如何列出海龟运动的坐标?

How to list the coordinates of a turtle movement?

我是 python 的初学者,我正在用乌龟制作一个小迷宫游戏。游戏使用相对像素(可能不是官方术语)——它不是给出要移动的像素值,而是使用屏幕分辨率来确定需要移动的量(在代码中——第 33-44 行)。

我的屏幕分辨率是 1366 x 768 - 像素测量值就是以此为基础的。我想跟踪乌龟移动的所有坐标,并将它们全部添加到另一只乌龟的阻塞坐标列表中。

如何测量乌龟 mak1 通过的所有坐标? (最好每个动作都没有 for 循环)谢谢!

PS。我的代码可能效率不高 - 我不太擅长这个

for i in range (1):
    import turtle
    import random
    import math
    import pyautogui
    import keyboard
    import ctypes
    import time


#turtle def
for i in range(1):
    turtle.getscreen().bgcolor('black')
    mak1 = turtle.Turtle()
    mak2 = turtle.Turtle()
    wn = turtle.Screen()
    pacman = turtle.Turtle()
    mak1.color('white')
    mak2.color('white')
    pacman.color('yellow')
    mak1.hideturtle()
    mak1.speed(0)
    mak2.hideturtle()
    mak2.speed(0)
    mak1.width(10)
    mak2.width(10)
    pacman.shape('circle')
    pacman.shapesize(stretch_wid = 1.5, stretch_len = 1.5)


#GetAndSetScreenRes - line 33
for i in range(1):
    user32 = ctypes.windll.user32
    width = user32.GetSystemMetrics(0)
    height = user32.GetSystemMetrics(1)
    wn.setup(width, height)

#values
for i in range(1):
    pix50 = (width/26)
    pix100 = (width/13)
    pix200 = (width/(13/2))
    blocked_coords = [] # line 44


#make the maze - mak1
for i in range (1):
    mak1.penup()
    mak1.fd(pix100)
    mak1.pendown()
    mak1.lt(90)
    mak1.bk(pix100)
    #innersquare
    for i in range(4):
        if (i == 1) or (i == 3):
            mak1.fd(pix50)
            mak1.penup()
            mak1.fd(pix100)
            mak1.pendown()
            mak1.fd(pix50)
        else:
            mak1.fd(pix200)
        mak1.lt(90)
    mak1.fd(pix100)
    mak1.rt(90)
    #right mid
    for i in range(1):
        mak1.penup()
        mak1.rt(90)
        mak1.fd(pix100)
        mak1.lt(90)
        mak1.fd(pix100)
        mak1.pendown()
        mak1.fd(pix100)
        mak1.rt(90)
        for i in range(2):
            mak1.fd(pix200)
            mak1.lt(90)
        mak1.fd(pix100)
        mak1.penup()
        mak1.lt(90)
        mak1.fd(pix100)
        mak1.rt(90)
        mak1.pendown()
        mak1.fd(pix100)
    #toppie
    for i in range(1):
        mak1.penup()
        mak1.goto(0, 0)
        mak1.seth(90)
        mak1.fd(pix200)
        mak1.pendown()
        mak1.fd(pix50)
        mak1.lt(90)
        mak1.fd(pix50)
        mak1.bk(pix100)
        mak1.penup()
        mak1.fd(pix200)
        mak1.pendown()
        mak1.fd(pix50)
        mak1.lt(90)
        mak1.fd(pix50)
        mak1.rt(90)
        mak1.fd(50)
        mak1.penup()
        mak1.fd(pix200)
        mak1.pendown()
        mak1.fd(pix100)
        mak1.penup()
        mak1.bk(pix200)
        mak1.lt(90)
        mak1.pendown()
        mak1.fd(pix100)
        mak1.penup()
        mak1.goto(0, 0)
        mak1.seth(0)
    #cubey
    for i in range (1):
        mak1.fd (pix100)
        mak1.pendown()
        mak1.fd(pix200)
        mak1.lt(90)
        mak1.fd(pix100)
        mak1.penup()
        mak1.lt(90)
        mak1.fd(pix100)
        mak1.rt(90)
        mak1.pendown()
        mak1.fd(pix100)
        mak1.penup()
        mak1.bk(pix100)
        mak1.rt(90)
        mak1.fd(pix200)
        mak1.pendown()
        mak1.fd(pix200)
        mak1.lt(90)
        mak1.fd(pix100)
        mak1.penup()
        mak1.lt(90)
        mak1.fd(pix100)
        mak1.pendown()
        mak1.fd(200)
        mak1.penup()
        mak1.fd(pix100)
        mak1.rt(90)
        mak1.fd(pix100)
        mak1.rt(90)
        mak1.pendown()
        mak1.fd(pix200 + pix200)
        mak1.penup()
        mak1.bk(pix200 * 4 + pix100)
        mak1.pendown()
        mak1.bk(pix200 + pix100)
        mak1.penup()
        mak1.goto(0, 0)
        mak1.seth(90)

