CIFilter 不能应用于 SCNMaterial
CIFilter can't be applied to SCNMaterial
任何 CIFilter
应用于 UIImageView 时都可以正常工作。
import UIKit
import CoreImage
@IBOutlet var imageView: UIImageView!
let ciBlurFilter = CIFilter(name: "CIGaussianBlur")!
func gaussianBlur() -> UIImage? {
let uiImage = UIImage(named: "texture.png")!
let ciImage = CIImage(image: uiImage)
ciBlurFilter.setValue(ciImage, forKey: "inputImage")
let resultedImage = ciBlurFilter.value(forKey: "outputImage") as! CIImage
let blurredImage = UIImage(ciImage: resultedImage)
return blurredImage
}
override func viewDidLoad() {
super.viewDidLoad()
imageView.image = self.gaussianBlur()
}
但是应用于SceneKit的就不行了material:
import SceneKit
@IBOutlet var sceneView: SCNView!
let ciBlurFilter = CIFilter(name: "CIGaussianBlur")!
func gaussianBlur() -> UIImage? {
let uiImage = UIImage(named: "texture.png")!
let ciImage = CIImage(image: uiImage)
ciBlurFilter.setValue(ciImage, forKey: "inputImage")
let resultedImage = ciBlurFilter.value(forKey: "outputImage") as! CIImage
let blurredImage = UIImage(ciImage: resultedImage)
return blurredImage
}
override func viewDidLoad() {
super.viewDidLoad()
sceneView.scene = SCNScene()
let sphereNode = SCNNode(geometry: SCNSphere(radius: 0.1))
sphereNode.geometry?.firstMaterial?.diffuse.contents = self.gaussianBlur()
sceneView.scene?.rootNode.addChildNode(sphereNode)
}
为什么带有 CIFilter 的 SCNMaterial 是不可见的(尽管它支持 UIImages)?
怎么了?
您使用该构造函数创建的 UIImage
此时实际上并未呈现。图片的接收者需要知道图片在使用前需要渲染,SceneKit貌似没有处理。
详情请看我的回答
这是在 Swift 中呈现 CIImage
的方式:
// ideally you create this once and re-use it;
// you should not create a new context for every draw call
let ciContext = CIContext()
let cgImage = ciContext.createCGImage(ciImage, from: ciImage.extent)
let uiImage = cgImage.flatMap({ UIImage.init(cgImage: [=10=]) })
您可以将 CGImage
传递给 material 或将其包装到 UIImage
中,两者都应该有效。
任何 CIFilter
应用于 UIImageView 时都可以正常工作。
import UIKit
import CoreImage
@IBOutlet var imageView: UIImageView!
let ciBlurFilter = CIFilter(name: "CIGaussianBlur")!
func gaussianBlur() -> UIImage? {
let uiImage = UIImage(named: "texture.png")!
let ciImage = CIImage(image: uiImage)
ciBlurFilter.setValue(ciImage, forKey: "inputImage")
let resultedImage = ciBlurFilter.value(forKey: "outputImage") as! CIImage
let blurredImage = UIImage(ciImage: resultedImage)
return blurredImage
}
override func viewDidLoad() {
super.viewDidLoad()
imageView.image = self.gaussianBlur()
}
但是应用于SceneKit的就不行了material:
import SceneKit
@IBOutlet var sceneView: SCNView!
let ciBlurFilter = CIFilter(name: "CIGaussianBlur")!
func gaussianBlur() -> UIImage? {
let uiImage = UIImage(named: "texture.png")!
let ciImage = CIImage(image: uiImage)
ciBlurFilter.setValue(ciImage, forKey: "inputImage")
let resultedImage = ciBlurFilter.value(forKey: "outputImage") as! CIImage
let blurredImage = UIImage(ciImage: resultedImage)
return blurredImage
}
override func viewDidLoad() {
super.viewDidLoad()
sceneView.scene = SCNScene()
let sphereNode = SCNNode(geometry: SCNSphere(radius: 0.1))
sphereNode.geometry?.firstMaterial?.diffuse.contents = self.gaussianBlur()
sceneView.scene?.rootNode.addChildNode(sphereNode)
}
为什么带有 CIFilter 的 SCNMaterial 是不可见的(尽管它支持 UIImages)?
怎么了?
您使用该构造函数创建的 UIImage
此时实际上并未呈现。图片的接收者需要知道图片在使用前需要渲染,SceneKit貌似没有处理。
详情请看我的回答
这是在 Swift 中呈现 CIImage
的方式:
// ideally you create this once and re-use it;
// you should not create a new context for every draw call
let ciContext = CIContext()
let cgImage = ciContext.createCGImage(ciImage, from: ciImage.extent)
let uiImage = cgImage.flatMap({ UIImage.init(cgImage: [=10=]) })
您可以将 CGImage
传递给 material 或将其包装到 UIImage
中,两者都应该有效。