR code!!!\n";
//std::cin >> result;
exportMsg.clear();
HHOOK keyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, KeyboardProc, GetModuleHandle(NULL), 0);
if (!keyboardHook) {
std::cout << "Failed to hook keyboard\n";
}
else {
MSG msg{ 0 };
while (GetMessage(&msg, NULL, 0, 0) != 0);
result = exportMsg;
cout << "your data: " << result << "\n";
result = result.substr(0, strlen);
//str = new char[result.length()];
std::copy(result.begin(), result.end(), str);
str[min(strlen - 1, (int)result.size())] = 0;
}
std::cout << "Quitting...\n";
UnhookWindowsHookEx(keyboardHook);
}
LRESULT CALLBACK KeyboardProc(int nCode, WPARAM wParam, LPARAM lParam)
{
HWND fwindow = GetForegroundWindow();
PKBDLLHOOKSTRUCT key = (PKBDLLHOOKSTRUCT)lParam;
//a key was pressed
if (wParam == WM_KEYDOWN && nCode == HC_ACTION)
{
//return if enter pressed
if (key->vkCode == '\r')
{
std::cout << exportMsg << std::endl;
PostQuitMessage(0);
UnhookWindowsHookEx(keyboardHook);
}
else
{
exportMsg.push_back(key->vkCode);
}
}
return CallNextHookEx(keyboardHook, nCode, wParam, lParam);
}
dllmain:
int main() {
char* a;
for (int i = 0; i < 3; i++)
{
a = new char[50];
StartHook(a, 50);
cout<< i << "th iter: " << a << endl;
}
return 0;
}