如何使用 Flutter 在恢复状态下重建 StreamBuilder
How to rebuild StreamBuilder on resumed state with Flutter
我使用 BLoC 模式开发了一个应用程序。
在我的应用程序中有 2 条路线,路线 A 和路线 B,它们都访问相同的数据。
如下移动路线时出现的问题。
- 从显示数据的路线 A 移动到路线 B。
- 更新路由B的数据。
- 回到路线A。
回到路线A后,显示数据的StreamBuilder不再自动更新。
如何让 StreamBuilder 更新恢复状态?
这里是示例代码。
routeA.dart
class RouteA extends StatefulWidget {
@override
_RouteAState createState() => _RouteAState();
}
class _RouteAState extends State<RouteA> {
@override
Widget build(BuildContext context) {
final bloc = Bloc();
return Column(
children: [
StreamBuilder( // this StreamBuilder never updates on resumed state
stream: bloc.data, // mistake, fixed. before: bloc.count
builder: (_, snapshot) => Text(
snapshot.data ?? "",
)),
RaisedButton(
child: Text("Move to route B"),
onPressed: () {
Navigator.of(context).pushNamed("routeB");
},
),
],
);
}
}
routeB.dart
class RouteB extends StatefulWidget {
@override
_RouteBState createState() => _RouteBState();
}
class _RouteBState extends State<RouteB> {
@override
Widget build(BuildContext context) {
final bloc = Bloc();
return Center(
child: RaisedButton(
child: Text("Update data"),
onPressed: () {
bloc.update.add(null);
},
),
);
}
}
bloc.dart
class Bloc {
Stream<String> data;
Sink<void> update;
Model _model;
Bloc() {
_model = Model();
final update = PublishSubject<void>();
this.update = update;
final data = BehaviorSubject<String>(seedValue: "");
this.data = data;
update.map((event) => _model.update()).listen((event) => data.sink.add(_model.getData()));
}
}
model.dart
class Model {
static Model _model;
factory Model() { // model is singleton.
_model ??= Model._();
return _model;
}
Model._();
int _data = 0;
void update() {
_data++;
}
String getData() {
return _data.toString();
}
}
StreamBuilder
在数据发生变化时更新数据,而不是仅通过调用 stream
路线A
class RouteA extends StatefulWidget {
@override
_RouteAState createState() => _RouteAState();
}
class _RouteAState extends State<RouteA> {
@override
Widget build(BuildContext context) {
return Column(
children: [
StreamBuilder( // this StreamBuilder never updates on resumed state
stream: bloc.data, // mistake, fixed. before: bloc.count
builder: (_, snapshot) => Text(
snapshot.data ?? "",
)),
RaisedButton(
child: Text("Move to route B"),
onPressed: () {
Navigator.of(context).push(MaterialPageRoute(builder: (ctx) {
return RouteB();
}));
},
),
],
);
}
}
路线B
class RouteB extends StatefulWidget {
@override
_RouteBState createState() => _RouteBState();
}
class _RouteBState extends State<RouteB> {
@override
Widget build(BuildContext context) {
return Center(
child: RaisedButton(
child: Text("Update data"),
onPressed: () {
bloc.updateData();
},
),
);
}
}
集团
class Bloc {
final _update = PublishSubject<String>();
Model _model = Model();
Stream<String> get data => _update.stream;
void updateData() async {
_model.update();
_update.sink.add(_model.getData());
_update.stream.listen((event) {
print(event);
});
}
dispose() {
_update.close();
}
}
final bloc = Bloc();
只需按照上述更改,它就会为您解决问题。
我使用 BLoC 模式开发了一个应用程序。 在我的应用程序中有 2 条路线,路线 A 和路线 B,它们都访问相同的数据。 如下移动路线时出现的问题。
- 从显示数据的路线 A 移动到路线 B。
- 更新路由B的数据。
- 回到路线A。
回到路线A后,显示数据的StreamBuilder不再自动更新。 如何让 StreamBuilder 更新恢复状态?
这里是示例代码。
routeA.dart
class RouteA extends StatefulWidget {
@override
_RouteAState createState() => _RouteAState();
}
class _RouteAState extends State<RouteA> {
@override
Widget build(BuildContext context) {
final bloc = Bloc();
return Column(
children: [
StreamBuilder( // this StreamBuilder never updates on resumed state
stream: bloc.data, // mistake, fixed. before: bloc.count
builder: (_, snapshot) => Text(
snapshot.data ?? "",
)),
RaisedButton(
child: Text("Move to route B"),
onPressed: () {
Navigator.of(context).pushNamed("routeB");
},
),
],
);
}
}
routeB.dart
class RouteB extends StatefulWidget {
@override
_RouteBState createState() => _RouteBState();
}
class _RouteBState extends State<RouteB> {
@override
Widget build(BuildContext context) {
final bloc = Bloc();
return Center(
child: RaisedButton(
child: Text("Update data"),
onPressed: () {
bloc.update.add(null);
},
),
);
}
}
bloc.dart
class Bloc {
Stream<String> data;
Sink<void> update;
Model _model;
Bloc() {
_model = Model();
final update = PublishSubject<void>();
this.update = update;
final data = BehaviorSubject<String>(seedValue: "");
this.data = data;
update.map((event) => _model.update()).listen((event) => data.sink.add(_model.getData()));
}
}
model.dart
class Model {
static Model _model;
factory Model() { // model is singleton.
_model ??= Model._();
return _model;
}
Model._();
int _data = 0;
void update() {
_data++;
}
String getData() {
return _data.toString();
}
}
StreamBuilder
在数据发生变化时更新数据,而不是仅通过调用 stream
路线A
class RouteA extends StatefulWidget {
@override
_RouteAState createState() => _RouteAState();
}
class _RouteAState extends State<RouteA> {
@override
Widget build(BuildContext context) {
return Column(
children: [
StreamBuilder( // this StreamBuilder never updates on resumed state
stream: bloc.data, // mistake, fixed. before: bloc.count
builder: (_, snapshot) => Text(
snapshot.data ?? "",
)),
RaisedButton(
child: Text("Move to route B"),
onPressed: () {
Navigator.of(context).push(MaterialPageRoute(builder: (ctx) {
return RouteB();
}));
},
),
],
);
}
}
路线B
class RouteB extends StatefulWidget {
@override
_RouteBState createState() => _RouteBState();
}
class _RouteBState extends State<RouteB> {
@override
Widget build(BuildContext context) {
return Center(
child: RaisedButton(
child: Text("Update data"),
onPressed: () {
bloc.updateData();
},
),
);
}
}
集团
class Bloc {
final _update = PublishSubject<String>();
Model _model = Model();
Stream<String> get data => _update.stream;
void updateData() async {
_model.update();
_update.sink.add(_model.getData());
_update.stream.listen((event) {
print(event);
});
}
dispose() {
_update.close();
}
}
final bloc = Bloc();
只需按照上述更改,它就会为您解决问题。