    
#blocked coords
#??


#end program
turtle.done()```

乌龟免费给你的最好的是你的乌龟 starts/stops 在使用 begin_poly()end_poly()get_poly() 时的所有点的坐标,类似于:

mak1.begin_poly()

#make the maze - mak1
for i in range (1):
    mak1.penup()
    mak1.fd(pix100)

# ...
        mak1.penup()
        mak1.goto(0, 0)
        mak1.seth(90)

mak1.end_poly()

#blocked coords

blocked_coords = mak1.get_poly()

这会让你得到这样的东西来使用:

((0.00,0.00), (129.23,0.00), (129.23,-129.23), (129.23,129.23), (64.62,129.23),
 (-64.62,129.23), (-129.23,129.23), (-129.23,-129.23), (-64.62,-129.23), (64.62,-129.23),
 (129.23,-129.23), (129.23,-0.00), (129.23,-129.23), (258.46,-129.23), (387.69,-129.23),
 (387.69,-387.69), (646.15,-387.69), (646.15,-258.46), (516.92,-258.46), (516.92,-129.23),
 (0.00,0.00), (0.00,258.46), (0.00,323.08), (-64.62,323.08), (64.62,323.08),
 (-193.85,323.08), (-258.46,323.08), (-258.46,258.46), (-308.46,258.46), (-566.92,258.46),
 (-696.15,258.46), (-437.69,258.46), (-437.69,129.23), (0.00,0.00), (129.23,-0.00),
 (387.69,-0.00), (387.69,129.23), (258.46,129.23), (258.46,258.46), (258.46,129.23),
 (516.92,129.23), (775.38,129.23), (775.38,258.46), (646.15,258.46), (446.15,258.46),
 (316.92,258.46), (316.92,387.69), (833.85,387.69), (-329.23,387.69), (-716.92,387.69),
 (0.00,0.00))

但是,除非您对 penups 和 pendowns 有纪律,否则这可能无法用于您的目的。

另一种方法是首先用 ASCII 定义迷宫(spaces 表示空 spaces,句点表示墙段等),然后将 space 分成一个网格。因为你的墙已经有 10px 厚了,虽然我会加厚,但这可能会起作用,例如你吃豆子的厚度,30px。然后对于 ASCII 迷宫定义中的每个周期,在该点放置一个新的 square-shaped 乌龟。

绘制起来似乎更难,但在运行时,您可以简单地使用乌龟 distance() 方法来确定您是否与墙段发生碰撞。在 SO 中搜索这方面的示例,它们在那里。

最后,您应该能够删除 Windows 对使用的依赖:

user32 = ctypes.windll.user32
width = user32.GetSystemMetrics(0)
height = user32.GetSystemMetrics(1)
wn.setup(width, height)

通过在 turtle 自身内部做一些事情:

wn = turtle.Screen()
wn.setup(1.0, 1.0)  # as much screen as I can get
width = wn.window_width()
height = wn.window_height()